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SPOILER WARNING
This article contains spoilers of important plot details regarding the plotline of OMORI.
BORING ROOM
Lamp Room (Main).png
BGM Boring Room
Bad Morning (Lamp Room)


The BORING ROOM, also known as the LAMP ROOM[1], is a recurring hidden location in OMORI. It is a plain room that seems to resemble SUNNY's living room with a few additional features and a peaceful atmosphere.

GEOGRAPHY

As its name suggests, the BORING ROOM is a small room that largely resembles the living room from SUNNY'S HOUSE. There is not much to see there but a few objects that stand out. Various portraits are hung up on the wall, most notably a large portrait of SUNNY's family.

Near the portraits is a large chair OMORI and SUNNY can sit on. A lamp is placed next to the chair along with a ceiling fan mounted on the ceiling. The walls also share the same wallpaper that SUNNY'S HOUSE uses. Other than that, there is not much to do but simply enjoy the peaceful atmosphere of the mysterious room.

Note that when sitting down on the chair on both routes, a small event will play out as OMORI or SUNNY silently place themselves on the chair. Occasionally, the text box will read SUNNY's peaceful thoughts about the room. Pressing any key will stop the quiet sequence and allow the player to regain control of the player character. This room is implied to represent SUNNY's thoughts of longing for a life where nothing went wrong.

STORY

SUNNY ROUTE

Boring Room (Black Space).png

The BORING ROOM first appears during the CHURCH OF SOMETHING segment when OMORI enters SOMETHING to rescue BASIL within BLACK SPACE. This version is known as the LAMP ROOM, and is notably darkened with an ominous red light shining through the door.

From there, BASIL tries to inform OMORI about something, only to get dragged deeper into the darkness by multiple RED HANDS. There is nothing else to do but to enter RED SPACE. One thing to note is that you can inspect the lamp, which is revealed to be lacking a LIGHT BULB. Other than that, there is much to do on the first visit.

Boring Room (The Truth).png

SUNNY later enters the LAMP ROOM himself during THE TRUTH segment. The room is still darkened but once SUNNY places the LIGHT BULB he obtained after defeating SOMETHING, the room will be slightly illuminated. One of the photos for the PHOTO ALBUM appears in the center of the room. Collect it and the entire room will finally be illuminated but the BGM playing before comes to a sudden stop.

The LAMP ROOM is now distorted and unsettling, complete with the portraits all covered with red and black colors. The ominous red light from before still shines through the room, even after the door opens by itself to the final area of THE TRUTH segment. From there, SUNNY can gaze into the mirror, which reveals a close-up of his bloodied, mutilated form. This most likely represents him viewing himself as a monster for killing MARI.

Sunny Distorted Mirror.png

He can also set himself on the chair. Resting there for a few seconds will change the setting to a shot of a more peaceful LAMP ROOM, contrasting the one SUNNY is in at the moment. Some of his thoughts about the room will appear through a text box.

Once you stop the short-lived sequence, the only thing left to do is to leave the room behind and confront the truth. It is also notable in the game's data that before obtaining the photo, a brief vision of BASIL'S SOMETHING can be seen on the bottom corner of the room.

OMORI ROUTE

Boring Room.png

The BORING ROOM can only be accessed if OMORI accepts ownership of SWEETHEART'S CASTLE from the KEEPER OF THE CASTLE on ONE DAY LEFT. Doing so will completely erase everything inside of the castle, including ROCOCO, the LOST LIBRARY, and THE DUNGEON, replacing the castle's entrance with a peaceful living room. This will also yield the Welcome Home achievement.

In contrast to the one featured before, the BORING ROOM is devoid of the horror elements seen before and can serve as a place where OMORI can take a break occasionally. It notably appears to be lacking a mirror but still retains its previous features. The only thing you can do is let OMORI rest on the chair, which leads to a similar sequence shown in THE TRUTH segment.

CHARACTERS

QUOTES

BS Basil (Lamp Room)
DWBASIL10.png
BASIL

There's something out there.
It's calling me... and it's calling you too.

Textbox Hand.png
DWBASIL10.png
BASIL

Let's go together.
Textbox Hand.png
Boring/Lamp Room Thoughts
The air feels nice in here.
Textbox Hand.png
You can hear some birds chirping outside.
Textbox Hand.png
The smell of clean laundry fills the air.
Textbox Hand.png
You can feel the warmth of the sun on your cheeks.
Textbox Hand.png

GALLERY

TRIVIA

  • In the game's data, the BORING ROOM is labeled as OMORI'S CASTLE in the SPROUT MOLE VILLAGE.
  • The BORING ROOM is featured in a countdown teaser showing 4 DAYS LEFT before the game's release on December 25th, 2020. It also shows up in a painting the ARTIST creates after giving her advice with the correct dialogue options in her house on THREE DAYS LEFT in FARAWAY TOWN.
  • The BGM that plays when entering the LAMP ROOM during THE TRUTH segment is listed in the official soundtrack as 150 Bad Morning.[2] This song is notably a darker, twisted version of the 177 Good Morning song that plays in the GOOD ENDING credits from the SUNNY ROUTE.

REFERENCES

  1. Official name shown on OMOCAT's merch site.
  2. In-game file lists the BGM as “event_bad_morning”

SITE NAVIGATION

[v · e · ?]
LOCATIONS
HEADSPACE
GENERAL: WHITE SPACE  •  NEIGHBOR'S ROOM  •  NORTH LAKE  •  BLACK SPACE  •  NEIGHBOR'S BEDROOM  •  SNOWGLOBE MOUNTAIN  •  THE ABYSS  •  CLUB SANDWICH  •  BORING ROOM
VAST FOREST: FOREST PLAYGROUND  •  TRAIN STATION  •  PINWHEEL FOREST  •  BASIL'S HOUSE
OTHERWORLD: OTHERWORLD CAMPSITE  •  OTHERWORLD OUTSKIRTS  •  SPACE BOYFRIEND'S HOUSE  •  CATTAIL FIELD  •  SPROUT MOLE COLONY  •  FROZEN LAKE  •  JUNKYARD
ORANGE OASIS: DINO'S DIG  •  OASIS INTERIORS  •  ORANGE JOE'S HOUSE  •  RELL'S HOUSE  •  PALMIE'S HOUSE  •  DONUT HOUSE  •  RAIN TOWN  •  BREAVEN
PYREFLY FOREST: SPROUT MOLE VILLAGE  •  SWEETHEART'S CASTLE  •  LOST FOREST  •  LOST LIBRARY  •  THE DUNGEON
UNDERWATER: LAST RESORT  •  GHOST PARTY  •  DEEPER WELL  •  HUMPHREY  •  BOSS RUSH
FARAWAY
FARAWAY: PARK  •  PLAZA  •  HANGOUT SPOT  •  OTHERMART  •  HOBBEEZ  •  GINO'S  •  FIX-IT  •  CHURCH  •  CEMETERY  •  RECYCULTIST'S HQ  •  TREEHOUSE  •  HOSPITAL
UPPER HOUSES: SUNNY'S HOUSE  •  KEL'S HOUSE  •  CRIS'S HOUSE  •  MIKHAEL'S HOUSE  •  PRINCIPAL'S HOUSE  •  KIM'S HOUSE  •  THICK EYEBROWS' HOUSE  •  CHARLENE'S HOUSE
LOWER HOUSES: GRUFF GUY'S HOUSE  •  COUPLE'S HOUSE  •  CLUMSY GUY'S HOUSE  •  AUBREY'S HOUSE  •  BASIL'S HOUSE (FARAWAY)  •  WRINKLY FOREHEAD'S HOUSE  •  FASHIONABLE MOM'S HOUSE  •  ARTIST'S HOUSE
MEMORY: BASIL'S MEADOW  •  MEMORY LANE  •  BACKSTAGE
BLACK SPACE
BLACK SPACE: PAIN AREA  •  DISCO AREA  •  SCRIBBLE AREA  •  TOWN AREA  •  BACKYARD AREA  •  PUNISHMENT AREA  •  WATERMELON AREA  •  BEACH AREA  •  SPIDER AREA  •  RAIN AREA  •  FACELESS AREA  •  TREEHOUSE AREA  •  FISHBOWL AREA  •  RAFT AREA  •  MIRROR AREA  •  BED AREA  •  REEF AREA  •  NEIGHBOR AREA  •  CHURCH OF SOMETHING  •  RED SPACE
BLACK SPACE 2: BLACK FOREST 1  •  THE DOCKS  •  BLACK FOREST 2  •  WEATHERVANE AREA  •  CLOUD WALKWAY
FURTHER BLACK SPACE: STATIC VOID  •  LOST AT SEA  •  RED MAZE  •  CORRUPTED JUNKYARD  •  MARI IS HOME  •  RED ROOM
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