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DWBASIL8
SPOILER WARNING
This article contains spoilers of important plot details regarding the plotline of OMORI.

NORTH LAKE is a location in OMORI. It is a mysterious lake that once contained hints of the truth regarding the game's backstory. It is accessed during the start of TWO DAYS LEFT in HEADSPACE.

GEOGRAPHY

NORTH LAKE is a mysterious lake covered in fog, located north of the STUMP AREA of VAST FOREST. The foggy presence of this area is presumably due to SUNNY's mind trying to distract itself from uncovering the truth regarding MARI's death.[1] The area itself mainly consists of multiple translucent walkways surrounded by islands containing shadows that represent SUNNY's long lost memories. There are also a few abandoned houses containing decayed furniture.

Various shadowy figures resembling people from SUNNY's past can be either seen roaming around or hovering over the water. They cannot be interacted with as going near them will cause them to immediately vanish. A notable aspect of the place is a lighthouse that once held fragments of the truth, as mentioned by a disembodied voice from the DEEPER WELL.[2]

NORTH LAKE is also known to connect to the UNDERWATER HIGHWAY through a well that can be accessed after completing the area for the first time. Upon completing the area on either route of the game, NORTH LAKE will revert back to an ordinary lake devoid of any remnants of the truth. This area serves as a hint for why MARI is important to the story's plot.

STORY

Upon returning to HEADSPACE once more, OMORI finds out that the playground he and his friends often visited is completely abandoned. It is also revealed that VAST FOREST and its surrounding areas are covered in thick fog. The only option is to head up north, where OMORI will find someone waiting for him depending on the route the player is currently on.

SUNNY ROUTE

OMORI ends up finding MARI standing on a wooden pier, facing away from him. MARI greets OMORI and informs him that their friends have recently gone missing, and asks him to accompany her across the water. However, OMORI briefly hesitates entering the water due to his fear of drowning. MARI then encourages OMORI to not be afraid and these words of comfort allow him to conquer this fear.

Upon entering the lake, OMORI and MARI head off to find their missing friends. The two occasionally encounter shadowy figures roaming around while swimming their way through the lake. They eventually reach a translucent pier surrounded by islands representing long forgotten memories of SUNNY's past. MARI remarks that she feels proud of OMORI for conquering his fears, while noting he still has something that he has to overcome.

The two siblings end up reaching a large white window, and MARI tells OMORI that she has to leave and addresses him as SUNNY. Despite knowing that she shouldn't have come here, MARI sadly notes that she felt lonely all by herself. Regardless, MARI walks over the water, and faces OMORI as she changes her form to a more ghostly-like appearance. MARI then bids OMORI farewell as she departs through the window.

From there, a large whirlpool is formed after MARI's departure. OMORI can either wait for the screen to darken with SOMETHING's multiple eyes or simply enter the whirlpool. Either choice will teleport OMORI to a dock containing a mysterious well that leads him to where his missing friends are located: the UNDERWATER HIGHWAY.

OMORI ROUTE

Instead of finding MARI, OMORI finds KEL waiting for him at the docks. KEL greets OMORI and informs him that that all their friends from the FOREST PLAYGROUND have taken jobs at the casino due to getting tricked into working for MR. JAWSUM by signing contracts. Attempting to enter the waters at first will play out a scene where OMORI overcomes his fears of drowning. The only difference is that KEL is there to encourage OMORI instead of MARI.

Upon doing so, OMORI and KEL can swim through NORTH LAKE. The only areas they can visit are the first area and the ENTRANCE TO DEEP WELL, as the other areas containing fragments of the truth are inaccessible. The two end up finding a mysterious well which takes them to the area where their missing friends are located: the UNDERWATER HIGHWAY.

NOTABLE AREAS

NORTH COAST

North Coast (Screenshot)

The NORTH COAST serves as an area that links both VAST FOREST and NORTH LAKE together. It is a sandy shore surrounded by trees and a wooden boardwalk. This is also where OMORI meets up with MARI (SUNNY ROUTE) or KEL (OMORI ROUTE) on TWO DAYS LEFT when their friends go missing. Entering this area before TWO DAYS LEFT leads to a brief encounter with SOMETHING, who simply disappears upon approaching it.

North Coast (Breaktime)

The player cannot swim from this area before TWO DAYS LEFT, as attempting to go into the waters will cause OMORI and friends to back off with the message “you are afraid of drowning”. However, this fear can be conquered once either MARI or KEL encourages OMORI to face his fears.

The group can also interact with a bucket and shovel filled with sparkles. Doing so will lead to a small breaktime sequence where OMORI and his friends build sand castles or swim through the waters.

SANDCASTLES

FIRST AREA

North Lake First Area (Screenshot)

The first area of NORTH LAKE simply consists of a large ocean covered in thick mist and multiple trees populating the area.

Attempting to go east or west leads to a black screen that mentions “there is nothing here”, before transporting the group back to this area. The only option is to either continue up north or head down south.

After completing NORTH LAKE, simply transitioning from this area will automatically bring the party to the ENTRANCE TO DEEP WELL. This is due to the remnants of the truth being erased from the area after MARI departs through the large white window. However, if the player is on the OMORI ROUTE, this action can already be done upon swimming through the area with KEL.

MAIN CURRENTS

Main Currents (Screenshot)

Continuing up north brings OMORI and MARI to the first proper area, known as the MAIN CURRENTS. This area also features multiple shadows hovering over the waters, some of them even staring at the two siblings in a manner similar to that of BASIL. These figures are referred to as GHOSTIES in the game's files.

Swimming north-west brings the player to the first abandoned house, where the player can inspect some decayed furniture inside of it. These objects include an unmade bed that hasn't been used in years, a dirty wardrobe, a stool on its side, an ordinary houseplant, and a drawer on the left.

Abandoned House (Screenshot)

Interestingly, inspecting the broken tv reveals “something staring at you from the other side.” They can also obtain DEAD BATTERIES from the left drawer, though this can be done in any of the abandoned houses if the player hasn't acquired them already in the NORTH LAKE.

To proceed, the player must continue swimming north until reaching a dock going across a waterfall. Climb on the dock and continue on to the next subarea.

LIGHTHOUSE

Lighthouse (Screenshot)

Swimming north-east brings the player to a large lighthouse located on a big island. Disheveled and abandoned, the lighthouse is noted to have held fragments of the truth, evident by a decayed version of SUNNY and MARI's family photo on the base floor.

Interacting with the family photo will lead to MARI solemnly commenting on how it's barely holding itself. A few vines appear to have grown inside the lighthouse.

Lighthouse Photo Mari (Screenshot)

The objects scattered on the base floor are also shown to be quite disoriented, presumably representing SUNNY's broken state of mind. Some of them include a broken lamp, empty cans, and shattered pottery.

The most notable object is a single white egret orchid residing near the family photo. Inspecting it will bring the same phrase of “my thoughts will follow you in your dream”, alluding to the ghostly-like MARI that occasionally appears throughout the game.

FOGGY SEA

Lighthouse Top Floor (Screenshot)

Other than that, heading upstairs brings the player to the top floor. Strangely, the beacon of the lighthouse appears to be missing. The top left corner has a pair of binoculars that OMORI can use to check out the view, the FOGGY SEA.

This will change the player's perspective to OMORI's through the binoculars. From there, the player can slowly view the vast view of NORTH LAKE's foggy surroundings.

Something (North Lake)

If the player's WTF VALUE is set greater than or equal to 6, moving the binoculars down at the bottom left corner will reveal SOMETHING hovering over the waters.

When viewing the entity, SOMETHING will not disappear as it usually does. It will instead continue to stare at the player, even if you decide to take your eyes off of it.

NORTHLAKE CURRENT

Northlake Current (Screenshot)

The next mandatory subarea is known as the NORTHLAKE CURRENT. Continuing from the previous area, OMORI and MARI can navigate their way through the translucent boardwalk. They can also swim down the stairs to the left and right, allowing them swim to a new area called the CURRENT MAP.

The CURRENT MAP only has three abandoned houses residing near a large waterfall. Entering any of them leads to the same room that can be found in the previous abandoned house. They can also acquire DEAD BATTERIES from only one of the three houses if they haven't already in the aforementioned abandoned house.

Wtf 8

If the player's WTF VALUE is set greater than or equal to six, leaving an ABANDONED HOUSE for the first time causes the STRANGER BASIL to appear for a split nineteen frames. This can only be done once. In addition, if the WTF value is set greater than or equal to six, a shadowy vision of BASIL'S GRANDMA can be found on the second island, asking where her grandson is.

When reaching the end, MARI will praise OMORI for conquering fears while noting he has something he must overcome in the future. Regardless, to continue from the NORTHLAKE CURRENT, head upwards for the final area of NORTH LAKE.

MAIN PIER

Main Pier (Screenshot)

The MAIN PIER, also known as the FORGOTTEN PIER in the game's files, is the final area of NORTH LAKE, notably surrounded by a total of seven islands containing shadows that reflect SUNNY's long forgotten past.

Various translucent lamp posts light the way through this subarea. Going near any of these shadowy visions will cause them to vanish, not before the sounds of children laughing can be heard afterwards.

Mari’s Departure

Eventually, reaching the endpoint will lead to cutscene where MARI reveals that she has to leave while addressing OMORI as "SUNNY". After MARI leaves, a giant whirlpool is formed, and the player can choose to enter it or wait for the screen to darken with the SOMETHING fear border. This sequence will ultimately bring the NORTH LAKE segment to its conclusion.

SHADOW VISIONS

ENTRANCE TO DEEP WELL

Entrance to Deep Well (Screenshot)

If the player decides to enter the whirlpool, OMORI will be transported to a translucent dock leading towards a well, known as ENTRANCE TO DEEP WELL.

You cannot head back south as it will simply lead to a dark screen with the text “there is nothing here.” The only option is to enter the well to progress the story. However, if the player decides to wait for SOMETHING to cover the screen, OMORI will “glitch” right into the inside of the DEEP WELL.

Entrance to Deep Well (Post-Completion)

Note that this area is different from the one that can be found after entering the well for the first time, as it lacks a seashell that can initiate the secret BLACK SPACE shortcut to PINK BEACH by interacting with the said shell four times.

If you exit out of the DEEP WELL again after entering, DEEP WELL will transport you to the alternate version. You can swim back to VAST FOREST, but there's still nothing to do there.

CHARACTERS

ITEMS

CONNECTED LOCATIONS

QUOTES

Mari (North Lake)
North Coast (Mari Before Islands)
Greeting Mari
MARI
MARI
OMORI... You're here. I'm so glad you found me.
Textbox Hand
MARI
MARI4
KEL, AUBREY, HERO, and all the children are gone.
Textbox Hand
MARI
MARI4
There's a thick fog enveloping the entire forest...
Everywhere, except here. Maybe our friends are somewhere across the water.
Textbox Hand
MARI
MARI3
Let's find them together. Do you want to join me?
Textbox Hand
Greeting Mari (Selecting Yes)
MARI
MARI
Thanks, little brother. I knew I could count on you.
I'll keep you company, so you're not alone.
I know you really hate that.
Textbox Hand
Greeting Mari (Selecting No)
MARI
MARI1
I know you're scared... but I also know you can do this. Take all the time you need to prepare. I'll be here when you're ready.
Textbox Hand
Attempting to leave North Coast
MARI
MARI
Don't be scared, OMORI. Nothing can hurt you, as long as you're with me.
Textbox Hand
Running with Mari
MARI
MARI4
Sorry, OMORI. Can you slow down? You know my knees can't handle it.
Textbox Hand
MARI
MARI5
OMORI! What did I just tell you!?
Don't make me raise my voice now!
Textbox Hand
Conquering Fear of Drowning (Mari)
MARI
MARI3
Steady your heartbeat...
Don't be afraid. It's not as scary as you think.
Textbox Hand
Main Currents (Mari During Islands)
Entering Main Currents
MARI
MARI2
Stay close, little brother.
Don't worry. They can't hurt you as long as you're with me.
Textbox Hand
Family Photo (Lighthouse)
MARI
MARI4
This poor photo... It's barely holding itself together.
Textbox Hand
Northlake Current (Mari Before Forgotten Pier)
Something harder to Overcome
MARI
MARI3
OMORI, I'm so proud of you.
You swam all the way here, even though you've always been terrified of water.
Textbox Hand
MARI
MARI4
But there's still one big thing you're afraid of, isn't there?
Something... a little bit harder to overcome.
Textbox Hand
Northlake Current (Mari Before Whirlpool)
Mari's Departure
MARI
... OMORI...
Textbox Hand
MARI
It seems that you have forgotten something important.
Are you okay with that?
Textbox Hand
MARI
I'm not too sure...
Textbox Hand
MARI
You've seen this curtain once before.
The last time we went to the lake.
Textbox Hand
MARI
This is my stop though.
Textbox Hand
MARI
I know I shouldn't have come...
It just gets a little lonely without everyone.
Textbox Hand
MARI
It's not my place to say anymore, but..
I hope you're still there… SUNNY...
I really miss you.
Textbox Hand
MARI
Mari Spirit
Goodbye… little brother.
Textbox Hand
Mari's Departure (Unused)
MARI
I guess so...
Textbox Hand
Kel (North Lake)
Kel the Lost Child
KEL
DWKEL2
Hey, OMORI! There you are! Where've you been, buddy?
Textbox Hand
KEL
DWKEL5
While you were gone... everyone...
Textbox Hand
KEL
DWKEL4
Got tricked into signing contracts!
So... we all have jobs now!
Textbox Hand
KEL
DWKEL8
Sniff... We're growing up so fast...
Textbox Hand
KEL
DWKEL2
My job is to point people to the LAST RESORT.
That's where I work!
Textbox Hand
KEL
DWKEL4
It's kinda sort of close by.
Textbox Hand
KEL
DWKEL12
Okay... Or maybe it isn't...
Textbox Hand
KEL
DWKEL2
Come on, I'll show you! It's just across the water.
Textbox Hand
Conquering Fear of Drowning (Kel)
KEL
DWKEL2
Don't be scared, OMORI. I'm here for ya!
Textbox Hand
Heading towards Last Resort
KEL
DWKEL11
Sooooooooooo... I guess it's a little further than I thought. Sorry about that, buddy.
Textbox Hand
KEL
DWKEL4
We're almost there, I swear. It's just one taxi away!
Textbox Hand
KEL
DWKEL12
Also, just a heads up... try to avoid GATOR GUYS as much as possible. I don't think they like me very much.
Textbox Hand

GALLERY

MAPS

EXTRAS

TRIVIA

  • The BGM that plays throughout the area is a slowed down version of LAST RESORT's background music. In addition, this song can also be heard when entering VAST FOREST's FOGGY BRIDGE.
Wooden Boat (North Lake)
  • Within the CURRENT MAP, there is a translucent wooden boat between the first and second houses. It does not have any impact on the gameplay though. This is likely a nod to how the boat originally appeared at the FOGGY BRIDGE subarea in the 2018 demo.
  • In the 2018 demo, entering the NORTH COAST will reveal the same SOMETHING encounter that can be seen before TWO DAYS LEFT in the final game. The only difference is that SOMETHING is shown hovering over a lone white egret orchid instead of near the wooden boardwalk.
  • If the player runs for too long, MARI will tell OMORI to slow down; continuing will cause her to shout at OMORI, disabling running until she leaves him.[3]
    • However, the limit can be removed by going ashore, as dashing will always be enabled when the party leaves the water due to dashing being disabled when swimming.
  • If SUNNY has not defeated SOMETHING IN THE WATER, OMORI will not swim through the waters during the breaktime sequence.
  • MARI's words when helping OMORI conquer his fear of drowning uses the same dialogue from when she encouraged SUNNY to PERSIST during the battle against SOMETHING IN THE WATER.
SunnyWindow

The window that Mari leaves through also appears in the FINAL DUET sequence during the fight against OMORI.

  • The window MARI's spirit often leaves through bears a striking resemblance to the one present in the piano room of SUNNY'S HOUSE. If MARI's spirit is indeed real and not a hallucination, the window likely represents a door to the afterlife; if she is a hallucination, it may represent SUNNY's interpretation of one.
    • This may explain why MARI's spirit often appears in the piano room where the window is located.
    • MARI tells OMORI the last time he saw the window was at "the lake". When SUNNY fell into said lake, it was a near-death experience, as he would have drowned if not for MARI saving him. This likely references many real-world claims of seeing the afterlife during a near-death experience.
  • It is left ambigious if the MARI that accompanies OMORI throughout NORTH LAKE is the actual MARI's spirit who disguised herself as her HEADSPACE counterpart, or is merely another figment of SUNNY's imagination to help seek closure.
  • BASIL'S GRANDMA's presence as a STRANGER is presumably a reference to the former's role in the 2018 demo, where she appeared as a HEADSPACE denizen and asked OMORI and friends to help look for her grandson.
  • In the game's data, the STRANGER BASIL and GRANDMA were both originally intended to use different overworld sprites when encountering them in the respective areas they appear in. These variants can be found in the game file DW_NPC_21 and are unused in the full game.
  • If SUNNY had ignored KEL in the REAL WORLD, after asking OMORI whether it's okay to forget something important, MARI will say "I guess so..." instead of "I'm not too sure...". However, this dialogue becomes unused as this scene only happens on the SUNNY ROUTE.
  • The STRANGER BASIL originally would also appear near the lighthouse, turning toward SUNNY and MARI before vanishing when they get close to him.
Wtf 5
  • There are three WTF events that can play out depending on the player's WTF VALUE:
    • If the WTF VALUE is set greater than or equal to six, in an ABANDONED HOUSE interior from NORTH LAKE, the STRANGER BASIL briefly appears when leaving the room during the screen transition.
    • If the WTF VALUE is set greater than or equal to six again, SOMETHING will appear in the bottom left corner of the telescope view of the NORTH LAKE within the LIGHTHOUSE located northeast of the MAIN CURRENTS map.
    • If the WTF VALUE is set greater than or equal to eight, a STRANGER NPC taking on the appearance of BASIL'S GRANDMA will appear in the CURRENT MAP (go to the left immediately on the dock with MARI and swim to the left) on the 2nd island to the right. She will constantly turn around to face OMORI and MARI, just like her grandson on THREE DAYS LEFT of the SUNNY ROUTE.

REFERENCES

  1. ???: When your intentions become hazy, they will transpire into this world like a thick fog. You will know when it happens. It has already happened before.
  2. ???: The path to the truth was once here, but it has been removed. It was moved to a lighthouse on a pier. Then, to a library banished deep underground. And after that, to an old barn on a distant planet.
  3. MARI: Sorry, OMORI. Can you slow down? You know my knees can't handle it.
    MARI: OMORI! What did I just tell you!? Don't make me raise my voice now!

SITE NAVIGATION

[v · e · ?]
LOCATIONS
HEADSPACE
GENERAL: WHITE SPACE  •  NEIGHBOR'S ROOM  •  NORTH LAKE  •  BLACK SPACE  •  NEIGHBOR'S BEDROOM  •  SNOWGLOBE MOUNTAIN  •  THE ABYSS  •  CLUB SANDWICH  •  BORING ROOM
VAST FOREST: FOREST PLAYGROUND  •  TRAIN STATION  •  PINWHEEL FOREST  •  BASIL'S HOUSE
OTHERWORLD: OTHERWORLD CAMPSITE  •  OTHERWORLD OUTSKIRTS  •  SPACE BOYFRIEND'S HOUSE  •  CATTAIL FIELD  •  SPROUT MOLE COLONY  •  FROZEN LAKE  •  JUNKYARD
ORANGE OASIS: DINO'S DIG  •  OASIS INTERIORS  •  ORANGE JOE'S HOUSE  •  RELL'S HOUSE  •  PALMIE'S HOUSE  •  DONUT HOUSE  •  RAIN TOWN  •  BREAVEN
PYREFLY FOREST: SPROUT MOLE VILLAGE  •  SWEETHEART'S CASTLE  •  LOST FOREST  •  LOST LIBRARY  •  THE DUNGEON
DEEP WELL: UNDERWATER HIGHWAY  •  LAST RESORT  •  GHOST PARTY  •  DEEPER WELL  •  HUMPHREY  •  BOSS RUSH
FARAWAY
FARAWAY: PARK  •  PLAZA  •  HANGOUT SPOT  •  OTHERMART  •  HOBBEEZ  •  GINO'S  •  FIX-IT  •  CHURCH  •  CEMETERY  •  RECYCULTIST'S HQ  •  TREEHOUSE  •  HOSPITAL
UPPER HOUSES: SUNNY'S HOUSE  •  KEL'S HOUSE  •  CRIS'S HOUSE  •  MIKHAEL'S HOUSE  •  BRENT'S HOUSE  •  KIM'S HOUSE  •  JOY'S HOUSE  •  CHARLENE'S HOUSE
LOWER HOUSES: GRUFF GUY'S HOUSE  •  SEAN AND KAREN'S HOUSE  •  SARAH'S HOUSE  •  AUBREY'S HOUSE  •  BASIL'S HOUSE (FARAWAY)  •  WRINKLY FOREHEAD'S HOUSE  •  BEBE'S HOUSE  •  ARTIST'S HOUSE
MEMORY: BASIL'S MEADOW  •  MEMORY LANE  •  BACKSTAGE
BLACK SPACE
BLACK SPACE: STATIC WORLD  •  SUBCONSCIOUS SPILL  •  LOOPING BLACK FIELD  •  THE NEIGHBORHOOD  •  FOREST OF STUMPS  •  CAT DISSECTION  •  WATERMELON PATH  •  PINK BEACH  •  SPIDER FOREST  •  SAFE SPOT  •  MEAT ROOM  •  NIGHTTIME TREEHOUSE  •  FISH OUT OF WATER  •  BASIL'S RAFT PATH  •  TWOSIDE  •  TIME  •  INCUBATION  •  FRIENDS PLAYGROUND  •  CHURCH OF SOMETHING  •  RED SPACE
BLACK SPACE 2: LOST FOREST 1  •  WATER WALKWAY  •  LOOPING FOREST  •  WEATHERVANE ISLAND  •  CLOUD WALKWAY
FURTHER BLACK SPACE: GLITCH MAP  •  LOST AT SEA  •  HAUNTED TREES HANGING MAZE  •  CORRUPTED JUNKYARD  •  MARI IS HOME  •  RED ROOM
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