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SPOILER WARNING
This article contains spoilers of important plot details regarding the plotline of OMORI.
MARI IS HOME
MARIHOMEPIANO.png
BGM

This page is about MARI IS HOME and an entrance to RED ROOM. For the page featuring content regarding another page related to here, see RED SPACE.

MARI IS HOME is an area found within BLACK SPACE 2. It can be accessed through THE DOCKS, only if the player is on the SUNNY ROUTE or transfer the ongoing route from SUNNY ROUTE to OMORI ROUTE by not responsing to KEL at the start of TWO DAYS LEFT. It is one of the few areas that links to RED SPACE.

GEOGRAPHY

The entrance to MARI IS HOME.

MARI IS HOME serves as a recreation of SUNNY'S HOUSE, where SUNNY meets up with his friends. This area is noticeably different than the regular incarnation, with notable differences being the noose in the bathroom, a gigantic STRANGER peering over SUNNY's room, and MOM's room having a much larger hallway. The piano room also is completely lacking a piano and instead has a trapdoor where it would normally be, leading to a basement with a long hallway. Whether this crawlspace exists in SUNNY'S HOUSE regularly is unknown.

After talking to present day incarnations of KEL, AUBREY, and HERO, it is stated that MARI is somewhere in the house, but is currently ignoring them. Going down the crawlspace ladder you can find her locked behind a door, similar to that of the first optional HELLMARI encounter during the PROLOGUE. She will say unreadable text, and you will then get a prompt to open the door or ignore her.

Opening the door to RED ROOM.

From here, opening the door leads you into RED ROOM, a subarea of RED SPACE, and MARI will not appear. If you ignore MARI, she will open the door herself and a short chase sequence will occur where a distorted version of MARI will chase OMORI down the hallway and up the ladder. If this MARI catches OMORI, you are then booted out of the event, back to THE DOCKS.

From here, you can go back into the door and find MARI in SUNNY's room. Interacting with her does nothing. The Piano Room is also back to normal, and you cannot enter RED ROOM. If the player chooses to not go back into the door, they'll find they temporarily can't stab themselves until they walk far enough away from it. Knocking can be heard on the other side of the door.

ACCESSING THE AREA

This area alongside RED ROOM is probably the most convoluted and secretive area to get to in all of OMORI. It not only requires you to open the door for KEL during THREE DAYS LEFT segment, but to also access THE DOCKS. Here are a full list of steps on how to get to MARI IS HOME without resetting HEADSPACE, from beginning to end:

  1. Ensure you opened the door for KEL during THREE DAYS LEFT segment.
  2. Progress through BLACK SPACE normally up to the BACKYARD AREA.
  3. Pick up SOMETHING on top of the stump, then go get the key.
  4. Instead of going to the left afterwards, go back to the right.
  5. Wait until 143 seconds pass by and then jump off the tiles.
  6. After you got warped to another map, walk up until you see an object in the void and interact with it.
  7. You'll be at THE DOCKS now. From now on, the screen will occasionally glitch out and fill with static. This is a side effect of being in BLACK SPACE 2 when you're not supposed to be. You can erase this noise by pressing X key to open the menu. Or you'll have to be patient and only progress when you can see what you're doing, or already know where to go.
  8. Head upwards and to the right, across the body of water. You'll see a swing set and a door. If you don't see these at this point, you're either not on the SUNNY ROUTE, or went the wrong way.
  9. Enter the door.

You can also access MARI IS HOME when you open the door of SUNNY's house to meet KEL at THREE DAYS LEFT, but not open the door and go to sleep at TWO DAYS LEFT and go to BLACK SPACE 2 after refighting the three SOMETHING variants in OMORI ROUTE.

At this point, you can explore around SUNNY'S HOUSE as mentioned above. When you want to get to RED ROOM, go to the piano room and down the ladder. Make sure to let MARI in, unless you intentionally want to see the event where she chases you.

NOTABLE AREAS

LIVING ROOM

Mari is Home (Living Room Screenshot).png

The first area when entering this location is the living room. There are multiple scratches and empty walls within the room. Some objects seem to be completely missing, such as the family photo or the clock hanging on the wall.

The overall layout of the room is mostly the same as the current layout of SUNNY'S HOUSE. Continuing up north will bring the player to the STAIRS area. Going northwest and southwest takes OMORI to the location's KITCHEN and DINING ROOM respectively.

STAIRS

Mari is Home (Stairs Screenshot).png

Heading over to next room north reveals more of the abandoned layout of this location. The door to the TOY BOX is completely missing, and in its place is a large crack that conceals the room. There is also a hanging mirror on a wall near the large crack. Like with the previous room, there are few scratches on the wall. The same could be said with the kitchen, in which is mostly left intact.

Note that if OMORI ignores MARI at the door or is caught by HELLMARI, all doors in the hallway leading to SUNNY'S BEDROOM, MOM'S ROOM, and the BATHROOM will now be shown swung open. Though, this doesn't effect anything too major in this area.

KITCHEN

Mari is Home (Kitchen Screenshot).png

The kitchen remains the same compared to most rooms in MARI IS HOME. However, there are a few cracks shown on the walls. If the player returns to this area after opening the door for MARI, SOMETHING will appear in this location for a split second before vanishing.

Its animation will not play nor its usual sound effect when it disappears. This can also be viewed more clearly in a RPG MAKER MV project when looking into the game's data.

It is unknown why this event occurs, although it only appears after the door sequence in the corridor or when letting HELLMARI catch the player during the chase sequence.

SUNNY'S BEDROOM

Mari is Home (Sunny Bedroom Screenshot).png

SUNNY's BEDROOM resembles the same one shown in FARAWAY TOWN, but darkened like the other rooms in his house. The most notable feature of this subarea is the giant, looming STRANGER staring at the player from above.

There is not that much to do but simply explore the area. OMORI's sketchbook from WHITE SPACE can also be found here. If the player lets HELLMARI catch them in the CORRIDOR, MARI will appear facing away from OMORI, seemingly shunning him, and cannot be interacted with at all.

The STRANGER that is found within the bedroom also shows up as a brief vision hallucinated by SUNNY himself on rare occasions at night.

BATHROOM

Mari is Home (Bathroom Screenshot).png

The bathroom featured in this area is a lot smaller than the one from FARAWAY TOWN. It lacks a ton of bathroom equipment and only contains the bathtub.

The most disturbing feature about this facsimile is that it contains a noose hanging above the wall. The noose's presence serves as one of the many objects that reminds SUNNY of the tragedy four years ago. There is not that much to do there but view the room and exit. The noose also appears to resemble the LIGHT BULB from WHITE SPACE.

PARENTS ROOM

When entering SUNNY'S PARENTS' room, OMORI will first be taken to a long hallway where he has to walk up forward to reach the area. Eventually, OMORI can view this room but nothing really changes here other than the abandoned atmosphere of the house. Like with the kitchen, it is one of the few rooms left intact.

PIANO ROOM

MARIHOMEPIANO.png

The piano room appears to be more larger than one featured in FARAWAY TOWN. It appears to lack the piano MARI once played and instead is replaced with a ladder leading to a corridor.

The real world versions of KEL, AUBREY, and HERO can be found near one of MARI's picnics. Interacting with each one of them will prompt them to inform OMORI that MARI is missing. If the player opens the door in the corridor or let HELLMARI attack them, the room will go back to normal. The piano will return to its rightful spot and the floor is covered by a carpet. KEL, AUBREY, and HERO also disappear from this room.

HELLMARI CORRIDOR

HellMari Corridor.png

The corridor can be accessed by taking the ladder down from the piano room. OMORI will then be taken a long, narrow hallway where he can walk down to reach a dead end. From there, MARI appears behind the door and will speak out empty text for a few seconds. Afterwards, the player is given a prompt to either open the door or keep it closed.

Opening the door will reveal a glimpse of RED ROOM, a subarea of RED SPACE. The animation played is akin to that of the first HELLMARI jumpscare on the first night. If OMORI chooses to walk away instead, HELLMARI will come chasing him. The player can escape HELLMARI by leaving through the ladder or simply get caught by her. Either outcome will warp OMORI back to THE DOCKS.

Leaving the door closed will do nothing as expected. If OMORI chooses to turn away like with the "Open Door" option, this will still result in the same sequence of HELLMARI chasing OMORI. Returning to the bedroom after this sequence will reveal MARI standing in SUNNY's bedroom but facing away from OMORI.

RED ROOM

RED ROOM.png

RED ROOM is a special subarea of RED SPACE, which can be accessed through MARI IS HOME. It features the same background RED SPACE uses and contains multiple stumps with knives stabbed in various places, as well as flower crowns resembling BASIL's crown. The entire layout of this map presumably references the tree MARI's body was hanged on, BASIL's status with this tree, and the birthplace of SOMETHING. For more info on that page, see RED SPACE.

CHARACTERS

QUOTES

Faraway Town Friends
AUBREY

Hey, OMORI... I think your sister is ignoring us. Maybe you should go talk to her.
Textbox Hand.png
KEL

We can't have a picnic without MARI!
Textbox Hand.png
HERO

MARI hasn't been home in a long time... She just needs some room to adjust.
Textbox Hand.png

GALLERY

TRIVIA

Mari is Home (Non-Viewable Event).png
  • KEL, AUBREY, and HERO's sprites change depending on whether the player opened the door for KEL at THREE DAYS LEFT. Since this area is only exclusive to the SUNNY ROUTE or the changed route from SUNNY ROUTE to OMORI ROUTE at TWO DAYS LEFT, one cannot see this event occurring.
    • However, if one accesses this place without opening the door for KEL through hacking or mods, then the HEADSPACE versions of those characters will appear instead of their FARAWAY TOWN counterparts (As shown in the picture to the right).
  • If you force the route to change from the SUNNY ROUTE to OMORI ROUTE, no matter whether you have met all three friends in real world, the real versions of HERO, AUBREY, and KEL all still appear.
  • MARI's dialogue when you confront her at the door is actually just a series of empty "wait" characters in RPG Maker's text engine, meaning she actually says literally nothing to you while she speaks.
Hair (Mari is Home).png
  • Upon close inspection, when hacking into the game's data, a large clump of black hair can be found hanging on the ceiling in the PIANO ROOM. This object will also vanish if OMORI ignores MARI at the door or gets caught by HELLMARI either way.
    • In the game's files, this object is sometimes referred to as bs_mari_hair.
  • HELLMARI's presence in the chase sequence, along with any other malicious versions of her are likely not MARI herself, but another manifestation of SUNNY's guilt. It is possible that these MARIs represent how SUNNY thinks MARI would never forgive him; this is further supported by the real world MARI that appears in the facsimile of his bedroom, who appears to be shunning OMORI.
  • This is one of the two areas that links to RED SPACE itself, other than the CHURCH OF SOMETHING.
    • Interestingly, both areas share the same theme, although here it is slowed down.

SITE NAVIGATION

[v · e · ?]
LOCATIONS
HEADSPACE
GENERAL: WHITE SPACE  •  NEIGHBOR'S ROOM  •  NORTH LAKE  •  BLACK SPACE  •  NEIGHBOR'S BEDROOM  •  SNOWGLOBE MOUNTAIN  •  THE ABYSS  •  CLUB SANDWICH  •  BORING ROOM
VAST FOREST: FOREST PLAYGROUND  •  TRAIN STATION  •  PINWHEEL FOREST  •  BASIL'S HOUSE
OTHERWORLD: OTHERWORLD CAMPSITE  •  OTHERWORLD OUTSKIRTS  •  SPACE BOYFRIEND'S HOUSE  •  CATTAIL FIELD  •  SPROUT MOLE COLONY  •  FROZEN LAKE  •  JUNKYARD
ORANGE OASIS: DINO'S DIG  •  OASIS INTERIORS  •  ORANGE JOE'S HOUSE  •  RELL'S HOUSE  •  PALMIE'S HOUSE  •  DONUT HOUSE  •  RAIN TOWN  •  BREAVEN
PYREFLY FOREST: SPROUT MOLE VILLAGE  •  SWEETHEART'S CASTLE  •  LOST FOREST  •  LOST LIBRARY  •  THE DUNGEON
UNDERWATER: LAST RESORT  •  GHOST PARTY  •  DEEPER WELL  •  HUMPHREY  •  BOSS RUSH
FARAWAY
FARAWAY: PARK  •  PLAZA  •  HANGOUT SPOT  •  OTHERMART  •  HOBBEEZ  •  GINO'S  •  FIX-IT  •  CHURCH  •  CEMETERY  •  RECYCULTIST'S HQ  •  TREEHOUSE  •  HOSPITAL
UPPER HOUSES: SUNNY'S HOUSE  •  KEL'S HOUSE  •  CRIS'S HOUSE  •  MIKHAEL'S HOUSE  •  PRINCIPAL'S HOUSE  •  KIM'S HOUSE  •  THICK EYEBROWS' HOUSE  •  CHARLENE'S HOUSE
LOWER HOUSES: GRUFF GUY'S HOUSE  •  COUPLE'S HOUSE  •  CLUMSY GUY'S HOUSE  •  AUBREY'S HOUSE  •  BASIL'S HOUSE (FARAWAY)  •  WRINKLY FOREHEAD'S HOUSE  •  FASHIONABLE MOM'S HOUSE  •  ARTIST'S HOUSE
MEMORY: BASIL'S MEADOW  •  MEMORY LANE  •  BACKSTAGE
BLACK SPACE
BLACK SPACE: PAIN AREA  •  DISCO AREA  •  SCRIBBLE AREA  •  TOWN AREA  •  BACKYARD AREA  •  PUNISHMENT AREA  •  WATERMELON AREA  •  BEACH AREA  •  SPIDER AREA  •  RAIN AREA  •  FACELESS AREA  •  TREEHOUSE AREA  •  FISHBOWL AREA  •  RAFT AREA  •  MIRROR AREA  •  BED AREA  •  REEF AREA  •  NEIGHBOR AREA  •  CHURCH OF SOMETHING  •  RED SPACE
BLACK SPACE 2: BLACK FOREST 1  •  THE DOCKS  •  BLACK FOREST 2  •  WEATHERVANE AREA  •  CLOUD WALKWAY
FURTHER BLACK SPACE: STATIC VOID  •  LOST AT SEA  •  RED MAZE  •  CORRUPTED JUNKYARD  •  MARI IS HOME  •  RED ROOM
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