JUMPSCARES are a recurring gameplay element that can be encountered in OMORI. A general tip on avoiding jumpscares is not to wake SUNNY up during the night. You can wake up SUNNY in WHITE SPACE by choosing to stab yourself as OMORI. It will also help avoid (or find) some of the more frightening optional elements of the game.
Most of the events listed here are worded in a vague manner to avoid direct spoilers, but mousing over or clicking the hyperlinks to other pages will let you know who or what exactly will appear.
PROLOGUE[]
Night (OMORI)[]
- When walking out of the tree stump at the start of the game, if you go north, and walk out to the water, a mild visual and auditory jumpscare will play of a figure disappearing.
- After BASIL drops a single photo and SOMETHING appears around him, expect an unavoidable visual and auditory jumpscare a few seconds later where the screen distorts and shows a blurry image for a split second.
- The first time returning to WHITE SPACE, when interacting with the laptop, the screen will stall and a mild jumpscare with no sound will play for two frames during a screen transition, where a figure can be seen.
- From this point onwards, items called KEYS that are necessary to progress will appear throughout HEADSPACE. Collecting the necessary KEYS will cause holes to appear in the ground. All of these except the first two that appear are able to be interacted with and most of them cause jumpscares or unsettling events.
- After collecting the KEY F, once you go back where you came, a chase sequence will begin where a figure chases OMORI down a long hallway. When OMORI is caught it will trigger an unavoidable auditory and visual jumpscare.
- A picture with candles appears in the JUNKYARD if your WTF VALUE is at least 2. Interacting with it with OMORI tagged will most likely cause a mild visual and auditory jumpscare where a figure appears for a split second.
Night (SUNNY)[]
- At any point during the night sections as SUNNY, checking the mirror may result in a figure appearing in the doorway as a slight visual jumpscare.
- Opening the door for MARI the first time you play as SUNNY will cause a visual and auditory jumpscare. Note that answering the door at this point is optional and not doing so will not initiate the OMORI ROUTE.
- If you opened the door, looking into the mirror in the bathroom will cause a visual jumpscare where a distorted person is standing behind SUNNY.
- Additionally, if you opened the door and your WTF VALUE is at least 6, entering MOM'S ROOM immediately afterwards will cause a slight visual jumpscare where a distorted person is on the bed.
SUNNY ROUTE[]
This route is triggered by opening the door for KEL after waking up in the morning.
THREE DAYS LEFT[]
Evening (SUNNY)[]
- In BASIL'S HOUSE, if BASIL is inside the bathroom, interacting with the mirror will cause a mild visual and auditory jumpscare with a figure standing behind SUNNY, as well as dark tendrils covering the door.
Night (SUNNY)[]
- Once the inside of SUNNY'S HOUSE looks drastically different, expect unavoidable jumpscares:
- Visual and auditory jumpscare of an entity coming from the top of the screen, after an NPC turns around (Unavoidable).
- Another visual and auditory jumpscare of the same entity a couple of seconds later, accompanied by a loud, high-pitched noise.
- Interacting with the mirror in the bathroom after the house looks normal again will cause a visual and quite auditory jumpscare of a figure standing behind SUNNY.
- Opening the fridge once the house looks normal can cause a slight visual and auditory jumpscare of a person standing behind SUNNY.
- When going to sleep, a faint image of a person will appear.
- Waking SUNNY up in the middle of the night can cause a slight visual jumpscare in your room, right after you wake up (Something that wasn't in your room before. It will not take up the entire screen).
- Multiple silent, visual jumpscares may also occur throughout the house during this section if SUNNY is woken up:
- A figure may appear to the left of the stairs on the first floor and will disappear if you approach it.
- An NPC may be seen outside the sliding glass door in the living room and will disappear if you approach them.
- A large face may appear above SUNNY'S room upon reentering, and will disappear when approached.
Night (OMORI)[]
- In SWEETHEART'S CASTLE, interacting with the vines in the GARDEN have a 20% chance to produce a visual jumpscare of a figure staring at you through the vines. This will only happen once in a playthrough.
- In the TORTURE ROOM of SWEETHEART'S CASTLE, a slight visual and auditory jumpscare will play where a figure disappears.
- After looking through a hole in a bookshelf, a cutscene will play where a figure appears behind someone in a slight visual and auditory jumpscare.
TWO DAYS LEFT[]
Night (SUNNY)[]
- Walking to the left of the stairs on the first floor may cause a visual jumpscare where SUNNY gets pulled into a room by an unseen force.
- Inside the bathroom, looking in the mirror may cause a visual jumpscare identical to that of THREE DAYS LEFT after opening the door for MARI.
Night (OMORI)[]
Prepare for many unavoidable horror elements in this section of the game.
- If you encounter an NPC in WHITE SPACE, repeatedly trying to catch them after they disappear will eventually produce a slight visual and auditory jumpscare where a figure appears for a split second.
- Trying to go back into WHITE SPACE from the NEIGHBOR'S ROOM before finding your friends again will cause a visual and auditory jumpscare of a figure staring at you from inside WHITE SPACE.
- When leaving a house in a foggy area, an NPC may appear for a short time if your WTF VALUE is higher than 5. (Visual)
- In MARINA'S section of HUMPHREY, there will be a glass container with a large creature inside; touching the glass will cause a visual and auditory jumpscare (this will also happen if you get caught by the creature once it starts chasing you).
- If you see a coffin with a person inside, expect a jumpscare. (Unavoidable, visual, auditory)
- Once a sketchbook with eerie drawings appears, revealing the last page (going right after the drawing of a thing with one eye) shows an image of a distorted person.
- In an area with many houses, interacting with a certain house will cause an image of a distorted person to quickly flash on screen and produce a screeching noise. (Visual, auditory)
- Entering a certain house in this same area and interacting with a painting will cause an unsettling figure to follow you in this house.
- If you see a black door illuminated by a red light, entering it as soon as it becomes available will allow you to avoid optional horror elements.
- In a room with faceless NPCs, repeatedly talking to BASIL and/or MARI will cause disturbing images to appear in the dialogue box.
- In a red room with loud, distorted background noise, breaking enough mirrors will cause an image of a distorted person to appear, who will rush at OMORI if approached and trigger a visual and auditory jumpscare if touched.
- If you wake SUNNY up in the middle of the night, entering the red door to the left of the bottom stair will trigger a mild jumpscare. (Visual, auditory)
ONE DAY LEFT[]
Night (SUNNY)[]
- When entering a room with instruments as SUNNY, picking up the items in that room causes an image of a realistic hand to pop-up in the right hand corner. (Unavoidable, visual, auditory)
- When in a room resembling a gray stage, you may find an image of a distorted person wandering around randomly. (Visual)
- After getting pointed at by a circle of fingers, looking in the mirror in the room you are transported to will show an image of a semi-mutilated version of someone. (Visual)
- Picking up certain items will cause images of a hanging person to appear. After the entire sequence of events is replayed, the final image will transform in a visual and auditory jumpscare.
- After entering BASIL's room, SUNNY will turn around and try to walk out; this is when a jumpscare will occur. (Unavoidable, visual, auditory)
- During the final battle against a familiar character, images of a distorted person will appear behind them in the fourth and fifth phases. In the sixth phase, images of hanging people will appear. In the fifth phase, an attack will cause an image of a distorted person to appear over SUNNY.
OMORI ROUTE[]
This route is triggered by going back to sleep after listening to KEL at the door in the morning.
THREE DAYS LEFT[]
- The jumpscares in this section of the game are the same as the SUNNY ROUTE.
TWO DAYS LEFT[]
- The jumpscares in this section of the game are mostly the same as the SUNNY ROUTE, with a few OMORI ROUTE-exclusive ones.
Evening/Night (SUNNY)[]
- Going into the living room after completing your chores may produce a visual and auditory jumpscare where the room becomes dark and a black shape appears in front of the door to the foyer.
- When taking a bath, the water will slowly turn dark and a slight visual and auditory jumpscare will play where SUNNY falls into the water.
- Checking the mirror during the night may result in a visual and quite auditory jumpscare of a figure behind SUNNY.
- Upon entering SUNNY'S bedroom during the night, there is a 50% chance that an NPC will already be in the bed. Leaving and reentering the room will cause them to disappear.
- A figure will appear beside the bed in the cutscene before falling asleep.
NIGHT (OMORI)[]
- After rescuing BASIL from the final BLACK SPACE room, a sequence will initiate where a large dark shape will chase you through a long hallway. Getting caught will result in a visual and quite auditory jumpscare.
ONE DAY LEFT[]
Day/Evening (SUNNY)[]
- From this point onwards, any segments played as SUNNY will always have a figure appear on the tile you entered a room from.
- From this point onwards, the player has the option to make SUNNY STAB himself. If this happens, a figure will briefly appear behind SUNNY before the game ends.
- SUNNY will no longer appear in the mirror, being replaced by someone else.
- After completing your chores, a song heard in a previous room will begin playing as the screen becomes distorted and filled with eyes.
Night (OMORI)[]
- Immediately after falling asleep, a cutscene will play with very loud and startling audio.
- BLACK SPACE 2 features jumpscares and/or disturbing imagery in nearly every room. For more info on each room look at their respective pages.
- From this point onwards several secret entrances to BLACK SPACE and BLACK SPACE 2 may appear, potentially leading to parts of the game with jumpscares. They are as follows:
- In OTHERWORLD CAMPSITE, interacting with the front of TV GIRL'S HOUSE will lead to the AUBREY SCHOOL room of BLACK SPACE. This can only be accessed after obtaining the UNIVERSAL REMOTE.
- Interacting with a glitchy TV in the room where DOWNLOAD WINDOW was previously fought will lead to STATIC WORLD. This can only be accessed after obtaining the UNIVERSAL REMOTE.
- Interacting with a glitchy TV near BATZY in SPROUT MOLE COLONY will lead to the GLITCH MAP. This can only be accessed after obtaining the UNIVERSAL REMOTE.
- Upon entering the ENDLESS HIGHWAY from any room, including itself, there is a 10% chance for a black car to appear. Entering this car will take OMORI to THE NEIGHBORHOOD, where MEIDO can be found. Interacting with her produces a high-pitched noise and distorts the screen.
- Inside MR. JAWSUM'S office there will be a broken elevator. Entering it will lead to NIGHTTIME TREEHOUSE, where UNI can be found. Interacting with him produces a low-pitched noise and distorts the screen.
- In the entrance to DEEP WELL that can be accessed from the ladder leaving it, a seashell can be found on the shore. Interacting with this seashell four times and then entering the well will transport OMORI to PINK BEACH, where TAKO can be found. Interacting with her will produce a low-pitched noise and distort the screen.
- In THE DUNGEON, there is a telescope covered with tape. Examining it will have a 1/99 chance to transport OMORI to the CLOUD WALKWAY.
- The RARE BEAR DUNGEON in SWEETHEART'S GARDEN will have an empty space in the wall, that, when examined, will lead to a subarea of LOST FOREST 1.
- In the LAST RESORT'S second floor, a FAMILIAR DOLL can be found. Throwing it away three times and reentering the room will make it resemble SUNNY. Looking into its eyes after HUMPHREY is defeated will transport OMORI to the FACES OF OMORI room.
- Interacting with the vines in SWEETHEART'S GARDEN will have a 10% chance of transporting OMORI to the GARDEN EDGE. From here, LOOPING FOREST can be accessed.
- In SWEETHEART'S CASTLE, standing on the grate in front of the entrance to the HIDDEN DUNGEON for 9 seconds will transport OMORI to a section of RED SPACE known as HELL. In this area SUNNY can be found running away from OMORI.
- Going to the LOST LIBRARY will cause unsettling enemies to appear that produce a loud roaring noise when they notice you. These enemies also appear in THE ABYSS and RAIN TOWN if you previously turned the valve to the left.
- Collecting the 25th KEY will cause a slight visual and auditory jumpscare as the screen briefly distorts.
- After collecting the final optional KEY and completing the HANGMAN diagram, a figure will appear over the finished image, distorting the screen and then crashing the game.
- Near the top of SNOWGLOBE MOUNTAIN, many enemies will appear that produce a loud shrieking noise when they notice you.
- Exclusive to console releases, upon nearly defeating the last opponent of the BASIL RUSH, they will suddenly change into an image of a hanging person. Once four turns have passed, a warped figure emerges from the darkness and rushes at the screen to automatically end the battle. (Visual/Audio)
Night (SUNNY)[]
- If the player wakes SUNNY up during the night after following the red footsteps back to WHITE SPACE, the following events can occur:
- If the player opened the door for MARI on the first night section, a distorted person will appear at the bottom of the screen and rush towards SUNNY before disappearing.
- Reentering the foyer from the piano room will cause a mutilated version of someone to appear at the top of the stairs. They will walk away when approached.
- Reentering SUNNY'S room may cause a large shape to appear above the bed. When this shape appears it will not go away.
- If the player chooses to return to WHITE SPACE after sleeping, a large shape will be seen near the ceiling fan during the cutscene before sleeping.
- If the player chooses to sleep until morning and the player opened the door for MARI in the first night section, a distorted person will be seen approaching the bed during the cutscene before sleeping.
- In the final cutscene where SUNNY is leaving his house, a figure will appear behind him and follow him before disappearing.
Random Jumpscares (All ROUTES)[]
- Interacting with the TELESCOPE in NORTH LAKE can trigger a slight jumpscare if the WTF VALUE is equal to or greater than 6, with a figure appearing in the bottom left of the view.
- Looking into MIRRORS in both HEADSPACE and FARAWAY TOWN may trigger random jumpscares. FARAWAY TOWN mirrors at night nearly always produce or have a chance to produce a jumpscare.
- HEADSPACE mirrors have a 5% (1/20) chance of producing a jumpscare if PLUTO (EXPANDED) has been defeated. Only occurs once.
- FARAWAY TOWN mirrors may produce jumpscares by randomness, story triggers, and player choices.