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SPOILER WARNING
This article contains spoilers of important plot details regarding the plotline of OMORI.
OMORI
Omori Neutral (No Background).gif
Sprites OMORI Sprite run.gifOMORI Pigtails.gif
gender MALE
age 12 (approximately)[1]
birthday July 20th[2]
lead skill Cut Obstacles[3]
location WHITE SPACE
relatives Unnamed mother
Unnamed Father
MARI Older Sister
relations SUNNY "Original Self"
HERO friend
KEL friend
AUBREY friend
BASIL best friend
piano


This article is about the titular character OMORI. For his real world counterpart, see SUNNY. For the game itself, see OMORI (GAME).

OMORI is the titular deuteragonist in OMORI. OMORI can be controlled by the player during the night, where WHITE SPACE can be explored. When OMORI is in the lead, he can cut down obstacles with his knife.

PROFILE

APPEARANCE

OMORI is young boy who wears a black tank top, long black socks, and black-striped shorts. He is the only character to be colored black and white in contrast with the colorful residents of HEADSPACE, and he is also the only character to have blank eyes with no pupils. His overall design stems from SUNNY's twelve-year-old appearance.

PERSONALITY

Not much can be said about OMORI's personality, as he is a silent protagonist. However, it is implied that he is quite melancholic, as his narration sometimes has gloomy inputs and his final battle dialogue is directly talking down to SUNNY. His abilities are also reflective of this gloominess, being either violent in nature or simply gaining SAD or having an advantage while SAD. However, it can be speculated that this is moreso reflective of SUNNY's emotional state, as OMORI is a character built from SUNNY'S conscience in WHITE SPACE and HEADSPACE.

STORY

BACKGROUND

Sunny's first encounter with Omori in White Space.

At some point following MARI's death, SUNNY began visiting WHITE SPACE through a black-and-white doppelgänger called OMORI. WHITE SPACE is born out of SUNNY's cognition whenever he sleeps, so its contents are subjective from his memories and perceptions. OMORI's existence started as a sort of "shell" for SUNNY to protect himself from the horrors of the truth, which took the form of SOMETHING and BLACK SPACE.

Inside WHITE SPACE, OMORI can freely visit an imaginary world where his friends reside along with comical representations of acquaintances and familiar fictional mascots. WHITE SPACE serves as an escape from the truth behind MARI's untimely demise. To this end, SUNNY's OMORI is routinely inside WHITE SPACE, as SUNNY has been a shut-in since MARI's death and all of the interactions we seen within HEADSPACE come with a sense of great familiarity from the characters that reside within.

Omori and his friends having a picnic together in Headspace.

Eventually, BLACK SPACE encroaches on HEADSPACE, and repressing the resurfacing memories requires HEADSPACE to be reset -- which has been done several times over, only serving as a stopgap measure. As SUNNY's repression grew stronger and HEADSPACE continued to change, OMORI continued to change too, and eventually became something more than what his creator originally intended.

Years of repressing the truth resulted in OMORI becoming the very image of suicidal guilt and depression that SUNNY denies, essentially making him less of an alter ego. He becomes more of a culmination of the repression of trauma and escapism that SUNNY has done over his past four years as a hikikomori. By the time of the game's events, OMORI behaves autonomously and begins to influence SUNNY instead of the other way around; however, their goal is still the same: to protect SUNNY from the truth.

SUNNY ROUTE

Omori attempts to force Sunny to succumb to his guilt and die.

While OMORI and WHITE SPACE initially serve only to repress SOMETHING, OMORI begins acting more openly hostile towards SUNNY and BASIL as SUNNY gets closer to the truth of SOMETHING, culminating into OMORI stabbing DREAM BASIL and attempting to make SUNNY commit suicide. After SUNNY lands in the hospital from fighting with BASIL on the final night, OMORI and SUNNY fight inside WHITE SPACE, presumably for control of SUNNY's mind. There are two possible endings depending on if one of two options is chosen upon losing to OMORI the first time around:

Omori accepts defeat, fading away in Sunny's arms.

  • GOOD ENDING: If SUNNY chooses to continue, He performs the duet recital with MARI, remembering the good times he's spent with MARI and his friends during his youth. OMORI accepts defeat and embraces SUNNY with a hug, vanishing from WHITE SPACE. This allows SUNNY to finally overcome his guilt over his past actions and confess the truth behind MARI's death to his friends.
  • BAD ENDING: If SUNNY chooses not to continue, he will instead disappear as OMORI presumably takes control of SUNNY's mind. From there, OMORI wakes up in WHITE SPACE once again. When he enters NEIGHBOR'S ROOM, all of his friends appear strangely silent. They head out for more adventuring but the scene cuts over to SUNNY standing on the hospital's balcony alone. Unable to accept the truth, SUNNY jumps off the building and plummets to his presumed death.

OMORI ROUTE

Omori "saves" Sunny from his self-hatred and guilt.

In this route, things change as SUNNY represses more memories of MARI's death as he chooses to shut himself away even more than before. By the time OMORI arrives in BLACK SPACE, he slowly begins to take over SUNNY's mind and body. However, STRANGER attempts to stop SUNNY from submerging himself further into his dream world of escapism. SUNNY tries to fight off STRANGER but fails as the shadowy figure overwhelms him, leading him to be transported into RED SPACE, where OMORI awaits him on his throne of hands.

From there, OMORI descends from his throne and helps SUNNY withstand STRANGER's wrath. However, upon confronting the STRANGER, it appears that it has given up on trying to convince SUNNY to stop his unhealthy coping mechanism. OMORI is then warped back to BLACK SPACE by a RED HAND, allowing him to rescue BASIL in the CHURCH OF SOMETHING. The two friends leave BLACK SPACE and return to NEIGHBOR'S BEDROOM, where all of their friends are sleeping in their beds.

Once OMORI and BASIL fall asleep, as instructed by the BIG YELLOW CAT, this results in a soft reset for all of HEADSPACE. This leads to a repeat of first few minutes of the game with a few changes: BASIL appears to have never discovered the truth, more areas are expanded, and more optional sidequests are available for OMORI and friends to complete.

Sunny seeing himself as Omori after the latter takes over his body.

SUNNY eventually wakes up, only to find SOMETHING following him at every step of his house. Being unable to suppress SOMETHING's presence, SUNNY succumbs further into his self-hate. If SUNNY chooses to go back to sleep, he ends up overwhelmed by the traumatic memories of his past.

OMORI then decides to "save" SUNNY from being fully consumed by his trauma. From there, he assumes complete control over the SUNNY's body, causing the latter to cease to exist as he resigns himself to a never-ending cycle of dreaming forever and being unable to face the truth. After waking up once more, only two of the NEUTRAL ENDINGS can be obtained.

NEUTRAL ENDINGS

If SUNNY chooses to GO TO SLEEP in BASIL'S HOUSE after regaining his memories of the truth, the following events will occur. Upon awakening once more, SUNNY finds himself all alone. He heads to the hallway, only to find his friends and POLLY in the hallway, distraught over BASIL's suicide. Opening BASIL's door reveals his corpse slumped against the wall with a large hole in his abdomen represented by SOMETHING. The only option will then be to return home as the rest of the game will play out depending on if SUNNY picks up the knife or not before going to sleep.

  • ABANDON ENDING: If SUNNY chooses to resume sleeping in his own bed, this will lead to a repeat of the WHITE SPACE intro scene from the start of the game. OMORI appears in WHITE SPACE as normal, but there is no door to HEADSPACE and the light bulb is still missing. All OMORI can do is STAB himself to wake SUNNY up. SUNNY silently meets his MOM in her car while SOMETHING follows him, leaving his distraught friends behind with no answers. Police sirens play over the credits.
  • KNIFE ENDING: If SUNNY picks up the knife on the kitchen counter before heading to bed, using the STAB option in WHITE SPACE as OMORI will cause the resulting effects to impact SUNNY's physical body. SUNNY's answering machine continuously rings as he lays on his bed, clutching a knife into his bleeding chest. The ringing of a phone that will never again be answered plays over the credits. An alternate knife ending takes place if you choose to stab after waking up on moving day.

BATTLE

OMORI is a balanced combatant, with an even spread of stats. Although he is not as involved in the party's conversations, he has the most emotive potential, being able to reach three levels of EMOTIONS compared to two for the others. His combat abilities are a bit more emotionally manipulative, as he has skills that can counter the bonuses each variant of emotion bestows, culminating in the ability to straight-up deal extra damage to an enemy with any emotion using EXPLOIT. He's your main source of inflicting SADNESS and has a few skills that take advantage of him or his target being SAD too.

His own FOLLOW-UPS are more selfish than his companions', as his standard follow-ups are the ability to strike again and lower an enemy's Speed. However, he does come with the ability to Release Energy, cooperating with all his companions to perform a devastating all-out attack.

OMORI'S power reaches his absolute peak when you choose the OMORI route, as he earns four more skills exclusive to that route when there's ONE DAY LEFT. RED HANDS is gained when he returns to HEADSPACE after resetting it, while VERTIGO, CRIPPLE, and SUFFOCATE are all obtained by revisiting the LOST LIBRARY and fully conquering the embodiments of his past phobias.

SKILLS

SKILL DESCRIPTION DAMAGE ACTION SOURCE
ATTACK OMORI's Basic Attack (Attack x 2 - Foe's defense)
Attack (Omori).gif
BASIC
SAD POEM Inflicts SAD on a friend or foe.
Costs MP.png 5 JUICE.
NONE
Sad Poem (Omori).gif
BASIC
GUARD Acts first, reducing damage taken for 1 turn.
Costs MP.png 0 JUICE.
NONE (No Animation.) BASIC
STAB Always deals a critical hit. Ignores DEFENSE when OMORI is SAD.
Costs MP.png 13 JUICE.
(Attack x 2) (SAD)
(Attack x 1.5 - Foe's defense) (Else)
Stab (Omori).gif
LEVEL 3
BREAD SLICE If this skill defeats a foe, gain BREAD.
Costs MP.png 10 JUICE.
(Attack x 2.5 - Foe's defense)
Bread Slice (Omori).gif
LEVEL 5
MOCK Deals damage. If the foe is ANGRY, greatly reduce its ATTACK.
Costs MP.png 20 JUICE.
(Attack x 3 - Foe's defense)
Mock (Omori).gif
LEVEL 7
HACK AWAY Attacks 3 times, hitting random foes.
Costs MP.png 30 JUICE.
(Attack x 2 - Foe's defense)
(Attack x 2.25 - Foe's defense) (ANGRY)
Hack Away (Omori).gif
LEVEL 10
OBSERVE Predicts who a foe will target next turn.
Costs MP.png 0 JUICE.
NONE
Observe (Omori).gif
SHAWN
LUCKY SLICE Acts first. An attack that's stronger when OMORI is HAPPY.
Costs MP.png 15 JUICE.
(Attack + Luck) x 2 - Foe's defense (HAPPY)
(Attack + Luck) x 1.5 - Foe's defense (Else)
Lucky Slice (Omori).gif
LEVEL 12
TRICK Deals damage. If the foe is HAPPY, greatly reduce its SPEED.
Costs MP.png 20 JUICE.
(Attack x 3 - Foe's defense)
Trick (Omori).gif
LEVEL 15
PAINFUL TRUTH Deals damage to a foe. OMORI and the foe become SAD.
Costs MP.png 10 JUICE.
(Attack x 2 - Foe's defense)
Painful Truth (Omori).gif
LEVEL 19
SHUN Deals damage. If the foe is SAD, greatly reduce its DEFENSE.
Costs MP.png 20 JUICE.
(Attack x 3 - Foe's defense)
Shun (Omori).gif
LEVEL 20
STARE Reduces all of a foe's STATS.
Costs MP.png 45 JUICE.
NONE
Stare (Omori).gif
LEVEL 25
EXPLOIT Deals extra damage to a HAPPY, SAD, or ANGRY foe.
Costs MP.png 30 JUICE.
(Attack x 3.5 - Foe's defense) (Any EMOTION)
(Attack x 2.5 - Foe's defense) (Else)
Mock (Omori).gif
LEVEL 30
FINAL STRIKE Strikes all foes. Deals more damage if OMORI has a higher stage of EMOTION.
Costs MP.png 50 JUICE.
(Attack x 4 - Foe's defense) (1st Tier)
(Attack x 5 - Foe's defense) (2nd Tier)
(Attack x 6 - Foe's defense) (3rd Tier)
(Attack x 3 - Foe's defense) (NEUTRAL)
Final Strike (Omori).gif
LEVEL 35
RED HANDS Deals big damage 4 times.
Costs MP.png 75 JUICE.
(Attack x 3 - Foe's defense) (4 times)
Red hands attack.gif
OMORI ROUTE
VERTIGO Deals damage to all foes based on user's SPEED and greatly reduces their ATTACK.
Costs MP.png 45 JUICE.
(Speed x 3 - Foe's defense)
Vertigo (Omori).png
Defeat SOMETHING IN THE DARK
CRIPPLE Deals big damage to all foes and greatly reduces their SPEED.
Costs MP.png 45 JUICE.
(Attack x 3.5 - Foe's defense)
Cripple (Omori).png
Defeat SOMETHING IN THE WALLS
SUFFOCATE Deals 400 damage to all foes and greatly reduces their DEFENSE.
Costs MP.png 45 JUICE.
(400)
Suffocate (Omori).png
Defeat SOMETHING IN THE WATER

FRIENDLY FOLLOW-UP

FOLLOW-UP ENERGY LEVEL ACTION DESCRIPTION DAMAGE
ACS Bubble 01.png
ATTACK AGAIN
3 1 OMORI ACS ATTACK.gif OMORI readies his blade.
OMORI attacks again, dealing damage to a random foe!
(Attack x 2 - Foe's defense)
2 OMORI readies his blade.
OMORI attacks again, dealing extra damage to a random foe!
(Attack x 2 + Luck) - Foe's defense
3 Omori Attack Again 3.gif OMORI readies his blade.
OMORI attacks again, dealing damage to a random foe twice!
(Attack x 2 + Luck) - Foe's defense
ACS Bubble 02.png
TRIP
3 1 OMORI ACS TRIP.gif OMORI walks forward.
OMORI trips a random foe, dealing damage and lowering its SPEED!
(Attack + Luck) - Foe's defense
2 OMORI walks forward.
OMORI trips a random foe, dealing damage, lowering its SPEED, and making it SAD!
(Attack + Luck) - Foe's defense
3 Omori Trip.gif OMORI walks forward.
OMORI trips a random foe, dealing extra damage, lowering its SPEED, and making it SAD!
(Attack + Luck) - Foe's defense
ACS Bubble 03.png
RELEASE ENERGY
10 - Release Energy (Battle).gif OMORI and friends come together and use their ultimate attack, dealing huge damage to all foes! 300 (LV 1)
600 (LV 2)
1000 (LV 3)

WEAPONS

OMORI has only one weapon throughout most of the plot, and the SHINY KNIFE he carries automatically upgrades to the KNIFE and DULL KNIFE as he re-enters HEADSPACE with each passing day. On the OMORI ROUTE, OMORI's knife will eventually turn into the RUSTY KNIFE upon resetting HEADSPACE after completing BLACK SPACE. The RED KNIFE is the sole exception to the pattern, as it is obtained and automatically replaces the RUSTY KNIFE after fighting and sparing ABBI.

HEART JUICE ATK DEF SPD LUC HIT ABILITY
SHINY KNIFE 0 0 +5 0 0 0 100 None
KNIFE 0 0 +7 0 +2 0 100 None
DULL KNIFE 0 0 +9 0 +4 +2 100 None
RUSTY KNIFE 0 0 +11 +2 +6 +4 100 None
RED KNIFE 0 0 +13 +6 +6 +6 100 None

LEVEL STATS

Omori Neutral (No Background).gif

The data table shows OMORI's raw stats (without any item bonuses, nor HEARTS bonuses gained by watering plants, nor any special bonuses).

The player can boost OMORI's HEART stat by constantly watering the flowers near the path to BASIL'S HOUSE. Though, just note that OMORI can only gain HEARTS from the tulip, sunflower and the lily of the valley flowers. In addition, every party member's JUICE can be increased by 5 points for every new CLUB SANDWICH that the party lodges at.

OMORI can also gain an extra boost of 50 HEART, 50 JUICE, 10 ATTACK, 10 DEFENSE and 10 SPEED by accepting the sacrifice offered by the BRANCH CORAL within the DEEPER WELL area. The sacrifice involves eating an red apple that morphs itself into SUNNY's head. Doing this action has no impact on the story.

OMORI'S STATS (No Weapons/Charms/Boosts)
LEVEL HP.png HEART MP.png JUICE ATTACK DEFENSE SPEED LUCK HIT RATE
1 HP.png 33 MP.png 20 5 6 6 5 100
2 HP.png 36 MP.png 25 6 7 8 5 100
3 HP.png 41 MP.png 29 8 8 9 5 100
4 HP.png 49 MP.png 31 9 8 10 5 100
5 HP.png 55 MP.png 35 10 9 11 5 100
6 HP.png 59 MP.png 39 12 10 13 5 100
7 HP.png 66 MP.png 41 13 11 15 5 100
8 HP.png 71 MP.png 46 15 13 17 5 100
9 HP.png 74 MP.png 50 16 15 19 5 100
10 HP.png 81 MP.png 53 17 15 20 5 100
11 HP.png 88 MP.png 57 19 17 21 5 100
12 HP.png 94 MP.png 61 21 18 23 5 100
13 HP.png 97 MP.png 64 22 19 26 5 100
14 HP.png 106 MP.png 73 25 22 28 5 100
15 HP.png 112 MP.png 75 26 23 29 5 100
16 HP.png 120 MP.png 82 29 25 31 5 100
17 HP.png 126 MP.png 83 30 26 32 5 100
18 HP.png 131 MP.png 86 31 27 35 5 100
19 HP.png 138 MP.png 90 33 28 37 5 100
20 HP.png 141 MP.png 95 35 30 40 5 100
21 HP.png 148 MP.png 96 36 30 41 5 100
22 HP.png 153 MP.png 100 37 31 44 5 100
23 HP.png 160 MP.png 103 39 32 46 5 100
24 HP.png 166 MP.png 106 41 33 48 5 100
25 HP.png 172 MP.png 110 42 35 50 5 100
26 HP.png 177 MP.png 112 43 35 51 5 100
27 HP.png 184 MP.png 116 44 36 53 5 100
28 HP.png 189 MP.png 121 45 37 54 5 100
29 HP.png 195 MP.png 127 48 37 57 5 100
30 HP.png 205 MP.png 129 49 39 58 5 100
31 HP.png 213 MP.png 137 51 42 60 5 100
32 HP.png 219 MP.png 142 52 43 62 5 100
33 HP.png 224 MP.png 146 54 44 64 5 100
34 HP.png 231 MP.png 150 56 46 65 5 100
35 HP.png 239 MP.png 151 57 47 66 5 100
36 HP.png 246 MP.png 154 59 49 68 5 100
37 HP.png 255 MP.png 158 61 50 70 5 100
38 HP.png 260 MP.png 161 62 51 71 5 100
39 HP.png 268 MP.png 166 63 52 74 5 100
40 HP.png 276 MP.png 173 65 54 77 5 100
41 HP.png 283 MP.png 179 67 56 79 5 100
42 HP.png 294 MP.png 186 70 59 82 5 100
43 HP.png 300 MP.png 194 72 61 85 5 100
44 HP.png 310 MP.png 203 74 63 88 5 100
45 HP.png 318 MP.png 210 77 65 90 5 100
46 HP.png 324 MP.png 218 80 68 92 5 100
47 HP.png 332 MP.png 226 82 70 94 5 100
48 HP.png 342 MP.png 232 84 72 96 5 100
49 HP.png 350 MP.png 239 87 74 98 5 100
50 HP.png 360 MP.png 250 90 77 100 5 100

QUOTES

SUNNY ROUTE

Omori Portrait.png
OMORI

...
Textbox Hand.png

BOSS BATTLE

For an in-battle description and his boss quotes, see: OMORI/ENEMY

GALLERY

IN-GAME

SPRITES

PORTRAITS

BATTLE SPRITES

TAGS

PHOTOS

IN-ACTION

PHOTO ALBUM

BOSS

ARTWORK

STICKERS

TRIVIA

  • OMORI originally had the name OMORIBOY and first appeared in his own blog, which was named after him and lasted from December 11th, 2011 to March 14th, 2012.
    • This version of OMORI is depicted as a depressed hikikomori, and appears much older in appearance. This characterization would later be used for his original self SUNNY.
    • Along with that, many of his posts there show his inner thoughts about himself and the world around him. Some of his traits in the blog are used for his current portrayal in the 2020 game but toned down.
  • OMORI is the only playable character with 3-stage emotions (MANIC, MISERABLE, and FURIOUS), as the other party members only have 2-stage emotions. This mechanic is only exclusive to some of the HEADSPACE bosses, such as SPACE EX-BOYFRIEND and SWEETHEART.
    • This feature also foreshadows his reveal as the final boss of the SUNNY ROUTE, despite not using any emotions during his fight.
  • OMORI's overall color scheme is implied to originate from the piano his namesake came from.[4]
  • When interacting with the keyboard in SPACE BOYFRIEND'S HOUSE, OMORI appears to play his song slowly before slamming the keys in frustration. This foreshadows how SUNNY became deeply frustrated with being unable to play his violin perfectly and his eventual outburst later on.
  • OMORI originally was planned to have an AFRAID emotion but this was scrapped most likely due to OMORI being incapable of fully expressing fear and this was given to SUNNY instead. However, the demo's coding still contains data of OMORI's AFRAID emotion.

REFERENCES

  1. PHOTO ALBUM: 7/20 - SUNNY'S BIRTHDAY: Yay! SUNNY is turning 12 today! Even though me, SUNNY, AUBREY, and KEL are in the same school year, SUNNY is younger than all of us.
  2. https://twitter.com/OMORI_GAME/status/1362572854793887748?s=20
  3. OMORI, you know how you can cut roots and traffic cones?
  4. A grand piano. The word "OMORI" is etched across the center.

SITE NAVIGATION

[v · e · ?]
OMORI WIKI NAVIGATION
GAME: OMORI  •  MUSIC  •  EMOTIONS  •  HANGMAN  •  PET ROCKS
TEAM: OMOCAT  •  SLIME GIRLS  •  CLOVER & SEALIFE  •  ARCHEIA  •  YAMI  •  KITSUNORA  •  VANCE  •  EMS
CHARACTERS
MAIN: OMORI  •  SUNNY  •  AUBREY  •  KEL  •  HERO  •  BASIL  •  MARI
NPCs: BERLY  •  VAN  •  PLUTO  •  SPACE BOYFRIEND  •  SWEETHEART  •  MORE NPCs
ENEMIES: LOST SPROUT MOLE  •  FOREST BUNNY  •  WORMHOLE  •  SPACE BUNNY  •  MORE ENEMIES
GAME CONTENT
LOCATIONS: WHITE SPACE  •  NEIGHBOR'S ROOM  •  PLAYGROUND  •  VAST FOREST  •  MORE LOCATIONS
ITEMS: WEAPONS  •  CHARMS  •  SNACKS  •  TOYS  •  IMPORTANT
QUESTS
MAIN STORY: STUFFED TOY  •  BASIL  •  CAPTAIN OF THE SPACE PIRATES  •  FRONT-ROW TICKETS  •  MISSING FRIENDS  •  EMPTY HOUSE
SIDE QUESTS: A GOOD LISTENER  •  B.E.D.  •  BERLY'S LOST BALL  •  CALL OF INSPIRATION  •  CARE PACKAGE  •  DAISY'S DILEMMA  •  FASCINATING LITERATURE  •  GHOST PARTY  •  HECTOR  •  ITCHY  •  PESSI'S THING  •  PRESENT FOR PALMIE  •  RABBIT KILLER  •  RAIN TOWN  •  SQUIZZARDS  •  STICK IN THE MUD  •  STRANGE REQUEST  •  SWEATY THING  •  THE CONVICTION OF ORANGE JOE  •  WEEPING WILLOW  •  WHEREABOUTS OF DUCKIE JR
HIKIKOMORI: FEED HUMPHREY  •  MARINA'S OPERATION  •  MEDUSA'S EXPERIMENT  •  MOLLY'S ANALYSIS  •  SON OF A SPACE PIRATE
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