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DWBASIL8
SPOILER WARNING
This article contains spoilers of important plot details regarding the plotline of OMORI.

Bosses don't feel EMOTION!
Textbox Hand
— BOSSMAN HERO

BOSSMAN HERO is an enemy exclusive to the console versions of OMORI. He is a delusional, capitalist-driven HERO that is automatically fought within the LAST RESORT after receiving the GIANT CHECK from MR. JAWSUM on ONE DAY LEFT of the OMORI ROUTE.

PROFILE

APPEARANCE

As the new owner of the LAST RESORT, BOSSMAN HERO shares the same appearance as HERO, having the same spiky hair and charming features he possesses as usual. However, he now wears a blue-and-white striped suit, a red tie, and brown shoes to signify his role as the casino's new owner.

In addition, BOSSMAN HERO is often shown with a completely unstable expression due to letting the power as the new owner get to his head. His battle sprite also depicts him laughing in a mocking manner while standing on a table with his legs bent and arms outstretched.

PERSONALITY

Power-obsessed and delusional, BOSSMAN HERO serves as the complete opposite of HERO's actual character. He is shown to be rather maniacal and enthusiastic when it comes offering deals to the group when battling them. BOSSMAN HERO also lacks the charming, kind-hearted demeanor he once had before, an example being his endless attempts to force his friends to work for him forever.

In fact, he notably shares some of MR. JAWSUM's characteristics, such as his tendency to force others into working for him for free, his unfair treatment of the GATOR GUYS, and the loud-bearing laughter he emits on occasions. The only major difference is that whereas JAWSUM still retains most of his sanity, BOSSMAN HERO appears as a complete lunatic who is consumed with too much power. However, when being defeated by his friends, HERO manages to snap out of his delusional state, returning back to his warm-hearted self afterwards.

STORY

After MR. JAWSUM decides to hand ownership of the LAST RESORT to HERO along with giving the group a GIANT CHECK, the former decides to go on a long vacation. Despite his hesistance to accept this role, HERO ends up becoming the new owner of the casino. The group praises HERO for becoming the new owner and urges him to try out his suit and tie.

To experiment with his abilities as the new owner of the casino, HERO snaps his fingers to summon GATOR GUYS at his side. However, as HERO snaps a few more times, KEL and AUBREY both notice something off with their friend. Upon being questioned if he is okay, HERO loudly exclaims that bosses don't feel anything with an expression not like himself.

Now named BOSSMAN HERO, he has gone completely mad with power as noted by KEL himself. BOSSMAN HERO's power-mad persona ends up causing him to erratically demand the group if they would like to work for him for free, along with scaring away most of his GATOR GUY minions. The player is then given a prompt on if they would like to fight BOSSMAN HERO. Regardless of the choice selected, BOSSMAN HERO will be fought either way, particularly right after he ends up provoking KEL and AUBREY to stop him.

After the group defeats him, HERO reverts back to his old self, mostly thanks to AUBREY repeatedly whacking him with her bat. Upset with his previous actions, the others storm out of the casino one-by-one with the last one being KEL, who questions HERO if he is happy with himself. HERO then follows after his friends, confused and apologetic as he does not seem to remember his actions as the power-mad BOSSMAN HERO.

BATTLE

GENERAL

STATS
HPHEART MPJUICE ATTACK DEFENSE SPEED LUCK HIT
8000 8000 70 80 10 45 95
REWARDS
TYPE EMOTION
NEUTRAL HAPPY SAD ANGRY
EXP 10,000 10,000 10,000 10,000
CLAMSCLAM 10,000 10,000 10,000 10,000
ITEM 0% 0% 0% 0%

SKILLS

SKILL NOTES DAMAGE
ATTACK BOSSMAN HERO attacks ______!
  • ______ takes damage.
(ATTACK x 2 - Foe's DEFENSE)
THROW MONEY* BOSSMAN HERO throws a bag of CLAMS. This skill cannot hit right in the HEART.
  • ______ takes damage.
  • OMORI picked up 200 CLAMS!
200
FLING MONEY* BOSSMAN HERO throws CLAMS at everyone!
  • All targets take damage.
  • OMORI picked up 600 CLAMS!
(Foe's Max HP x 0.20)
Heal All** BOSSMAN HERO heals you/the foes.
  • (Friends): All targets have their HEART fully restored.
  • (Foes): All foes have their HEART and JUICE fully restored.
-
Buff Stats** BOSSMAN HERO makes you/the foes stronger!
  • (Friends): All targets have their ATTACK, DEFENSE, and SPEED raised up by one tier.
  • (Foes): All foes have their ATTACK, DEFENSE, and SPEED raised up by three tiers.
-
Debuff Stats** BOSSMAN HERO makes you/the foes weaker!
  • (Friends): All targets have their ATTACK, DEFENSE, and SPEED lowered down by three tiers.
  • (Foes): All foes have their ATTACK, DEFENSE, and SPEED lowered down by one tier.
-
Make Happy** BOSSMAN HERO makes you/the foes HAPPY!
  • (Friends): All targets become HAPPY.
  • (Foes): All foes except BOSSMAN HERO become HAPPY.
-
Make Sad** BOSSMAN HERO makes you/the foes SAD!
  • (Friends): All targets become SAD.
  • (Foes): All foes except BOSSMAN HERO become SAD.
-
Make Angry** BOSSMAN HERO makes you/the foes ANGRY!
  • (Friends): All targets become ANGRY.
  • (Foes): All foes except BOSSMAN HERO become ANGRY.
-
Crit 100%** BOSSMAN HERO helps you focus/makes the foes focus!
  • (Friends): All targets' attacks will hit right in the HEART for one turn.
  • (Foes): All foes' attacks will hit right in the HEART for one turn.
-
Damage Friend** BOSSMAN HERO damages you!
  • All targets have their HEART and JUICE reduced by half of their max HEART and JUICE.
(Foe's HP x 0.50)
Damage Foes** BOSSMAN HERO damages the foes!
  • All foes take heavy damage and their JUICE is reduced by 10%.
1000
Pizza Party** BOSSMAN HERO throws a PIZZA PARTY!
  • All foes recover 2500 HEART.
2500 (HP Recover)

A few skills, unless stated otherwise, have a 20% variance rate. This means they will do between 80% and 120% of their regular damage.

*Only these skills will be used when being OBSERVED Observe .

**Throughout the battle, BOSSMAN HERO will repeatedly offer various contracts that have varying effects that range between buffs and debuffs. These skills are randomized depending on an in-game variable that determines the offered deals, using a randomized number between 0-8. There is also a 25% chance for a GATOR GUY to take these buffs instead if OMORI declines a contract offered to his group. This in turn could lead to the enemies unintentionally damaging themselves or BOSSMAN HERO attempting to buy items he cannot use himself.
Note that not all combinations of offer are available:

  • Conflicting offers will not be combined.
  • If and only if the contract offers an EMOTION to the friends, the advantageous EMOTION to the friends' one will be offered to the foes.
  • If the contract offers buff stats to the friends, healing will not be offered to the foes.
  • If the contract offers debuff stats to the foes, 100% crit will not be offered to the foes.
  • If the contract offers 100% crit to the friends, damage and debuff stats will not be offered to the friends.

AI

SKILL NOTES EMOTION
NEUTRAL HAPPY SAD ANGRY
ATTACK BOSSMAN HERO attacks ______! 40% 40% 40% 40%
THROW MONEY BOSSMAN HERO throws a bag of CLAMS. 35% 35% 35% 35%
FLING MONEY BOSSMAN HERO throws CLAMS at everyone! 100% 100% 100% 100%

Every turn, each enemy will start by trying to use the skill listed at the top. If the calculation fails, they move on to the second skill and so on, until reaching the final skill which is guaranteed to activate. Each calculation is done independently from the previous ones, so the added percentage is not 100%.

STRATEGY

OVERVIEW

Due to HERO leaving the party once he becomes BOSSMAN HERO in the pre-battle cutscene, OMORI and his friends must stock up on enough ITEMS to heal their HEART and JUICE for this challenging boss character. BOSSMAN HERO, like MR. JAWSUM, is aided by two backup GATOR GUYS. Though, players do not need to defeat the GATOR GUYS first to defeat BOSSMAN HERO. In fact, BOSSMAN HERO will not call in more GATOR GUYS to help him out once they're taken out. Despite this, when attacking the group, these GATOR GUYS deal massive amounts of damage alongside their new bossman. All three enemies will perform simple attacks that will catch the group off guard if they are not well prepared.

Between turns, BOSSMAN HERO will offer the party a deal to "keep things interesting". These deals in general will have a randomized positive and negative effect, depending on the one offered. Players have the option to either accept or decline BOSSMAN HERO's offers; however, if the contract is declined, there is a 25% chance one of the GATOR GUYS will accept the deal instead. This will allow the enemy troop to gain the effects of BOSSMAN HERO's randomized deals. These deals can either create an advantage or disadvantage for the group, so the party must be well healed when using their ITEMS to keep the fight going.

HERO'S DEALS

The following deals BOSSMAN HERO can make are randomized, consisting of:

BOSSMAN HERO will... But he will also...
Fully heal all friends. Fully heal all foes.
Increase the stats of all friends. Deal damage to all friends.
Reduce the stats of all foes. Increase the stats of all foes.
Make all friends HAPPY. Reduce the stats of all friends.
Make all friends SAD. Make all foes HAPPY.
Make all friends ANGRY. Make all foes SAD.
Give you 100,000 CLAMS Make all foes ANGRY.
Give you 10 WHOLE PIZZAS Take all your CLAMS
Grant critical hits for all friends' attacks this turn. Grant critical hits for all foes' attacks this turn.

QUOTES

Bossman Hero (NPC)
  • Intro Cutscene:
BOSSMAN HERO
DWHERO12
It feels... alright... I guess…
Textbox Hand
BOSSMAN HERO
DWHERO11
O-Okay... You mean like this?
Textbox Hand
BOSSMAN HERO
DWHERO4
Hey! That's pretty cool!
Textbox Hand
BOSSMAN HERO
Heh... Heh, heh...
Textbox Hand
BOSSMAN HERO
DWHERO2
Happy? Don't be silly, KEL.
Textbox Hand
BOSSMAN HERO
DWHERO17
Bosses don't feel EMOTION!
Textbox Hand
BOSSMAN HERO
DWHERO16
Hey, I got an idea! Now that I'm a boss... Do you guys wanna work for me? I don't offer any pay, but I see a great opportunity for growth in your future!
Textbox Hand
BOSSMAN HERO
DWHERO16
WHAT!? VACATION DAYS!?
Textbox Hand
BOSSMAN HERO
DWHERO17
NOT ON MY WATCH!!
Textbox Hand
BOSSMAN HERO
DWHERO17
JAWHAWHAWHAWHAWHAWHAW!!
Textbox Hand
  • Selecting no during the prompt to fight him:
BOSSMAN HERO
DWHERO16
Hey! Where do you three think you're going!?
Textbox Hand
BOSSMAN HERO
DWHERO17
In this economy... you're lucky if you even get a job offer in the first place!
Textbox Hand
  • Post-Defeat:
HERO
DWHERO13
Oof... I feel dizzy... Where am I?
Textbox Hand
HERO
DWHERO11
AUBREY? W-Wait! What’s happening!?
Textbox Hand
HERO
DWHERO11
H-Huh? AUBREY, stop! W-What did I do?
Textbox Hand
HERO
DWHERO11
B-B-But how!?
Textbox Hand
HERO
DWHERO12
Do... Do you know what I did, KEL?
Textbox Hand
HERO
DWHERO12
W-Wait... w-what!?
Textbox Hand
HERO
DWHERO11
Guys... Hold on!
Textbox Hand
HERO
DWHERO11
I’m sorry!
Textbox Hand
Bossman Hero (Battle): Quotes
  • Offering Contracts:
HERO: Friends! Let's make a deal...
Textbox Hand
HERO: I will heal all your HEART, but...
Textbox Hand
HERO: I will increase your STATS, but...
Textbox Hand
HERO: I will reduce your foes' STATS, but...
Textbox Hand
HERO: I will make you HAPPY, but...
Textbox Hand
HERO: I will make you SAD, but...
Textbox Hand
HERO: I will make you ANGRY, but...
Textbox Hand
HERO: I will give you 100,000 CLAMS, but...
Textbox Hand
HERO: I will give you 10 WHOLE PIZZAS, but...
Textbox Hand
HERO: Your attacks will hit right in the HEART this turn, but...
Textbox Hand
  • Offering Deals:
HERO: I will recover your foes to full HEART!
Textbox Hand
HERO: I will reduce your HEART and JUICE by 50% of your max HEART and JUICE!
Textbox Hand
HERO: I will increase your foes' STATS!
Textbox Hand
HERO: I will reduce your STATS!
Textbox Hand
HERO: I will make your foes SAD!
Textbox Hand
HERO: I will make your foes ANGRY!
Textbox Hand
HERO: I will make your foes HAPPY!
Textbox Hand
HERO: I will take all of your CLAMS!
Textbox Hand
HERO: Your foes' attacks will hit right in the HEART this turn!
Textbox Hand
  • Player Defeated:
HERO: Sorry, friends... You should have taken my offer when you had the chance!
Textbox Hand
  • Bossman Hero Defeated:
HERO: Friends... Let's... make a de... Huff... Huff... Wheeze...
Textbox Hand
Bossman Hero (Battle): Extras
  • Gator Guy takes the deal:
GATOR GUY: Hey, BOSS! I'll take your deal!
Textbox Hand
GATOR GUY gained 100,000 CLAMS!
Textbox Hand
GATOR GUY had a PIZZA party!
Textbox Hand
GATOR GUY lost all his CLAMS.
Textbox Hand
  • Picking up Clams (Throw and Fling Money Skills)
OMORI picked up 200 CLAMS!
Textbox Hand
OMORI picked up 600 CLAMS!
Textbox Hand

GALLERY

SPRITES

BATTLE

ARTWORK

TRIVIA

Bossman Hero (Placeholder)
  • There exists a draft placeholder image for BOSSMAN HERO in the "Enemies" folder of the console version's files. This is the same with the other console-exclusive bosses.
  • In the game's data, BOSSMAN HERO is referred to as BUSINESS HERO or boss hero.
  • BOSSMAN HERO's overall attire is similar to that of MR. JAWSUM. They both possess similar demeanors, along with sharing the same battle theme and background.
  • When HERO returns to the party after his defeat as BOSSMAN HERO, he is revealed to have 1 HEART and 0 JUICE when checking his stats in the overworld.
  • If the party has no CLAMS, BOSSMAN HERO will not offer the LOSE ALL CLAMS debuff.
  • The two contracts where BOSSMAN HERO offers the group 100,000 CLAMS and 10 WHOLE PIZZAS aren't listed as skills in the game's data. Instead, both are listed in the enemy's troop stats and do not have any flavor text either.
  • Despite sharing similar battle mechanics, BOSSMAN HERO's fight has a few differences when compared to MR. JAWSUM's boss fight:
    • To damage MR. JAWSUM, the group must take down the two GATOR GUYS protecting him. BOSSMAN HERO, on the other hand, can be damaged even if a GATOR GUY is still active.
    • While MR. JAWSUM has the ability to call another GATOR GUY if one of them is down in battle, BOSSMAN HERO does not do this despite demonstrating the same skill in his introduction cutscene.
  • BOSSMAN HERO's immunity to any EMOTION state is similar to that of SPACE EX-HUSBAND from SNOWGLOBE MOUNTAIN, if one does not consider the latter's EMOTION mechanic.
  • HERO, AUBREY, and CAPT. SPACEBOY are the only characters with two variants of their boss fights, with HERO's other variant being a simulation of himself from the BOSS RUSH.
Hero (Unconscious)
  • In the post-battle cutscene, HERO's defeat/unconscious sprite in the overworld resembles a flipped version of his sprite when climbing up a ladder in HEADSPACE.
  • Initially, the two GATOR GUYS that aid BOSSMAN HERO were both meant to take the contracts offered if OMORI's party refuses them. However, this becomes unused as only one of them can do the action.

SITE NAVIGATION

[v · e · ?]
OMORI WIKI NAVIGATION
GAME: OMORI  •  MUSIC  •  EMOTIONS  •  HANGMAN  •  PET ROCKS
TEAM: OMOCAT  •  SLIME GIRLS  •  CLOVER & SEALIFE  •  ARCHEIA  •  YAMI  •  KITSUNORA  •  VANCE  •  EMS
CHARACTERS
MAIN: OMORI  •  SUNNY  •  AUBREY  •  KEL  •  HERO  •  BASIL  •  MARI
NPCs: BERLY  •  VAN  •  PLUTO  •  SPACE BOYFRIEND  •  SWEETHEART  •  MORE NPCs
ENEMIES: LOST SPROUT MOLE  •  FOREST BUNNY  •  WORMHOLE  •  SPACE BUNNY  •  MORE ENEMIES
GAME CONTENT
LOCATIONS: WHITE SPACE  •  NEIGHBOR'S ROOM  •  PLAYGROUND  •  VAST FOREST  •  MORE LOCATIONS
ITEMS: WEAPONS  •  CHARMS  •  SNACKS  •  TOYS  •  IMPORTANT
QUESTS
MAIN STORY: STUFFED TOY  •  BASIL  •  CAPTAIN OF THE SPACE PIRATES  •  FRONT-ROW TICKETS  •  MISSING FRIENDS  •  EMPTY HOUSE
SIDE QUESTS: A GOOD LISTENER  •  B.E.D.  •  BERLY'S LOST BALL  •  CALL OF INSPIRATION  •  CARE PACKAGE  •  DAISY'S DILEMMA  •  FASCINATING LITERATURE  •  GHOST PARTY  •  HECTOR  •  ITCHY  •  PESSI'S THING  •  PRESENT FOR PALMIE  •  RABBIT KILLER  •  RAIN TOWN  •  SQUIZZARDS  •  STICK IN THE MUD  •  STRANGE REQUEST  •  SWEATY THING  •  THE CONVICTION OF ORANGE JOE  •  WEEPING WILLOW  •  WHEREABOUTS OF DUCKIE JR
HIKIKOMORI: FEED HUMPHREY  •  MARINA'S OPERATION  •  MEDUSA'S EXPERIMENT  •  MOLLY'S ANALYSIS  •  SON OF A SPACE PIRATE
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