DADDY LONGLEGS
DADDY LONGLEGS.png
location LOST FOREST


Welcome to the LOST FOREST,

where you find things you never knew were lost in the first place...

Or perhaps they're forgotten for a reason.

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— DADDY LONGLEGS

DADDY LONGLEGS is a character in OMORI. He can be found following the player as they traverse the LOST FOREST.

CHARACTERISTICS

DADDY LONGLEGS is a tall, completely black figure, with long claws for hands. He wears a small hat and boots and appears to be holding a cage or a lantern.

Throughout the player's journey, talking to him multiple times results in different dialogue that seem to mainly talk about the HEADSPACE OMORI resides in. Like most minor characters, he has a vague personality, but is suggested to be caring as he frequently offers to bring the team out of the LOST FOREST, knowing it is a dangerous journey.

STORY

BOTH ROUTES

OMORI and friends encounter DADDY LONGLEGS at the beginning of LOST FOREST, and he appears in every room as they progress through the forest. Speaking to him will give the player exposition on the nature of the forest, and every other time he is spoken to, he warns that this journey is not for the faint of heart, and will offer to guide them back out of the forest.

After getting to the end of the LOST FOREST, DADDY LONGLEGS gives a vague speech that is more directed to the player rather than OMORI and friends. He tells the story behind HEADSPACE and how the WHITE SPACE came to be what it is now. After he completes his story, he walks into the campfire in the middle, burning himself alive. This produces one of the keys needed to complete the HANGMAN puzzle.

OMORI ROUTE

DADDY LONGLEGS also appears in one of the rooms in BLACK SPACE 2, sitting in a chair; where he tells the player to turn back from going down more sets of ladders "before it's too late".

QUOTES

He always says this first. The rest, he says based on how many times you entered any map in the lost forest.

DADDY LONGLEGS

Welcome to the \c[11]LOST FOREST\c[0], where you find things you never knew were lost in the first place...\! Or perhaps they're forgotten for a reason.
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He always says this stuff, left as is so the player could know how hot or cold they are:

DADDY LONGLEGS

I suppose we all hold secrets...\! No matter how lost or how deep down we bury them, they find their way back to the other side..
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message_2:

DADDY LONGLEGS

Trying to lose yourself? Or have you accomplished that already?\! Either way, this is the right place for you.\! Perhaps that's why you've come here... to finish the job.
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ALTERNATE

DADDY LONGLEGS

Usually we tend to do things we want... as opposed to things we say we do.\! I've never been one for wants.\! I'm more of a "need" kind of person.
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DADDY LONGLEGS

I suggest you look for the exit before your "needs" become more apparent.
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DADDY LONGLEGS

You've wandered by me \v[109] times.
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  1. If:Lost Forest Entrances 8
DADDY LONGLEGS

You're still here?\! You must have either given up or you have fully embraced your fate.\! A confession perhaps, but I'm not the one to tell.
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DADDY LONGLEGS

You have passed by me \v[109] times.
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  1. If:Lost Forest Entrances = 9
DADDY LONGLEGS

There was a boy wandering around here before, very similar to you.\! He went into the darkness and never came out.
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DADDY LONGLEGS

How regretful it must have been to never find what he was looking for.\! Be it regret, defeat, or confusion, no one will know.
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  1. If:Lost Forest Entrances = 12
DADDY LONGLEGS

I've seen lost and I've seen blind, but the combination is unsettling.\! Perhaps you are hiding away from the right way.
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  1. If:Lost Forest Entrances = 15
DADDY LONGLEGS

Morals are lost on the wicked.\! How does one define malice without intent?\! Why do you continue down this path when it's most certainly not the right way?
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MAP

  1. This stuff is unique to the map that you're on. He says it directly after the stuff above.
  1. MAP 1


DADDY LONGLEGS

There is an old saying about wasting time when living a life that is not your own.\! Dreams can feel like that, like this forest.\! Lost...
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  1. MAP 2

message_13:

DADDY LONGLEGS

Sometimes when we hide things from ourselves, we create different truths and eventually forget our way.\!
Have you found yours yet, or are you still lost?

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  1. MAP 5

message_18:

DADDY LONGLEGS

Forget all you will, or try to.\! Darkness manifests whether you are aware or not.\! Hide the inhabitable behind ignorance and watch your lie fall.
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  1. Once you complete the forest, his page 2 is always:

message_19:

DADDY LONGLEGS

The darkness surrounds you and it is a terrible thing, but your “truth” has guided you.\! How much longer can you keep it?
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  1. END

message_21:

DADDY LONGLEGS

You have reached the end of the \c[11]LOST FOREST\c[0]...
but the beginning of the truth.

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message_22:

DADDY LONGLEGS

I will tell you a story that has been lost through time...\!
a story about the creation of this reality.

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message_23:

DADDY LONGLEGS

In the beginning, there only existed two...\!
the DREAMER and his room.

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message_24:

DADDY LONGLEGS

The DREAMER grew weary of his room and created a door that led to many different worlds.
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message_25:

DADDY LONGLEGS

Walking the path as a visitor to these worlds, the DREAMER would come and go as he pleased.
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message_26:

DADDY LONGLEGS

Slips and falls, tumbles and drops...\! the DREAMER's curiosity and clumsy exploration eventually led him to a certain world.
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message_27:

DADDY LONGLEGS

One not like the others...\!
one painted with chaos and bathed in darkness.

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message_28:

DADDY LONGLEGS

The DREAMER slowly became filled with dread. \!Quiet as they may have been, words of malice quietly crept into his mind.\! Whispering lies, secrets, and truths.
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message_29:

DADDY LONGLEGS

Powerless to silence the noise, the DREAMER manifested benevolent entities in his different worlds...
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message_30:

DADDY LONGLEGS

Then he compounded his worlds above the dark realm...\! sealing it with their combined might.
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message_31:

DADDY LONGLEGS

Yet despite his valiant efforts, the darkness's presence never abated.\! Even with new allies, the darkness continued to scrape and scratch at the back of the DREAMER's mind.
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message_32:

DADDY LONGLEGS

The noise might have subsided, but it never went away.
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message_33:

DADDY LONGLEGS

The DREAMER could run and bury away his fears, but one still has to face his own reflection.
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message_34:

DADDY LONGLEGS

What the DREAMER had created was something he could not be a part of, something outside himself.
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message_35:

DADDY LONGLEGS

The DREAMER's own power was his greatest adversary.\!
Knowledge... or the absence of it, would become the DREAMER's greatest gift.

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message_36:

DADDY LONGLEGS

To truly escape the perils of his own faculty and ascend to a blissful state of ignorance...\! Only then would the noise cease to agitate the DREAMER's sanity.
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message_37:

DADDY LONGLEGS

So...\! the DREAMER took on another name...\!
and chose to forget himself.

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message_38:

DADDY LONGLEGS

From that time on, the DREAMER has lived amongst us...
\!simply as an inhabitant of this world...\!
Traveling along blissfully, ignorant of his own fabrication.

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  1. leave

message_39:

DADDY LONGLEGS

This journey is too arduous for those faint of heart.\! Do you wish to leave, children?\! I will not blame you.
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  1. message_39:
DADDY LONGLEGS

Do you understand, children?
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   #YES/NO
  1. message_40:
  2. text: \n<DADDY LONGLEGS>Good.\! Now, I will leave you with a warning.}}
  1. message_41:
  2. text: \n<DADDY LONGLEGS>I'm sorry. As conflicted as I am, this tale was not meant to be repeated.\! Now, I will leave you with a warning.}}

message_41:

   text: \n<DADDY LONGLEGS>Children, I must warn you...}}

message_42:

DADDY LONGLEGS

As with all things that are born in and out of this world, an end will threaten this one too.\! Though the DREAMER may have subdued the inexorable, the darkness grows still.
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message_43:

DADDY LONGLEGS

No bandage can stifle an eternal wound...\! and there will be a time when its influence will bleed through.

Forgetful the DREAMER may be of this peril, a peril never forgets to be.

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message_44:

DADDY LONGLEGS

Yet, the end of this world may be an inevitability.\! The DREAMER is the only one with the ability that can truly set this world free.
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GALLERY

TRIVIA

  • His name is based on a spider [1] that's commonly known as a Daddy Long Legs, likely because PYREFLY FOREST is home to many spiders.
  • If the "WTF" value is 9 or higher, he will appear in PYREFLY FOREST on the same room with the RARE BEAR.

REFERENCES

SITE NAVIGATION

[v · e · ?]
OMORI WIKI NAVIGATION
GAME: OMORI  •  MUSIC  •  EMOTIONS  •  HANGMAN  •  PET ROCKS
TEAM: OMOCAT  •  SLIME GIRLS  •  CLOVER & SEALIFE  •  ARCHEIA  •  YAMI  •  KITSUNORA  •  VANCE  •  EMS
CHARACTERS
MAIN: OMORI  •  SUNNY  •  AUBREY  •  KEL  •  HERO  •  BASIL  •  MARI
NPCs: BERLY  •  VAN  •  PLUTO  •  SPACE BOYFRIEND  •  SWEETHEART  •  STRANGER  •  MORE NPCs
ENEMIES: LOST SPROUT MOLE  •  FOREST BUNNY  •  WORMHOLE  •  SPACE BUNNY  •  MORE ENEMIES
GAME CONTENT
LOCATIONS: WHITE SPACE  •  NEIGHBOR'S ROOM  •  PLAYGROUND  •  VAST FOREST  •  MORE LOCATIONS
ITEMS: WEAPONS  •  CHARMS  •  SNACKS  •  TOYS  •  IMPORTANT
QUESTS
MAIN STORY: STUFFED TOY  •  BASIL  •  CAPTAIN OF THE SPACE PIRATES  •  FRONT-ROW TICKETS  •  EMPTY HOUSE
SIDE QUESTS: A GOOD LISTENER  •  B.E.D.  •  BERLY'S LOST BALL  •  CALL OF INSPIRATION  •  CARE PACKAGE  •  DAISY'S DILEMMA  •  FASCINATING LITERATURE  •  GHOST PARTY  •  HECTOR  •  ITCHY  •  PESSI'S THING  •  PRESENT FOR PALMIE  •  RABBIT KILLER  •  RAIN TOWN  •  SQUIZZARDS  •  STICK IN THE MUD  •  STRANGE REQUEST  •  SWEATY THING  •  THE CONVICTION OF ORANGE JOE  •  WEEPING WILLOW  •  WHEREABOUTS OF DUCKIE JR
HIKIKOMORI: FEED HUMPHREY  •  MARINA'S OPERATION  •  MEDUSA'S EXPERIMENT  •  MOLLY'S ANALYSIS  •  SON OF A SPACE PIRATE
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