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DWBASIL8
SPOILER WARNING
This article contains spoilers of important plot details regarding the plotline of OMORI.

This page is about RED SPACE. For the area where one can enter the RED ROOM on the SUNNY ROUTE, see MARI IS HOME.

RED SPACE is a hidden location in OMORI, connected to BLACK SPACE. It is an eldritch location OMORI visits when needed to repress the truth.

GEOGRAPHY[]

RED SPACE[]

Formally, RED SPACE is a place where the THRONE OF HANDS is, right after the CHURCH OF SOMETHING encounter. The map where OMORI ascends the RED HAND staircase is internally called "RED SPACE", confirming this theory.

However, that specific area is not accessible by means other than the short cutscene that pans out without player control. There exists another small area OMORI can visit through very convoluted means, which is slightly visually different than the original RED SPACE and features a much larger area to explore. There is another way to access RED SPACE, however, it does not offer the exploration that the SUNNY ROUTE does.

The HAUNTED TREES HANGING MAZE seems to be a part of or connected to RED SPACE by color and design.

ENTERING RED ROOM[]

The RED ROOM alongside MARI IS HOME is probably the most convoluted and secretive area to get to in all of OMORI. It not only requires you to open the door for KEL during the THREE DAYS LEFT segment, but to also access WATER WALKWAY. Here are a full list of steps on how to get to MARI IS HOME without resetting HEADSPACE, from beginning to end:

  1. Ensure you opened the door for KEL during the THREE DAYS LEFT segment.
  2. Progress through BLACK SPACE normally up to FOREST OF STUMPS.
  3. Pick up SOMETHING on top of the stump, then go get the key.
  4. Instead of going to the left afterwards, go back to the right.
  5. Wait until 143 seconds pass by and then jump off the tiles. This will transport you to the REMINA map.
  6. After you got warped to the REMINA map, walk up until you see an object in the void and interact with it.
  7. You'll be at WATER WALKWAY now. From now on, the screen will be filled with static and occasionally glitch out. This is a side effect of being in BLACK SPACE 2 when you're not supposed to. You can rectify this by pressing the X key to open the menu or progressing only when you can see what you're doing/already know where to go.
  8. Head upwards and to the right, across the body of water. You'll see a swing set and a door. If you don't see these at this point, you're either not on the SUNNY ROUTE or went the wrong way.
  9. Enter the door.

You can also access MARI IS HOME if KEL's knocking was answered on THREE DAYS LEFT, but having gone to sleep on TWO DAYS LEFT and going to BLACK SPACE 2 after refighting the three SOMETHING variants in the OMORI ROUTE.

At this point, you can explore around SUNNY'S HOUSE as mentioned above. To access RED ROOM, go to the piano room and down the ladder. Make sure to let MARI in, unless you intentionally want to see the event where she chases you.

STORY[]

SUNNY ROUTE[]

Redthronegif

Due to being unable to further obscure the truth, Omori turns against Sunny.

Upon entering BASIL's SOMETHING in the CHURCH OF SOMETHING, OMORI finds himself inside of a strange dark room, where BASIL stands next to a red window. BASIL notices that something's out there, noting that its calling both him and OMORI. After conversing briefly, the window opens and several RED HANDS emerge to grab BASIL, dragging him away further into the darkness.

OMORI follows them and enters RED SPACE. There is also a blood trail revealing blood from some of BASIL's fingers being torn off from his hands when the former was being dragged into RED SPACE. From there, OMORI ventures through the location and finds BASIL restrained by four RED HANDS. BASIL begs for forgiveness but OMORI doesn't respond. Knowing that BASIL has learned too much about the truth behind MARI's death, OMORI refuses to let him go.

OMORI then commands the hands to lower BASIL down and proceeds to stab him, killing him in the process. He walks over BASIL's corpse and ascends the stairs, reaching his throne of hands. OMORI sets himself on his throne, turning around to look at the player as he becomes noticeably distorted. The screen momentarily closes in on OMORI's face as SUNNY wakes up afterwards.

OMORI ROUTE[]

When SUNNY gets overwhelmed by STRANGER's wrath in BLACK SPACE, he immediately gets transported to the main area of RED SPACE. With nowhere else to go, SUNNY tries to move forward but is too weakened by his ongoing despair. All the player can do when controlling SUNNY is to move north to find OMORI. He eventually collapses out of sheer guilt over his actions at the foot of the staircase to OMORI'S throne.

Witnessing his original self's struggle, OMORI decides to lend him a hand once more. He descends from his throne and steps forward to help SUNNY face STRANGER. Upon getting warped to the same dark room where STRANGER awaits, OMORI finds out that the latter has given up on trying to convince SUNNY to change his ways. A RED HAND then manifests and teleports OMORI back to the CHURCH OF SOMETHING, allowing him to finally rescue BASIL and escape back to HEADSPACE.

NOTABLE AREAS[]

MAIN AREA[]

RED SPACE

The main area of RED SPACE consists of a red-colored dimension featuring multiple RED HANDS roaming around the area. This is also where OMORI's THRONE OF HANDS is located. The most notable feature of the main area is the staircase that leads all the way to the THRONE OF HANDS. Many fragments of this area are later used for OMORI's boss battle background.

When climbing up the stairs, the background shown first features glimpses of SUNNY's backyard, reminiscent of the place where he and BASIL hung MARI. The upper area consists of multiple realistic RED HANDS surrounding the throne, and when looking at the full map, a large clump of black hair hangs from above.

RED ROOM[]

RED ROOM

RED ROOM is a special subarea of RED SPACE, which can be accessed through MARI IS HOME. It features the same background RED SPACE uses and contains multiple stumps with knives stabbed in various places, as well as flower crowns resembling BASIL's crown. The layout of this map presumably references the tree MARI's body was hanged on, BASIL's relation to this tree, and the reason of SOMETHING's "birth".

Directly north of the first stump encountered is an invisible ladder that takes you to a "zoo" filled with various containment chambers of minor SOMETHING variants. The player can walk around the SOMETHING zoo while observing the variants. Moving to the top corner of the room will play a special noise with several tendrils start surrounding the screen as it becomes darker. Heading away from that corner will simply make the tendrils disappear.

The SOMETHING variants will try to move towards the player but they can't attack the party since they're trapped in their cages. Even if one tries hacking the party into the cages to interact with the SOMETHING variants, nothing will happen as they weren't programmed to fight in this area.

HELL[]

Hell

During the OMORI ROUTE, a player may access RED SPACE another way; at SWEETHEART'S CASTLE, in front of the KEEPER OF THE CASTLE's room, there is another room with what seems to be a grate emitting red light in the middle. When OMORI is tagged as the leader of the team, standing facing the grate for a few seconds will teleport OMORI to a place reusing what seems to be RED SPACE's background.

The player can only move forward. That will eventually lead to encountering SUNNY, who wordlessly turns around and leaves the screen. Continuing forward will teleport OMORI back to the grated room. This is a one-time only event.

CHARACTERS[]

CONNECTED LOCATIONS[]

QUOTES[]

Basil Death (Red Space)
BASIL
DWBASIL10
There's something out there.
It's calling me... and it's calling you too.
Textbox Hand
BASIL
DWBASIL10
Let's go together.
Textbox Hand
BASIL
I'm... I'm so sorry... Will you forgive me? My best friend...
Textbox Hand
BASIL
Please, it hurts...
Tell them to let go.
Textbox Hand
BASIL
W-Wait! What are you doing!?
Textbox Hand
BASIL
Tell them to stop!
Textbox Hand
BASIL
Please, tell them to stop!
Textbox Hand
BASIL
HELP ME!!!
Textbox Hand

GALLERY[]

MAPS[]

EXTRAS[]

TRIVIA[]

  • One can assume that this is also the birthplace of the RED HANDS, as their abundance and power in the area is much greater than the rest of HEADSPACE. Not only does RED SPACE contain the THRONE OF HANDS, but even the darker stump-filled RED SPACE inside of WATER WALKWAY has RED HANDS that run away from you when you approach.
    • It is also impossible to tell how large RED SPACE is, but based on the two areas looking slightly different and not being connected, it is possible that it is just as large a world as BLACK SPACE, but has not revealed enough of itself to OMORI to be accessed fully yet. When SUNNY created OMORI to seal BLACK SPACE, it is possible that also slowed the advance of RED SPACE temporarily as well.
  • The distorted form OMORI takes on during the cutscene titled trueform_final later appears during the titular character's boss fight in the climax of the SUNNY ROUTE.
  • Multiple BASIL corpses can be seen in the background, heavily implying that OMORI has repeatedly visited this area to silence BASIL every time he presumably remembers something related to the truth.
  • The BGM used for the RED ROOM is the same one used in SPIDER FOREST.
  • An area with a similar "hand" motif appears in Yume Nikki, a game that inspired OMORI.

SITE NAVIGATION[]

[v · e · ?]
LOCATIONS
HEADSPACE
GENERAL: WHITE SPACE  •  NEIGHBOR'S ROOM  •  NORTH LAKE  •  BLACK SPACE  •  NEIGHBOR'S BEDROOM  •  SNOWGLOBE MOUNTAIN  •  THE ABYSS  •  CLUB SANDWICH  •  BORING ROOM
VAST FOREST: FOREST PLAYGROUND  •  TRAIN STATION  •  PINWHEEL FOREST  •  BASIL'S HOUSE
OTHERWORLD: OTHERWORLD CAMPSITE  •  OTHERWORLD OUTSKIRTS  •  SPACE BOYFRIEND'S HOUSE  •  CATTAIL FIELD  •  SPROUT MOLE COLONY  •  FROZEN LAKE  •  JUNKYARD
ORANGE OASIS: DINO'S DIG  •  OASIS INTERIORS  •  ORANGE JOE'S HOUSE  •  RELL'S HOUSE  •  PALMIE'S HOUSE  •  DONUT HOUSE  •  RAIN TOWN  •  BREAVEN
PYREFLY FOREST: SPROUT MOLE VILLAGE  •  SWEETHEART'S CASTLE  •  LOST FOREST  •  LOST LIBRARY  •  THE DUNGEON
DEEP WELL: UNDERWATER HIGHWAY  •  LAST RESORT  •  GHOST PARTY  •  DEEPER WELL  •  HUMPHREY  •  BOSS RUSH
FARAWAY
FARAWAY: PARK  •  PLAZA  •  HANGOUT SPOT  •  OTHERMART  •  HOBBEEZ  •  GINO'S  •  FIX-IT  •  CHURCH  •  CEMETERY  •  RECYCULTIST'S HQ  •  TREEHOUSE  •  HOSPITAL
UPPER HOUSES: SUNNY'S HOUSE  •  KEL'S HOUSE  •  CRIS'S HOUSE  •  MIKHAEL'S HOUSE  •  BRENT'S HOUSE  •  KIM'S HOUSE  •  JOY'S HOUSE  •  CHARLENE'S HOUSE
LOWER HOUSES: GRUFF GUY'S HOUSE  •  SEAN AND KAREN'S HOUSE  •  SARAH'S HOUSE  •  AUBREY'S HOUSE  •  BASIL'S HOUSE (FARAWAY)  •  WRINKLY FOREHEAD'S HOUSE  •  BEBE'S HOUSE  •  ARTIST'S HOUSE
MEMORY: BASIL'S MEADOW  •  MEMORY LANE  •  BACKSTAGE
BLACK SPACE
BLACK SPACE: STATIC WORLD  •  SUBCONSCIOUS SPILL  •  LOOPING BLACK FIELD  •  THE NEIGHBORHOOD  •  FOREST OF STUMPS  •  CAT DISSECTION  •  WATERMELON PATH  •  PINK BEACH  •  SPIDER FOREST  •  SAFE SPOT  •  MEAT ROOM  •  NIGHTTIME TREEHOUSE  •  FISH OUT OF WATER  •  BASIL'S RAFT PATH  •  TWOSIDE  •  TIME  •  INCUBATION  •  FRIENDS PLAYGROUND  •  CHURCH OF SOMETHING  •  RED SPACE
BLACK SPACE 2: LOST FOREST 1  •  WATER WALKWAY  •  LOOPING FOREST  •  WEATHERVANE ISLAND  •  CLOUD WALKWAY
FURTHER BLACK SPACE: GLITCH MAP  •  LOST AT SEA  •  HAUNTED TREES HANGING MAZE  •  CORRUPTED JUNKYARD  •  MARI IS HOME  •  RED ROOM
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