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DWBASIL8
SPOILER WARNING
This article contains spoilers of important plot details regarding the plotline of OMORI.

You have questions that I can answer.
Answers that you have forgotten.

Textbox Hand
— BRANCH CORAL

BRANCH CORAL is a character and NPC in OMORI. It resides within DEEPER WELL and appears to hold knowledge regarding a few secrets about HEADSPACE and the truth behind its existence.

PROFILE[]

APPEARANCE[]

The BRANCH CORAL is a large, purple coral with red branches dispersed throughout. It is covered in black orbs and has a green swing hanging from one of its branches. When stripped out of its consciousness after accepting its sacrifice offer, the BRANCH CORAL appears monochrome and the swing is almost completely white.

PERSONALITY[]

The BRANCH CORAL is knowledgeable and aware of many things regarding the existence behind the imaginary world of HEADSPACE. It also seems to have deep understanding of OMORI's conscience and realizes that his imagination has its limits. The BRANCH CORAL also offers OMORI a chance to become stronger in hopes of overcoming darker aspects of HEADSPACE, and breaking the endless cycle SUNNY has started ever since four years in the game's timespan.

STORY[]

TWO DAYS LEFT[]

Sunny Apple Tree (Sprite)

On both routes, the BRANCH CORAL appears in DEEPER WELL on an optional path that branches out from the path to HUMPHREY. Talking to it will uncover secrets about SUNNY's conscience and aspects of HEADSPACE. After selecting all dialogue options once and choosing "NO" when BRANCH CORAL asks if OMORI would like to know more, BRANCH CORAL offers OMORI a "sacrifice".

Accepting the sacrifice will teleport OMORI to a strange area with a plant growing an APPLE. Interacting with the APPLE will cause to slowly morph into SUNNY's head.

BRANCH CORAL (DEAD)

Eating the APPLE initiates a short cutscene similar to the flashback of SUNNY's near-death experience with drowning, but SUNNY is instead floating in a red liquid and shadowy tendrils or branches can be seen around him. OMORI will then gain 50 HEART, 50 JUICE, 10 ATTACK, 10 DEFENSE, and 10 SPEED. After this event, BRANCH CORAL will be dead and can no longer be talked to.

Accepting or denying the BRANCH CORAL's offer of "sacrifice" will not influence any endings or outcomes in the game, but will only give OMORI the stat boost if accepted.

ONE DAY LEFT[]

On ONE DAY LEFT of the OMORI ROUTE, BRANCH CORAL will no longer be alive once OMORI has entered BLACK SPACE, regardless of whether the stat bonus was previously acquired or not. Despite this, its appearance is still colored if the stat bonus was not acquired before.

QUOTES[]

Branch Coral Dialogue
Introduction
BRANCH CORAL
A long time passed since you have ventured this far.
Textbox Hand
BRANCH CORAL
Deeper layers of his world open up as the DREAMER grows more desperate.
Textbox Hand
BRANCH CORAL
Even imagination is limited.
Textbox Hand
BRANCH CORAL
You have questions that I can answer.
Answers that you have forgotten.
Textbox Hand
BRANCH CORAL
I will lay them out for you.
If you are curious, you will choose.
Textbox Hand
MY LOST FRIEND
BRANCH CORAL
You would like to know more about your LOST FRIEND?
Textbox Hand
BRANCH CORAL
The friend you have lost is not in this world.
The day he was removed, he was reborn elsewhere.
Textbox Hand
BRANCH CORAL
He is special to you. A string of fate ties you two together. He cannot leave that place alone.
Textbox Hand
BRANCH CORAL
To retrieve him, you will have to remove yourself as well, but in a way that is natural for this world. For HEADSPACE.
Textbox Hand
BRANCH CORAL
This journey is nearing its end.
You already know what you have to do, DREAMER.
Textbox Hand
BIG YELLOW CAT
BRANCH CORAL
You would like to know more about THE BIG YELLOW CAT?
Textbox Hand
BRANCH CORAL
Before this world was created, there existed three great creatures... the oldest, the wisest, and the favorite.
Textbox Hand
BRANCH CORAL
The oldest is alive, but not the same as he once was.
Textbox Hand
BRANCH CORAL
Age has removed his conscience and he has evolved into a parasite within himself. He lives here, just beyond this cavern.
Textbox Hand
BRANCH CORAL
The wisest, against her reason, committed an act that opposed the DREAMER's will. It is an act that is not even known to me.
Textbox Hand
BRANCH CORAL
As a result, she was stripped of her wisdom and banished to isolation... a special prison somewhere deep, deep down.
Textbox Hand
BRANCH CORAL
The last and favorite, the BIG YELLOW CAT, was chosen to watch over the DREAMER's most precious room.
Textbox Hand
BRANCH CORAL
He remains the DREAMER's favorite even to this day... watching diligently... waiting for something to happen.
Textbox Hand
WHITE SPACE
BRANCH CORAL
You would like to know more about WHITE SPACE?
Textbox Hand
BRANCH CORAL
To be in WHITE SPACE is to be nothing.
Textbox Hand
BRANCH CORAL
WHITE SPACE is emptiness, a home without warmth.
A place to survive, but not to live.
Textbox Hand
BRANCH CORAL
Even still, your conscience cannot be erased.
It will always find a way in.
Textbox Hand
BRANCH CORAL
Even in WHITE SPACE, it will take the form...
and if one wills it, something will be formed to subdue it.
Textbox Hand
BRANCH CORAL
A hanging black light bulb... the repression of an idea.
Textbox Hand
BRANCH CORAL
...
Textbox Hand
BRANCH CORAL
Yes. Perhaps it is time to admit that you are human, DREAMER.
Textbox Hand
BRANCH CORAL
Is there anything else you would like to know more about?
Textbox Hand
Sacrifice Offer
BRANCH CORAL
You have listened well. I have granted you knowledge, but know that I can also grant you power here.
Textbox Hand
BRANCH CORAL
There is a challenge that will aid you greatly in this world.
It is simple without thought... and if you succeed, I will be gone as well.
Textbox Hand
BRANCH CORAL
I offer you this sacrifice. Will you take this opportunity?
Textbox Hand
  • Accepting its offer:
BRANCH CORAL
I understand. Stand very still, DREAMER.
Textbox Hand
  • Denying its offer:
BRANCH CORAL
I see you have chosen another path.
However, my offer remains open.
Textbox Hand
BRANCH CORAL
If you'd like to grow much stronger, speak to me again.
Textbox Hand
  • Attempting to leave the Sacrifice Room:
BRANCH CORAL
Would you like to abandon this challenge?
Textbox Hand
  • Speaking to Branch Coral again (Dialogue will repeat):
BRANCH CORAL
I see you have returned.
I will tell you again...
Textbox Hand

TRIVIA[]

  • The BRANCH CORAL's dialogue all seem to provide hints of the game's backstory:
    • BRANCH CORAL stating that BASIL is in another world further implies that BLACK SPACE (and by extension, WHITE SPACE) are not considered parts of HEADSPACE.
    • The three great creatures mentioned by BRANCH CORAL are all present in HEADSPACE. The oldest is HUMPHREY, a character originally from a children's book owned by SUNNY named "HUNGRY HUMPHREY". The wisest is ABBI, OMORI's former imaginary friend. The "prison" she is trapped in is THE ABYSS; it is not directly stated why ABBI was stripped of her wisdom and banished. The favorite, the BIG YELLOW CAT, is seen in the NEIGHBOR'S ROOM. The BIG YELLOW CAT appears to take influence from a piece of playground equipment in FARAWAY PARK or a calendar in the TREEHOUSE, perhaps both.
    • BRANCH CORAL's statement about WHITE SPACE heavily implies that the black light bulb represents the repression of SUNNY's traumatic memories. This is further implied by the events following the destruction of the light bulb.
    • Upon taking the ritual, SUNNY's head will pop up as the "APPLE", which OMORI must then eat to complete it. This is very similar to Eve eating the forbidden fruit from the Garden of Eden in the Bible desiring knowledge. In this case, however, OMORI wants the opposite, to repress knowledge, and instead eats SUNNY who knows the TRUTH, gaining more control over him and thus becoming more powerful in the DREAMER's head.

SITE NAVIGATION[]

[v · e · ?]
OMORI WIKI NAVIGATION
GAME: OMORI  •  MUSIC  •  EMOTIONS  •  HANGMAN  •  PET ROCKS
TEAM: OMOCAT  •  SLIME GIRLS  •  CLOVER & SEALIFE  •  ARCHEIA  •  YAMI  •  KITSUNORA  •  VANCE  •  EMS
CHARACTERS
MAIN: OMORI  •  SUNNY  •  AUBREY  •  KEL  •  HERO  •  BASIL  •  MARI
NPCs: BERLY  •  VAN  •  PLUTO  •  SPACE BOYFRIEND  •  SWEETHEART  •  MORE NPCs
ENEMIES: LOST SPROUT MOLE  •  FOREST BUNNY  •  WORMHOLE  •  SPACE BUNNY  •  MORE ENEMIES
GAME CONTENT
LOCATIONS: WHITE SPACE  •  NEIGHBOR'S ROOM  •  PLAYGROUND  •  VAST FOREST  •  MORE LOCATIONS
ITEMS: WEAPONS  •  CHARMS  •  SNACKS  •  TOYS  •  IMPORTANT
QUESTS
MAIN STORY: STUFFED TOY  •  BASIL  •  CAPTAIN OF THE SPACE PIRATES  •  FRONT-ROW TICKETS  •  MISSING FRIENDS  •  EMPTY HOUSE
SIDE QUESTS: A GOOD LISTENER  •  B.E.D.  •  BERLY'S LOST BALL  •  CALL OF INSPIRATION  •  CARE PACKAGE  •  DAISY'S DILEMMA  •  FASCINATING LITERATURE  •  GHOST PARTY  •  HECTOR  •  ITCHY  •  PESSI'S THING  •  PRESENT FOR PALMIE  •  RABBIT KILLER  •  RAIN TOWN  •  SQUIZZARDS  •  STICK IN THE MUD  •  STRANGE REQUEST  •  SWEATY THING  •  THE CONVICTION OF ORANGE JOE  •  WEEPING WILLOW  •  WHEREABOUTS OF DUCKIE JR
HIKIKOMORI: FEED HUMPHREY  •  MARINA'S OPERATION  •  MEDUSA'S EXPERIMENT  •  MOLLY'S ANALYSIS  •  SON OF A SPACE PIRATE