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DWBASIL8
SPOILER WARNING
This article contains spoilers of important plot details regarding the plotline of OMORI.

NEIGHBOR'S ROOM is a location in OMORI. It is a colorful room where OMORI meets up with his friends to go on more adventures within HEADSPACE. It is also connected to WHITE SPACE, VAST FOREST, and later DEEPER WELL.

GEOGRAPHY[]

Neighbor's Room (Full Map)

NEIGHBOR'S ROOM is a vibrant, colorful room featuring various objects that resemble many of SUNNY's toys he used to play with. The bottom right corner features a TV playing a movie; various cards and food are scattered on the floor. There is also a small pool featuring a red tentacle sticking out from the bottom left corner. A purple-colored clock hangs on the wall too.

A white table right next to where OMORI's friends play their cards features an empty plate holding a tiny bean. The room also features a large tree with pink leaves that resides right next to a long golden table that holds numerous items such as a toaster or a photo of someone familiar.

The most notable feature of the place is the multicolored staircase that leads to VAST FOREST and the BIG YELLOW CAT that watches over its residents. There is also a SNAKE on the staircase that gives OMORI his allowance that increases in amount as each day passes by.

BACKGROUND[]

Omoriorigingroup

OMORI meeting up with his friends for the first time.

The NEIGHBOR'S ROOM was where OMORI first met his friends as shown in one of the cutscenes that takes place after SUNNY remembers his first encounter with his monochrome "alter-ego".

The group would usually spend time playing cards or heading out to go on adventures in HEADSPACE. This cycle would repeat continuously throughout SUNNY's four years as a hikikomori.

Like many of HEADSPACE's locations, this area was largely inspired from SUNNY's TREEHOUSE that he and his friends used to play in four years ago before MARI's death.

STORY[]

PROLOGUE - TWO DAYS LEFT[]

During the prologue, OMORI visits this location upon entering a white door that appears after he collects his SHINY KNIFE within WHITE SPACE. OMORI is greeted by his friends AUBREY, KEL, and HERO, who were all playing cards until AUBREY accidentally runs over the card deck to welcome OMORI.

From there, OMORI can interact with his friends and helps AUBREY find her STUFFED TOY that KEL hid in an watermelon placed right next to a red tentacle. Completing this side-quest leads to HERO telling OMORI that MARI and BASIL are waiting for them at the FOREST PLAYGROUND. The group proceeds to leave for more adventuring afterwards.

On TWO DAYS LEFT, when OMORI enters the location, he finds himself locked out of WHITE SPACE by SOMETHING, who ominously stares at the young boy behind the door's keyhole. Along with that, OMORI's friends are absent due to working at LAST RESORT.

After defeating HUMPHREY and being clued in to the true nature of HEADSPACE within the MAP OF TRUTH, the tunnel he swims through opens into a shortcut that links the ROOM with DEEPER WELL, allowing for quick passage to BASIL'S HOUSE once the HANGMAN puzzle is complete.

SUNNY ROUTE[]

On the SUNNY ROUTE, this location makes one final appearance if the player chooses not to continue against OMORI during their final battle. Upon assuming complete control of SUNNY's body, OMORI reawakens in WHITE SPACE once more. He then reunites with his friends, who all appear to be strangely silent as they rejoin his party. The door to WHITE SPACE also disappears at this point.

When the party leaves the room for more "adventuring", the scene cuts forward to the REAL WORLD, where SUNNY commits suicide by jumping off the balcony of the hospital, plummeting endlessly to his presumed death.

OMORI ROUTE[]

After sleeping in the NEIGHBOR'S BEDROOM, OMORI, now taking control of SUNNY's body, awakens in his room to finish the last of his chores before returning to sleep. OMORI once again awakens in WHITE SPACE, and goes through the white door to be greeted by his friends. They repeat dialogue from the very beginning of the game before setting off to meet with MARI and BASIL again in the FOREST PLAYGROUND.

Following that, the entirety of HEADSPACE is free for OMORI to explore, and he can enter and leave the room as he pleases. Should he choose to spare ABBI, her tentacle which sits in the corner of the room offers a BASEBALL BAT, one of AUBREY's strongest weapons.

CHARACTERS[]

ITEMS[]

CONNECTED LOCATIONS[]

GALLERY[]

TRIVIA[]

  • OMOCAT's decision to create NEIGHBOR'S ROOM was inspired by OMORIBOY's loneliness.[1]
  • The NEIGHBOR'S ROOM appears in OMORI'S STORY, OMORI promo cards, and many other original concepts. Compared to the areas shown in development, not much has changed from its original layout.
  • The intro card for NEIGHBOR'S ROOM is largely based on the BIG YELLOW CAT.
  • The NEIGHBOR'S ROOM is one of the few explorable areas in the 2018 Kickstarter demo of the game.
Photo of someone familiar
  • The "photo of someone familiar" has a chance of showing up at the JUNKYARD in one of the tunnels, only if the player's WTF VALUE is set greater than or equal to 2.
    • Interacting with it as OMORI within the JUNKYARD results in a creepy noise being heard before disappearing. Other characters tagged will just get the same text as the photo in NEIGHBOR'S ROOM. If the WTF VALUE is higher than 2, SOMETHING will appear for a split second before vanishing along with the photo.
    • In the 2014 and 2018 Kickstarter demos, the clock's hands would continually change positions, with three total sprites shown when doing so.
  • In one of the game's files, NEIGHBOR'S ROOM is spelled with its British English name NEIGHBOUR'S ROOM with a "U". This also applies to its name from the RPG Maker MV project of the game.
Spill Eyes
  • Some concept arts reveal that the room originally had more objects, such as a pond with multiple eyes, a BIG YELLOW CAT figurine, and a tree containing a noose. These objects were later removed in the game's full release.
    • The pond would later briefly appear as one of the numerous non-interactable objects within SUBCONSCIOUS SPILL of BLACK SPACE. Upon close inspection, it is colored blue instead of purple and larger in size.
    • Yellow Cat Toy (Unused)
      The BIG YELLOW CAT figurine can still be found in the game's files, though it remains unused as it doesn't appear anywhere else in the game. It is implied that it was planned to appear within the FOREST PLAYGROUND judging by its filename.
  • In the 2018 Kickstarter demo, the NEIGHBOR'S ROOM originally contained a BLACK KEY meant for opening a BLACK BOX at the CATTAIL FIELD's BARN. These objects were later removed during the game's development.
  • The TV is likely a reference to both the film Stand by Me as well as the first generation of Pokémon games.
    • In the English translation of Pokémon Red, Blue, and Yellow, interacting with the television in the player character's living room shows the identical text: There's a movie on TV. Four boys are walking on railroad tracks. Unlike in OMORI, however, the text then continues I better go too.
  • The BIG YELLOW CAT staring at the group is referenced through FARAWAY PARK as a play structure SUNNY used to play on and as a calendar in the TREEHOUSE.
  • A slowed down version of the BGM (0.97 times speed) can be played only if the player chooses not to continue when losing to OMORI during the final battle of the SUNNY ROUTE.

REFERENCES[]

SITE NAVIGATION[]

[v · e · ?]
LOCATIONS
HEADSPACE
GENERAL: WHITE SPACE  •  NEIGHBOR'S ROOM  •  NORTH LAKE  •  BLACK SPACE  •  NEIGHBOR'S BEDROOM  •  SNOWGLOBE MOUNTAIN  •  THE ABYSS  •  CLUB SANDWICH  •  BORING ROOM
VAST FOREST: FOREST PLAYGROUND  •  TRAIN STATION  •  PINWHEEL FOREST  •  BASIL'S HOUSE
OTHERWORLD: OTHERWORLD CAMPSITE  •  OTHERWORLD OUTSKIRTS  •  SPACE BOYFRIEND'S HOUSE  •  CATTAIL FIELD  •  SPROUT MOLE COLONY  •  FROZEN LAKE  •  JUNKYARD
ORANGE OASIS: DINO'S DIG  •  OASIS INTERIORS  •  ORANGE JOE'S HOUSE  •  RELL'S HOUSE  •  PALMIE'S HOUSE  •  DONUT HOUSE  •  RAIN TOWN  •  BREAVEN
PYREFLY FOREST: SPROUT MOLE VILLAGE  •  SWEETHEART'S CASTLE  •  LOST FOREST  •  LOST LIBRARY  •  THE DUNGEON
DEEP WELL: UNDERWATER HIGHWAY  •  LAST RESORT  •  GHOST PARTY  •  DEEPER WELL  •  HUMPHREY  •  BOSS RUSH
FARAWAY
FARAWAY: PARK  •  PLAZA  •  HANGOUT SPOT  •  OTHERMART  •  HOBBEEZ  •  GINO'S  •  FIX-IT  •  CHURCH  •  CEMETERY  •  RECYCULTIST'S HQ  •  TREEHOUSE  •  HOSPITAL
UPPER HOUSES: SUNNY'S HOUSE  •  KEL'S HOUSE  •  CRIS'S HOUSE  •  MIKHAEL'S HOUSE  •  BRENT'S HOUSE  •  KIM'S HOUSE  •  JOY'S HOUSE  •  CHARLENE'S HOUSE
LOWER HOUSES: GRUFF GUY'S HOUSE  •  SEAN AND KAREN'S HOUSE  •  SARAH'S HOUSE  •  AUBREY'S HOUSE  •  BASIL'S HOUSE (FARAWAY)  •  WRINKLY FOREHEAD'S HOUSE  •  BEBE'S HOUSE  •  ARTIST'S HOUSE
MEMORY: BASIL'S MEADOW  •  MEMORY LANE  •  BACKSTAGE
BLACK SPACE
BLACK SPACE: STATIC WORLD  •  SUBCONSCIOUS SPILL  •  LOOPING BLACK FIELD  •  THE NEIGHBORHOOD  •  FOREST OF STUMPS  •  CAT DISSECTION  •  WATERMELON PATH  •  PINK BEACH  •  SPIDER FOREST  •  SAFE SPOT  •  MEAT ROOM  •  NIGHTTIME TREEHOUSE  •  FISH OUT OF WATER  •  BASIL'S RAFT PATH  •  TWOSIDE  •  TIME  •  INCUBATION  •  FRIENDS PLAYGROUND  •  CHURCH OF SOMETHING  •  RED SPACE
BLACK SPACE 2: LOST FOREST 1  •  WATER WALKWAY  •  LOOPING FOREST  •  WEATHERVANE ISLAND  •  CLOUD WALKWAY
FURTHER BLACK SPACE: GLITCH MAP  •  LOST AT SEA  •  HAUNTED TREES HANGING MAZE  •  CORRUPTED JUNKYARD  •  MARI IS HOME  •  RED ROOM
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