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Jurassic World: Dominion Dominates Fandom Wikis - The Loop
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SKILLS | |
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Location | HEADSPACE FARAWAY TOWN |
SKILLS can be used in battle. Each character starts out with LEVEL 1 SKILLS, but more can be unlocked by reaching a certain LEVEL, talking to other CHARACTERS, or finding a certain ITEM. Most SKILLS are unique to one CHARACTER.
Every CHARACTER can only equip 4 SKILLS at a time. Equipped SKILLS can be swapped outside of battle.
HEADSPACE
OMORI
SKILL | DESCRIPTION | DAMAGE | ACTION | SOURCE |
---|---|---|---|---|
ATTACK | OMORI's Basic Attack | (Attack x 2 - Foe's defense) | BASIC | |
SAD POEM | Inflicts SAD on a friend or foe. Costs ![]() |
NONE | BASIC | |
GUARD | Acts first, reducing damage taken for 1 turn. Costs ![]() |
NONE | (No Animation.) | BASIC |
STAB | Always deals a critical hit. Ignores DEFENSE when OMORI is SAD. Costs ![]() |
(Attack x 2) (SAD) (Attack x 1.5 - Foe's defense) (Else) |
LEVEL 3 | |
BREAD SLICE | If this skill defeats a foe, gain BREAD. Costs ![]() |
(Attack x 2.5 - Foe's defense) | LEVEL 5 | |
MOCK | Deals damage. If the foe is ANGRY, greatly reduce its ATTACK. Costs ![]() |
(Attack x 3 - Foe's defense) | LEVEL 7 | |
HACK AWAY | Attacks 3 times, hitting random foes. Costs ![]() |
(Attack x 2 - Foe's defense) (Attack x 2.25 - Foe's defense) (ANGRY) |
LEVEL 10 | |
OBSERVE | Predicts who a foe will target next turn. Costs ![]() |
NONE | SHAWN | |
LUCKY SLICE | Acts first. An attack that's stronger when OMORI is HAPPY. Costs ![]() |
(Attack + Luck) x 2 - Foe's defense (HAPPY) (Attack + Luck) x 1.5 - Foe's defense (Else) |
LEVEL 12 | |
TRICK | Deals damage. If the foe is HAPPY, greatly reduce its SPEED. Costs ![]() |
(Attack x 3 - Foe's defense) | LEVEL 15 | |
PAINFUL TRUTH | Deals damage to a foe. OMORI and the foe become SAD. Costs ![]() |
(Attack x 2 - Foe's defense) | LEVEL 19 | |
SHUN | Deals damage. If the foe is SAD, greatly reduce its DEFENSE. Costs ![]() |
(Attack x 3 - Foe's defense) | LEVEL 20 | |
STARE | Reduces all of a foe's STATS. Costs ![]() |
NONE | LEVEL 25 | |
EXPLOIT | Deals extra damage to a HAPPY, SAD, or ANGRY foe. Costs ![]() |
(Attack x 3.5 - Foe's defense) (Any EMOTION) (Attack x 2.5 - Foe's defense) (Else) |
LEVEL 30 | |
FINAL STRIKE | Strikes all foes. Deals more damage if OMORI has a higher stage of EMOTION. Costs ![]() |
(Attack x 4 - Foe's defense) (1st Tier) (Attack x 5 - Foe's defense) (2nd Tier) (Attack x 6 - Foe's defense) (3rd Tier) (Attack x 3 - Foe's defense) (NEUTRAL) |
LEVEL 35 | |
RED HANDS | Deals big damage 4 times. Costs ![]() |
(Attack x 3 - Foe's defense) (4 times) | OMORI ROUTE | |
VERTIGO | Deals damage to all foes based on user's SPEED and greatly reduces their ATTACK. Costs ![]() |
(Speed x 3 - Foe's defense) | Defeat SOMETHING IN THE DARK | |
CRIPPLE | Deals big damage to all foes and greatly reduces their SPEED. Costs ![]() |
(Attack x 3.5 - Foe's defense) | Defeat SOMETHING IN THE WALLS | |
SUFFOCATE | Deals 400 damage to all foes and greatly reduces their DEFENSE. Costs ![]() |
(400) | Defeat SOMETHING IN THE WATER |
AUBREY
SKILL | DESCRIPTION | DAMAGE | ACTION | SOURCE |
---|---|---|---|---|
ATTACK | AUBREY's Basic Attack | (Attack x 2 - Foe's defense) | BASIC | |
PEP TALK | Makes a friend or foe HAPPY. Costs ![]() |
NONE | BASIC | |
GUARD | Acts first, reducing damage taken by 50% for 1 turn. Costs ![]() |
NONE | (No Animation.) | BASIC |
HEADBUTT | Deals big damage, but AUBREY also takes damage up to 20% of her HEART. Stronger when AUBREY is ANGRY. Costs ![]() |
(Attack x 3 - Foe's defense) (ANGRY) (Attack x 2.5 - Foe's defense) (Else) |
BERLY | |
COUNTER | All foes target AUBREY for 1 turn. If AUBREY is attacked, she attacks. Costs ![]() |
(Attack x 2 - Foe's defense) | LEVEL 6 | |
TWIRL | AUBREY attacks a foe and becomes HAPPY. Costs ![]() |
(Attack x 2 + Luck) - Foe's defense | Level 10 | |
TEAM SPIRIT | Makes AUBREY and a friend HAPPY. Costs ![]() |
NONE | LEVEL 11 | |
POWER HIT | An attack that ignores a foe's DEFENSE, then reduces the foe's DEFENSE by one tier. Costs ![]() |
(Attack x 2) | LEVEL 14 | |
MOOD WRECKER | A swing that doesn't miss. Deals extra damage to HAPPY foes. Costs ![]() |
(Attack x 3 - Foe's defense) (HAPPY) (Attack x 2.25 - Foe's defense) (Else) |
LEVEL 17 | |
WIND-UP THROW | Damages all foes. Deals more damage the less enemies there are. Costs ![]() |
(Attack x 2 - Foe's defense) (Normal) (Attack x 3 - Foe's defense) (One Enemy) (Attack x 2.5 - Foe's defense) (Two Enemies) |
LEVEL 20 | |
MASH | If this skill defeats a foe, recover 100% JUICE. Costs ![]() |
(Attack x 2.5 - Foe's defense) | LEVEL 23 | |
BEATDOWN | Attacks a foe 3 times. Costs ![]() |
(Attack x 2 - Foe's defense) | LEVEL 27 | |
LAST RESORT | Deals damage based on AUBREY's HEART, but AUBREY becomes TOAST. Costs ![]() |
(Current User's Heart x 4) | LEVEL 30 |
KEL
SKILL | DESCRIPTION | DAMAGE | ACTION | SOURCE |
---|---|---|---|---|
ATTACK | KEL's Basic Attack | (Attack x 2 - Foe's defense) | BASIC | |
ANNOY | Makes a friend or foe ANGRY. Costs ![]() |
NONE | BASIC | |
GUARD | Acts first, reducing damage taken by 50% for 1 turn. Costs ![]() |
NONE | (No Animation.) | BASIC |
REBOUND | Deals damage to all foes. Costs ![]() |
(Attack x 2.5 - Foe's defense) | LEVEL 4 | |
RUN N' GUN | KEL does an attack based on his SPEED instead of his ATTACK. Costs ![]() |
(Speed x 1.5 - Foe's defense) | LEVEL 9 | |
CURVEBALL | Makes a foe feel a random EMOTION. Deals extra damage to foes with EMOTION. Costs ![]() |
(Attack x 3 - Foe's defense) (EMOTION) (Attack x 2 - Foe's defense) (Else) |
LEVEL 10 | |
RICOCHET | Deals damage to a foe 3 times, with a 30% damage variation. Costs ![]() |
(Attack x 3 - Foe's defense) | LEVEL 16 | |
MEGAPHONE | Makes all friends ANGRY. Costs ![]() |
NONE | LEVEL 20 | |
CAN'T CATCH ME | Attracts attention and reduces all foes' HIT RATE by 55% for two turns. Costs ![]() |
NONE | (No Animation.) | LEVEL 21 |
RALLY | KEL becomes HAPPY. KEL'S friends recover some ENERGY and JUICE. Costs ![]() |
Restores 4 ENERGY and 30% JUICE to his allies. | LEVEL 26 | |
COMEBACK | Makes KEL HAPPY. If SAD was removed, KEL gains FLEX. Costs ![]() |
NONE | LEVEL 29 | |
TICKLE | All attacks on a foe will hit right in the HEART next turn. Costs ![]() |
NONE | (No Animation.) | LEVEL 30 |
FLEX | KEL deals more damage next turn and increases HIT RATE by 1000% for his next attack. This will also increase the damage of his next attack by 2.5 times. Costs ![]() |
NONE | PLUTO | |
JUICE ME | Heals a lot of JUICE to a friend, but also hurts 25% of the friend's HEART. (Restores 40% MP) Costs ![]() |
(HP x 0.25) | COCONUT | |
SNOWBALL | Makes a foe SAD. Also deals big damage to SAD foes. Costs ![]() |
(Attack x 3 - Foe's defense) (SAD) (Attack x 2.5 - Foe's defense) (Else) |
SNOWBALL |
HERO
SKILL | DESCRIPTION | DAMAGE | ACTION | SOURCE |
---|---|---|---|---|
ATTACK | HERO's Basic Attack | (Attack x 2 - Foe's defense) | BASIC | |
COOK | Heals a friend for 75% of their HEART. Can be used outside of battle. Costs ![]() |
NONE | BASIC | |
GUARD | Acts first, reducing damage taken by 50% for 1 turn. Costs ![]() |
NONE | (No Animation.) | BASIC |
MASSAGE | Removes a friend or foe's EMOTION. Costs ![]() |
NONE | LEVEL 2 | |
CHARM | Act's first, a foe targets HERO for 1 turn. Costs ![]() |
NONE | LEVEL 8 | |
SMILE | Acts first, reducing a foe's ATTACK. Costs ![]() |
NONE | LEVEL 10 | |
FAST FOOD | Act's first, healing a friend for 40% of their HEART. Costs ![]() |
NONE | LEVEL 13 | |
HOMEMADE JAM | Brings back a friend that is TOAST with 70% of their HEART. Costs ![]() |
NONE | LEVEL 16 | |
CAPTIVATE | Acts first. All foes target HERO for 1 turn. Costs ![]() |
NONE | LEVEL 20 | |
ENCHANT | Acts first. A foe targets HERO for 1 turn and becomes HAPPY. Costs ![]() |
NONE | LEVEL 22 | |
SHARE FOOD | HERO and a friend recover some HEART. (Heals 50% HP) Costs ![]() |
NONE | LEVEL 24 | |
MESMERIZE | Acts first. All foes target HERO for 1 turn. HERO takes less damage by 50%. Costs ![]() |
NONE | LEVEL 28 | |
DAZZLE | Acts first. Reduces all foes' ATTACK and makes them HAPPY. Costs ![]() |
NONE | LEVEL 30 | |
SNACK TIME | Heals all friends for 40% of their HEART. Can be used outside of battle. Costs ![]() |
NONE | BAKING PAN | |
TEA TIME | Heals some of a friend's HEART and JUICE. Costs ![]() |
Restores 30% HP and 20% MP. | TEAPOT | |
SPICY FOOD | Damages a foe and makes them ANGRY. Costs ![]() |
(Attack x 2 - Foe's defense) | MAN ON FIRE | |
REFRESH | Heals 50% of a friend's JUICE. Costs ![]() |
NONE | BLENDER | |
TENDERIZE | Deals big damage to a foe and reduces their DEFENSE. Costs ![]() |
(Attack x 4 - Foe's defense) | TENDERIZER OMORI route only | |
GATOR AID | Boosts all friends' DEFENSE. Costs ![]() |
NONE | LAST RESORT OMORI route only |
BASIL
SKILL | DESCRIPTION | DAMAGE | ACTION | SOURCE |
---|---|---|---|---|
ATTACK | (There is no description for this SKILL.) | (Attack x 2 - Foe's defense) | BASIC | |
CHEER | Heals all friends JUICE by 20%. Greatly increases a STAT by one tier if BASIL is feeling an EMOTION. Costs ![]() |
NONE | BASIC | |
HERBAL REMEDY | Heals a friend for 75% of their HEART. Also increases ENERGY by 1. Costs ![]() |
NONE | BASIC | |
PHOTOGRAPH | Acts first, reducing HIT RATE by 25% for all foes for 1 turn. All foes target BASIL for 1 turn. Costs ![]() |
NONE | BASIC | |
BODY SLAM | Deals damage that increases with more ENERGY. Damage output depends on BASIL's level (which equals OMORI's level). Costs ![]() |
(Attack x 2 + (Energy x BASIL's Level) - Foe's defense) | BASIC | |
TULIP | Deals damage to all foes based on OMORI's STATS. Costs ![]() |
(OMORI Attack + OMORI Defense + OMORI Speed + (OMORI Luck x 5) - Foe's Defense) | TULIP HAIRSTICK | |
GLADIOLUS | Deals big damage that ignores DEFENSE. Always hits right in the HEART. Costs ![]() |
(Attack x 4) | GLADIOLUS HAIRBAND | |
CACTUS | Deals damage based on DEFENSE and HEART instead of ATTACK. Costs ![]() |
(Defense x 2 + Heart - Foe's Defense) | CACTUS HAIRCLIP | |
ROSE | Acts first, reducing all foes' ATTACK by one tier. Heals all friends for 40% of their HEART. Costs ![]() |
None | ROSE HAIRCLIP | |
FLOWER CROWN* | Deals big damage 4 times. Costs ![]() |
(Attack x 2.5 - Foe's defense) (4 times) | FLOWER CROWN |
*Basil has two different variations of his Flower Crown skill:
- The first one is the default animation used in most scenarios.
- The second one is only used when fighting MARI.
FARAWAY TOWN
SUNNY
SKILL | DESCRIPTION | DAMAGE | ACTION | SOURCE |
---|---|---|---|---|
ATTACK* | SUNNY's Basic Attack | (Attack x 2 - Foe's defense) | BASIC | |
GUARD | Acts first, reducing damage taken by 50% for 1 turn. Costs ![]() |
NONE | BASIC | |
CALM DOWN | Removes EMOTIONS and heals some HEART. Costs ![]() |
(User's Max HP x 0.5) | ![]() |
Encountering SOMETHING (DARK) |
FOCUS | SUNNY's next attack (multiplied by 2.5) deals more damage. Costs ![]() |
NONE | ![]() |
Encountering SOMETHING (WALLS) |
PERSIST | HEART cannot reach 0 for 1 turn. (Heals 20 HEART) Costs ![]() |
NONE | ![]() |
Encountering SOMETHING (WATER) |
OVERCOME | Gather all your courage. Costs ![]() |
NONE | ![]() |
Encountering SOMETHING |
ALLEGRO | Attack 3 times. Costs 19 ![]() |
(Foe's Max HP x 0.15 + Attack x 1 - defense) | ![]() |
Encountering OMORI |
ENCORE | Your JUICE will not fall for 3 turns. Costs ![]() |
NONE | ![]() |
Encountering OMORI |
CHERISH | Heal your wounds and come back stronger. Acts first, fully restoring SUNNY's HEART, removing all of his debuffs and increasing his stats. Costs ![]() |
NONE | ![]() |
Encountering OMORI |
*Sunny has four different variations of his attack skill:
- The first one (Knife) is used when he is equipped with the Steak Knife when fighting Aubrey.
- The second one (Hand) is his normal attack animation after Kel confiscated his knife.
- The third one (Something) is used when confronting Basil on One Day Left.
- The final one (Violin) is used when fighting Omori on One Day Left.