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DWBASIL8
SPOILER WARNING
This article contains spoilers of important plot details regarding the plotline of OMORI.

This article is about the titular character OMORI. For his real world counterpart, see SUNNY. For the game itself, see OMORI (GAME).

...
Textbox Hand
— OMORI

OMORI is the titular deuteragonist in OMORI. OMORI can be controlled by the player during the night, where WHITE SPACE and the areas of HEADSPACE can be explored. When OMORI is in the lead, he can cut down obstacles with his knife.

PROFILE

APPEARANCE

OMORI is a young boy who wears a black tank top, long black socks, and black and white striped shorts. He is the only character to be colored black and white in contrast with the colorful residents of HEADSPACE, and he is also the only character to have blank eyes with no pupils. His overall design stems from SUNNY's twelve-year-old appearance.

PERSONALITY

Not much can be said about OMORI's personality, as he is a silent protagonist. However, it is implied that he is quite melancholic, as his narration sometimes has gloomy inputs, the overall tone left by the summary, and his final battle dialogue is directly talking down to SUNNY. His abilities are also reflective of this gloominess, being either violent in nature or simply gaining the SAD emotion, or having an advantage while SAD. However, it can be speculated that this is moreso reflective of SUNNY's emotional state, as OMORI is a character built from SUNNY'S conscience in WHITE SPACE and HEADSPACE.

CHARACTER INFO

According to the official walkthrough and strategy guide, info regarding OMORI consists of:

CHARACTER STATS (OMORI)
HEART Star3 DEFENSE Star3
JUICE Star4 SPEED Star4
ATTACK Star4 LUCK Star3
This is OMORI. He's been living in WHITE SPACE for as long as he can remember, but it seems like he can't remember much else. His trusty KNIFE can cut through anything.
Textbox Hand

STORY

BACKGROUND

Omori origin

Sunny's first encounter with Omori in White Space.

At some point following MARI's death, SUNNY began visiting WHITE SPACE through a black-and-white doppelgänger called OMORI. WHITE SPACE is born out of SUNNY's cognition whenever he sleeps, so its contents are subjective from his memories and perceptions. OMORI's existence started as a sort of "shell" for SUNNY to protect himself from the horrors of the truth, which took the form of SOMETHING and BLACK SPACE.

Inside WHITE SPACE, OMORI can freely visit an imaginary world where his friends reside along with comical representations of acquaintances and familiar fictional mascots. WHITE SPACE serves as an escape from the truth behind MARI's untimely demise. To this end, SUNNY's OMORI is routinely inside WHITE SPACE, as SUNNY has been a shut-in since MARI's death and all of the interactions we seen within HEADSPACE come with a sense of great familiarity from the characters that reside within.

Omori Picnic (2018)

Omori and his friends having a picnic together in Headspace.

Eventually, BLACK SPACE encroaches on HEADSPACE, and repressing the resurfacing memories requires HEADSPACE to be reset -- which has been done several times over, only serving as a stopgap measure. As SUNNY's repression grew stronger and HEADSPACE continued to change, OMORI continued to change too, and eventually became something more than what his creator originally intended.

Years of repressing the truth resulted in OMORI becoming the very image of suicidal guilt and depression that SUNNY denies, essentially making him less of an alter ego. He becomes more of a culmination of the repression of trauma and escapism that SUNNY has done over his past four years as a hikikomori. By the time of the game's events, OMORI behaves autonomously and begins to influence SUNNY instead of the other way around; however, his goal is still the same: to protect SUNNY from the truth.

SUNNY ROUTE

Omori vs Sunny

Omori attempts to force Sunny to succumb to his guilt and trauma.

While OMORI and WHITE SPACE serve only to repress SOMETHING, OMORI begins acting more hostile towards SUNNY as he gets closer to the truth regarding MARI's death within BLACK SPACE. This culminates in OMORI turning against SUNNY once he kills DW BASIL by stabbing him in RED SPACE. Knowing that his original self has chosen to confront the truth, OMORI intends to "save" SUNNY from his guilt once and for all, even if it meant making the latter cease to exist.

Following his ill-fated fight with BASIL on the final night, landing in the hospital, and after reliving his favorite moments through MEMORY LANE, SUNNY finds himself within WHITE SPACE again. OMORI fights SUNNY in a final attempt to protect him from the truth, and presumably for control of his mind and body. There are two possible endings depending on if one of the two options is chosen upon losing to OMORI the first time around:

Omori is vanquished

Omori accepts defeat, fading away in Sunny's arms.

  • GOOD ENDING: If SUNNY chooses to continue, he performs the duet recital with MARI, remembering the good times he's spent with MARI and his friends during his youth. OMORI accepts defeat and embraces SUNNY with a hug, vanishing from WHITE SPACE. SUNNY then leaves HEADSPACE for good and awakens in the hospital, finally coming to terms with MARI's death. This allows SUNNY to overcome his guilt over his past actions and confess the truth behind MARI's death to his friends.
  • BAD ENDING: If SUNNY chooses not to continue, he will instead disappear as OMORI presumably takes control of him completely. From there, OMORI wakes up in WHITE SPACE once again. When he enters NEIGHBOR'S ROOM, all of his friends appear strangely silent. They head out for more adventuring but the scene cuts over to SUNNY standing on the hospital's balcony alone. Unable to accept the truth, SUNNY jumps off the building and plummets to his presumed death.

OMORI ROUTE

Omori saves Sunny

Omori "saves" Sunny from his self-hatred and guilt.

In this route, things change as SUNNY represses more memories of MARI's death as he chooses to shut himself away even more than before. By the time OMORI arrives in BLACK SPACE, he slowly begins to take over SUNNY's mind and body. However, STRANGER attempts to stop SUNNY from submerging himself further into his dream world of escapism. SUNNY tries to fight off STRANGER but fails as the shadowy figure overwhelms him, leading him to be transported into RED SPACE, where OMORI awaits him on his throne of hands.

From there, OMORI descends from his throne and helps SUNNY withstand STRANGER's wrath. However, upon confronting the STRANGER, it appears that he has given up on trying to convince SUNNY to stop his unhealthy coping mechanism. OMORI is then warped back to BLACK SPACE by a RED HAND, allowing him to rescue BASIL in the CHURCH OF SOMETHING. The two friends leave BLACK SPACE and return to NEIGHBOR'S BEDROOM, where all their friends are sleeping in their beds.

Once OMORI and BASIL fall asleep, as instructed by the BIG YELLOW CAT, this results in a soft reset for all of HEADSPACE. This leads to a repeat of the first few minutes of the game with a few changes: BASIL appears to have never discovered the truth, more areas are expanded, and more optional sidequests are available for OMORI and friends to complete.

Omori Mirror (RW)

Sunny seeing himself as Omori after the latter takes over his body.

SUNNY eventually wakes up, only to find SOMETHING following him at every step of his house. Being unable to suppress SOMETHING's presence, SUNNY succumbs further into his self-hatred and guilt as he finishes his remaining chores. By the time SUNNY falls back asleep, he ends up overwhelmed by the traumatic memories of his past, and can no longer repress them any further.

OMORI then decides to "save" SUNNY from being fully consumed by his trauma by merging with him. Upon doing so, OMORI assumes complete control over SUNNY's mind and body, causing the latter to cease to exist. From this point on, SUNNY resigns himself to an endless cycle of dreaming forever within HEADSPACE via escapism and full repression of the truth. However, he is unable to face the truth nor reconnect with his friends ever again. After waking up once more, only the NEUTRAL ENDINGS can be obtained from this point on.

NEUTRAL ENDINGS

If SUNNY chooses to GO TO SLEEP in BASIL'S HOUSE after regaining his memories of the truth, the following events will occur. Upon awakening once more, SUNNY finds himself all alone. He heads to the hallway, only to find his friends and POLLY in the hallway, distraught over BASIL's suicide. Opening BASIL's door reveals his corpse slumped against the wall with a large hole in his abdomen represented by SOMETHING. The only option will then be to return home, as the rest of the game will play out depending on if SUNNY picks up the knife or not before going to sleep.

  • ABANDON ENDING: If SUNNY chooses to resume sleeping in his own bed, this will lead to a repeat of the WHITE SPACE intro scene from the start of the game. OMORI appears in WHITE SPACE as normal, but there is no door to HEADSPACE and the light bulb is still missing. All OMORI can do is STAB himself to wake SUNNY up. SUNNY silently meets his MOM in her car while SOMETHING follows him, leaving his distraught friends behind with no answers. Police sirens play over the credits.
  • KNIFE ENDING: If SUNNY picks up the knife on the kitchen counter before heading to bed, using the STAB option in WHITE SPACE as OMORI will cause the resulting effects to impact SUNNY's physical body. SUNNY's answering machine continuously rings as he lays on his bed, clutching a knife into his bleeding chest. The ringing of a phone that will never again be answered plays over the credits. An alternate knife ending takes place if you choose to stab after waking up on moving day.

BATTLE

OMORI is a balanced combatant, with an even spread of stats. Although he is not as involved in the party's conversations, he has the most emotive potential, being able to reach three levels of EMOTIONS compared to two for the others. His combat abilities are a bit more emotionally manipulative, as he has skills that can counter the bonuses each variant of emotion bestows, culminating in the ability to straight-up deal extra damage to an enemy with any emotion using EXPLOIT. He's your main source of inflicting SADNESS and has a few skills that take advantage of him or his target being SAD too.

His own FOLLOW-UPS are more selfish than his companions', as his standard follow-ups are the ability to strike again and lower an enemy's Speed. However, he does come with the ability to Release Energy, cooperating with all his companions to perform a devastating all-out attack.

OMORI'S power reaches his absolute peak when you choose the OMORI route, as he earns four more skills exclusive to that route when there's ONE DAY LEFT. RED HANDS is gained when he returns to HEADSPACE after resetting it, while VERTIGO, CRIPPLE, and SUFFOCATE are all obtained by revisiting the LOST LIBRARY and fully conquering the embodiments of his past phobias.

SKILLS

Omori Neutral (No Background) OMORI'S SKILLS
SKILL DESCRIPTION DAMAGE ACTION SOURCE
ATTACK OMORI's Basic Attack (Attack x 2 - Foe's defense)
Attack (Omori)
BASIC
SAD POEM Inflicts SAD on a friend or foe.
Costs MP 5 JUICE.
NONE
Sad Poem (Omori)
BASIC
GUARD Acts first, reducing damage taken for 1 turn.
Costs MP 0 JUICE.
NONE (No Animation.) BASIC
STAB Always deals a critical hit. Ignores DEFENSE when OMORI is SAD.
Costs MP 13 JUICE.
(Attack x 2) (SAD)
(Attack x 1.5 - Foe's defense) (Else)
Stab (Omori)
LEVEL 3
BREAD SLICE If this skill defeats a foe, gain BREAD.
Costs MP 10 JUICE.
(Attack x 2.5 - Foe's defense)
Bread Slice (Omori)
LEVEL 5
MOCK Deals damage. If the foe is ANGRY, greatly reduce its ATTACK.
Costs MP 20 JUICE.
(Attack x 3 - Foe's defense)
Mock (Omori)
LEVEL 7
HACK AWAY Attacks 3 times, hitting random foes.
Costs MP 30 JUICE.
(Attack x 2 - Foe's defense)
(Attack x 2.25 - Foe's defense) (ANGRY)
Hack Away (Omori)
LEVEL 10
OBSERVE Predicts who a foe will target next turn.
Costs MP 0 JUICE.
NONE
Observe (Omori)
SHAWN
LUCKY SLICE Acts first. An attack that's stronger when OMORI is HAPPY.
Costs MP 15 JUICE.
(Attack + Luck) x 2 - Foe's defense (HAPPY)
(Attack + Luck) x 1.5 - Foe's defense (Else)
Lucky Slice (Omori)
LEVEL 12
TRICK Deals damage. If the foe is HAPPY, greatly reduce its SPEED.
Costs MP 20 JUICE.
(Attack x 3 - Foe's defense)
Trick (Omori)
LEVEL 15
PAINFUL TRUTH Deals damage to a foe. OMORI and the foe become SAD.
Costs MP 10 JUICE.
(Attack x 2 - Foe's defense)
Painful Truth (Omori)
LEVEL 19
SHUN Deals damage. If the foe is SAD, greatly reduce its DEFENSE.
Costs MP 20 JUICE.
(Attack x 3 - Foe's defense)
Shun (Omori)
LEVEL 20
STARE Reduces all of a foe's STATS.
Costs MP 45 JUICE.
NONE
Stare (Omori)
LEVEL 25
EXPLOIT Deals extra damage to a HAPPY, SAD, or ANGRY foe.
Costs MP 30 JUICE.
(Attack x 3.5 - Foe's defense) (Any EMOTION)
(Attack x 2.5 - Foe's defense) (Else)
Trick (Omori)
Shun (Omori)
Mock (Omori)
Attack (Solid)
LEVEL 30
FINAL STRIKE Strikes all foes. Deals more damage if OMORI has a higher stage of EMOTION.
Costs MP 50 JUICE.
(Attack x 4 - Foe's defense) (1st Tier)
(Attack x 5 - Foe's defense) (2nd Tier)
(Attack x 6 - Foe's defense) (3rd Tier)
(Attack x 3 - Foe's defense) (NEUTRAL)
Final Strike (Omori)
LEVEL 35
RED HANDS Deals big damage 4 times.
Costs MP 75 JUICE.
(Attack x 3 - Foe's defense) (4 times)
Red hands attack
OMORI ROUTE
VERTIGO Deals damage to all foes based on user's SPEED and greatly reduces their ATTACK.
Costs MP 45 JUICE.
(Speed x 3 - Foe's defense)
Vertigo (Omori)
Defeat HEIGHTS
CRIPPLE Deals big damage to all foes and greatly reduces their SPEED.
Costs MP 45 JUICE.
(Attack x 3.5 - Foe's defense)
Cripple (Omori)
Defeat SPIDERS
SUFFOCATE Deals 400 damage to all foes and greatly reduces their DEFENSE.
Costs MP 45 JUICE.
(400)
Suffocate (Omori)
Defeat DROWNING

FRIENDLY FOLLOW-UP

FOLLOW-UP ENERGY LEVEL ACTION DESCRIPTION DAMAGE
ACS Bubble 01
ATTACK AGAIN
3 1 OMORI ACS ATTACK OMORI readies his blade.
OMORI attacks again, dealing damage to a random foe!
(Attack x 2 - Foe's defense)
2 OMORI readies his blade.
OMORI attacks again, dealing extra damage to a random foe!
(Attack x 2 + Luck) - Foe's defense
3 Omori Attack Again 3 OMORI readies his blade.
OMORI attacks again, dealing damage to a random foe twice!
(Attack x 2 + Luck) - Foe's defense
ACS Bubble 02
TRIP
3 1 OMORI ACS TRIP OMORI walks forward.
OMORI trips a random foe, dealing damage and lowering its SPEED!
(Attack + Luck) - Foe's defense
2 OMORI walks forward.
OMORI trips a random foe, dealing damage, lowering its SPEED, and making it SAD!
(Attack + Luck) - Foe's defense
3 Omori Trip OMORI walks forward.
OMORI trips a random foe, dealing damage, greatly lowering its SPEED, and making it SAD!
(Attack + Luck) - Foe's defense
ACS Bubble 03
RELEASE ENERGY*
10 - Release Energy (Battle) OMORI and friends come together and use their ultimate attack, dealing huge damage to all foes!
Increases stats of all friends.
300 (LV 1)
600 (LV 2)
1000 (LV 3)
Release Energy (Basil) Fully heal all friends. Increases stats of all friends and gives all friends HP and MP regen. 1000

*Omori has two different variations of his "RELEASE ENERGY" Follow-Up:

  • The first one is the default animation used with all party members active.
  • The second one is unique, only used with Basil in the party via the special Basil Rush event.

WEAPONS

OMORI has only one weapon throughout most of the plot, and the SHINY KNIFE he carries automatically upgrades to the KNIFE and DULL KNIFE as he re-enters HEADSPACE with each passing day. On the OMORI ROUTE, OMORI's knife will eventually turn into the RUSTY KNIFE upon resetting HEADSPACE after completing BLACK SPACE. The RED KNIFE is the sole exception to the pattern, as it is obtained and automatically replaces the RUSTY KNIFE after fighting and sparing ABBI.

WEAPON NAME HEART JUICE ATK DEF SPD LUC HIT ABILITY
SHINY KNIFE 0 0 +5 0 0 0 100 None
KNIFE 0 0 +7 0 +2 0 100 None
DULL KNIFE 0 0 +9 0 +4 +2 100 None
RUSTY KNIFE 0 0 +11 +2 +6 +4 100 None
RED KNIFE 0 0 +13 +6 +6 +6 100 None

LEVEL STATS

Omori Neutral (No Background)

The data table shows OMORI's raw stats (without any item bonuses, nor HEARTS bonuses gained by watering plants, nor any special bonuses).

The player can boost OMORI's HEART stat by constantly watering the flowers near the path to BASIL'S HOUSE. Though, just note that OMORI can only gain HEARTS from the tulip, sunflower and the lily of the valley flowers. In addition, every party member's JUICE can be increased by 5 points for every new CLUB SANDWICH that the party lodges at.

OMORI can also gain an extra boost of 50 HEART, 50 JUICE, 10 ATTACK, 10 DEFENSE and 10 SPEED by accepting the sacrifice offered by the BRANCH CORAL within the DEEPER WELL area. The sacrifice involves eating an red apple that morphs itself into SUNNY's head. Doing this action has no impact on the story.

OMORI'S STATS (No Weapons/Charms/Boosts)
LEVEL HP HEART MP JUICE ATTACK DEFENSE SPEED LUCK HIT
1 HP 33 MP 20 5 6 6 5 0
2 HP 36 MP 25 6 7 8 5 0
3 HP 41 MP 29 8 8 9 5 0
4 HP 49 MP 31 9 8 10 5 0
5 HP 55 MP 35 10 9 11 5 0
6 HP 59 MP 39 12 10 13 5 0
7 HP 66 MP 41 13 11 15 5 0
8 HP 71 MP 46 15 13 17 5 0
9 HP 74 MP 50 16 15 19 5 0
10 HP 81 MP 53 17 15 20 5 0
11 HP 88 MP 57 19 17 21 5 0
12 HP 94 MP 61 21 18 23 5 0
13 HP 97 MP 64 22 19 26 5 0
14 HP 106 MP 73 25 22 28 5 0
15 HP 112 MP 75 26 23 29 5 0
16 HP 120 MP 82 29 25 31 5 0
17 HP 126 MP 83 30 26 32 5 0
18 HP 131 MP 86 31 27 35 5 0
19 HP 138 MP 90 33 28 37 5 0
20 HP 141 MP 95 35 30 40 5 0
21 HP 148 MP 96 36 30 41 5 0
22 HP 153 MP 100 37 31 44 5 0
23 HP 160 MP 103 39 32 46 5 0
24 HP 166 MP 106 41 33 48 5 0
25 HP 172 MP 110 42 35 50 5 0
26 HP 177 MP 112 43 35 51 5 0
27 HP 184 MP 116 44 36 53 5 0
28 HP 189 MP 121 45 37 54 5 0
29 HP 195 MP 127 48 37 57 5 0
30 HP 205 MP 129 49 39 58 5 0
31 HP 213 MP 137 51 42 60 5 0
32 HP 219 MP 142 52 43 62 5 0
33 HP 224 MP 146 54 44 64 5 0
34 HP 231 MP 150 56 46 65 5 0
35 HP 239 MP 151 57 47 66 5 0
36 HP 246 MP 154 59 49 68 5 0
37 HP 255 MP 158 61 50 70 5 0
38 HP 260 MP 161 62 51 71 5 0
39 HP 268 MP 166 63 52 74 5 0
40 HP 276 MP 173 65 54 77 5 0
41 HP 283 MP 179 67 56 79 5 0
42 HP 294 MP 186 70 59 82 5 0
43 HP 300 MP 194 72 61 85 5 0
44 HP 310 MP 203 74 63 88 5 0
45 HP 318 MP 210 77 65 90 5 0
46 HP 324 MP 218 80 68 92 5 0
47 HP 332 MP 226 82 70 94 5 0
48 HP 342 MP 232 84 72 96 5 0
49 HP 350 MP 239 87 74 98 5 0
50 HP 360 MP 250 90 77 100 5 0

QUOTES

OMORI
Omori Portrait
...
Textbox Hand

BOSS BATTLE

For an in-battle description and his boss quotes, see: OMORI (Enemy)

GALLERY

IN-GAME

SPRITES

FACES

BATTLE SPRITES

TAGS

PHOTOS

IN-ACTION

PHOTO ALBUM

BOSS

ARTWORK

OMORIBOY

STICKERS

TRIVIA

Omoriboy

Omori's original appearance as Omoriboy.

  • According to OMOCAT, OMORI was originally named OMORIBOY and first appeared in his own blog, which was named after him and lasted from December 22nd, 2011 to March 14th, 2012.[4]
    • OMOCAT used the OMORIBOY blog for self-expression and to vent out their turbulent feelings as a troubled young adult. The character's loneliness also inspired OMOCAT to create a world of pure imagination just for him, which became NEIGHBOR'S ROOM.
    • This version of OMORI is depicted as a depressed hikikomori, and appears much older in appearance. Some bits of this characterization would later be used for his original self SUNNY.
    • Many posts there show OMORIBOY's inner thoughts about himself and the world around him. Some of his traits in the blog are used for his current portrayal in the final game, but toned down.
  • OMORI was originally planned to have an AFRAID emotion but this was scrapped, most likely due to OMORI being normally incapable of expressing fear. This was given to SUNNY instead in the final game. The 2018 Kickstarter demo's coding still contains data of OMORI's AFRAID emotion.
  • OMORI and BASIL are the only playable characters with 3-stage emotions (MANIC, MISERABLE, and FURIOUS), as the other party members only have 2-stage emotions. This mechanic is only exclusive to some of the HEADSPACE bosses, such as SPACE EX-BOYFRIEND and SWEETHEART.
  • OMORI's ANGRY and INJURED portraits use two animation frames instead of three. This is the same with HERO's ANGRY portrait, likely an oversight left by the developers themselves.
    • However, a 2017 concept art depicting OMORI's expressions reveals that OMORI's ANGRY portrait was originally intended to have three animation frames like the rest of his battle portraits.[5]
  • OMORI has the potential to deal some of the largest damage in the game while in HEADSPACE. If he is under the effects of HAPPY emotions, has higher SPEED charm and has consumed COFFEE, the VERTIGO skill can hit for over 3,000 damage per usage. If the target is ANGRY, then the damage can get as high as about 4,500, able to just about two-shot most major bosses.
    • During the BASIL RUSH, the COFFEE can be replaced by BASIL's CHEER skill that also increases OMORI's SPEED by three tiers when OMORI is HAPPY.
Omori Piano Sprite
  • OMORI's namesake is implied to have originated from the piano MARI once played before her untimely death. This piano can also be found inside FARAWAY TOWN's CHURCH. In both locations, inspecting the piano reveals that its brand is known as "OMORI".[6]
  • When interacting with the keyboard in SPACE BOYFRIEND'S HOUSE, OMORI appears to play his song slowly before slamming the keys in frustration. This foreshadows how SUNNY became deeply frustrated with being unable to play his violin perfectly and his eventual outburst later on.
  • In the physical manual of the game, the date of OMORI's birthday is strangely listed as ???, despite the official birthday chart OMOCAT created lists his birthday on July 20th.[7]
Omori Violin Sprite (Unused)
  • In the game's files, there exists a complete set of sprites of OMORI playing the VIOLIN. This was most likely a placeholder for SUNNY's sprite when he briefly plays the violin within the BACKSTAGE on the SUNNY ROUTE.
  • OMORI's influence causes SUNNY to do bad things in his sleep. Should SUNNY bring a knife with him to bed in one of the NEUTRAL ENDINGS, OMORI stabbing himself in WHITE SPACE will result in SUNNY stabbing himself in reality.
    • It's also possible that this was how the PHOTO ALBUM was vandalized offscreen, as hinted in an event when falling into the 5th HANGMAN hole, which could explain the ongoing friction between AUBREY and BASIL during the game's events.
    • This is evident on an aborted SUNNY ROUTE where SUNNY doesn't answer KEL knocking on the door on TWO DAYS LEFT despite answering the day before. Rechecking the PHOTO ALBUM on the ONE DAY LEFT segment after waking up will reveal the photos scribbled in black marker once again.
Omori NPC Dialogue (White Space)
  • OMORI can only be spoken to as an NPC within two locations, consisting of WHITE SPACE and HUMPHREY. For both interactions, OMORI will remain silent upon interacting with him.
    • The HUMPHREY interaction can be done on all routes, in which another party member can speak to him during one of the easy puzzle experiments within MOLLY's sector.
    • The WHITE SPACE interaction is only available when revisiting the area as SUNNY on ONE DAY LEFT of the SUNNY ROUTE. In addition, when walking around him, OMORI will continously stare at SUNNY without any intent to fuse with his original self.
  • If the player does not move or interact with anything in WHITE SPACE for 2 minutes, OMORI will sit down in place.
  • If the player chooses to remain idle in the BLACK PLAYGROUND for approximately 42 seconds (2500 frames), this will cause OMORI to do one of three following idle animations. This is similar to the idle animation event from WHITE SPACE. Note that each one of the idle animations has a 1/3 chance of occurring:

REFERENCES

  1. PHOTO ALBUM: 7/20 - SUNNY'S BIRTHDAY: Yay! SUNNY is turning 12 today! Even though me, SUNNY, AUBREY, and KEL are in the same school year, SUNNY is younger than all of us.
  2. Official OMORI Character Birthdays
  3. AUBREY: OMORI, you know how you can cut roots and traffic cones?
  4. How OMORI was born: Draw your own HEADSPACE by OMOCAT & pixiv
  5. omori’s expressions. (2017)
  6. A grand piano. The word "OMORI" is etched across the center.
  7. Official physical booklet for the game depicts OMORI's birthday as ???.

SITE NAVIGATION

[v · e · ?]
OMORI WIKI NAVIGATION
GAME: OMORI  •  MUSIC  •  EMOTIONS  •  HANGMAN  •  PET ROCKS
TEAM: OMOCAT  •  SLIME GIRLS  •  CLOVER & SEALIFE  •  ARCHEIA  •  YAMI  •  KITSUNORA  •  VANCE  •  EMS
CHARACTERS
MAIN: OMORI  •  SUNNY  •  AUBREY  •  KEL  •  HERO  •  BASIL  •  MARI
NPCs: BERLY  •  VAN  •  PLUTO  •  SPACE BOYFRIEND  •  SWEETHEART  •  MORE NPCs
ENEMIES: LOST SPROUT MOLE  •  FOREST BUNNY  •  WORMHOLE  •  SPACE BUNNY  •  MORE ENEMIES
GAME CONTENT
LOCATIONS: WHITE SPACE  •  NEIGHBOR'S ROOM  •  PLAYGROUND  •  VAST FOREST  •  MORE LOCATIONS
ITEMS: WEAPONS  •  CHARMS  •  SNACKS  •  TOYS  •  IMPORTANT
QUESTS
MAIN STORY: STUFFED TOY  •  BASIL  •  CAPTAIN OF THE SPACE PIRATES  •  FRONT-ROW TICKETS  •  MISSING FRIENDS  •  EMPTY HOUSE
SIDE QUESTS: A GOOD LISTENER  •  B.E.D.  •  BERLY'S LOST BALL  •  CALL OF INSPIRATION  •  CARE PACKAGE  •  DAISY'S DILEMMA  •  FASCINATING LITERATURE  •  GHOST PARTY  •  HECTOR  •  ITCHY  •  PESSI'S THING  •  PRESENT FOR PALMIE  •  RABBIT KILLER  •  RAIN TOWN  •  SQUIZZARDS  •  STICK IN THE MUD  •  STRANGE REQUEST  •  SWEATY THING  •  THE CONVICTION OF ORANGE JOE  •  WEEPING WILLOW  •  WHEREABOUTS OF DUCKIE JR
HIKIKOMORI: FEED HUMPHREY  •  MARINA'S OPERATION  •  MEDUSA'S EXPERIMENT  •  MOLLY'S ANALYSIS  •  SON OF A SPACE PIRATE
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