This article is about SLICE, SESAME, & SOURDOUGH. You may be looking for their individual enemy pages. |
SLICE, SESAME, & SOURDOUGH are a trio of enemies found within BREAVEN in OMORI.
STORY[]
In the BREAVEN, if the player decides to touch the big TOAST, the ground will crumble underneath the player's party, giving them access to the crypt guarded by an ACTUAL MOLE.
Within the crypt is a summoning circle, a safe, and a counter of items which can be placed in the circle. Among these items is a LOAF, which if sacrificed summons SLICE, SESAME, and SOURDOUGH.
They also can be summoned during the UNBREAD TWINS fight. Stronger variants of these enemies can also appear if the player hasn't defeated the UNBREAD TWINS yet, only on the ONE DAY LEFT segment of the OMORI ROUTE.
BATTLE[]
GENERAL[]
BREAVEN[]
STATS | ||||||
---|---|---|---|---|---|---|
HEART | JUICE | ATTACK | DEFENSE | SPEED | LUCK | HIT |
344 | 151 | 36 | 54 | 40 | 10 | 95 |
REWARDS | ||||
---|---|---|---|---|
TYPE | EMOTION | |||
NEUTRAL | HAPPY | SAD | ANGRY | |
EXP | 300 | 300 | 225 | 450 |
CLAMS | 215 | 323 | 162 | 215 |
ITEM | 4% | 6.6% | 4% | 4% |
ONE DAY LEFT[]
STATS | ||||||
---|---|---|---|---|---|---|
HEART | JUICE | ATTACK | DEFENSE | SPEED | LUCK | HIT |
1500 | 1500 | 88 | 65 | 95 | 10 | 95 |
REWARDS | ||||
---|---|---|---|---|
TYPE | EMOTION | |||
NEUTRAL | HAPPY | SAD | ANGRY | |
EXP | 0 | 0 | 0 | 0 |
CLAMS | 0 | 0 | 0 | 0 |
ITEM | 0% | 0% | 0% | 0% |
SKILLS[]
SKILL | NOTES | DAMAGE |
---|---|---|
ATTACK* | SLICE charges into _____.
|
(ATTACK x 2 - Foe's DEFENSE) |
DO NOTHING | SLICE picks its nose.
|
- |
RIAL | SLICE gives a controversial speech!
|
- |
SKILL | NOTES | DAMAGE |
---|---|---|
ATTACK* | SESAME throws seeds at _____.
|
(ATTACK x 2 - Foe's DEFENSE) |
DO NOTHING | SESAME scratches their head.
|
- |
BREAD ROLL* | SESAME rolls around!
|
(ATTACK x 2 - Foe's DEFENSE) |
All skills, unless stated otherwise, have a 20% variance rate. This means they will do between 80% and 120% of their regular damage.
*Only this skill will be used when being OBSERVED .
AI[]
BREAVEN[]
SKILL | NOTES | EMOTION | |||
---|---|---|---|---|---|
NEUTRAL | HAPPY | SAD | ANGRY | ||
ATTACK | SLICE charges into _____. | 65% | 45% | 30% | 85% |
DO NOTHING | SLICE picks its nose. | 40% | 30% | 60% | 100% |
RIAL | SLICE gives a controversial speech! | 100% | 100% | 100% | 0% |
Every turn, each enemy will start by trying to use the skill listed at the top. If the calculation fails, they move on to the second skill and so on, until reaching the final skill which is guaranteed to activate. Each calculation is done independently from the previous ones, so the added percentage is not 100%.
ONE DAY LEFT[]
SKILL | NOTES | EMOTION | |||
---|---|---|---|---|---|
NEUTRAL | HAPPY | SAD | ANGRY | ||
ATTACK | SLICE charges into _____. | 45% | 35% | 30% | 55% |
DO NOTHING | SLICE picks its nose. | 40% | 30% | 50% | 25% |
RIAL | SLICE gives a controversial speech! | 100% | 100% | 100% | 100% |
Every turn, each enemy will start by trying to use the skill listed at the top. If the calculation fails, they move on to the second skill and so on, until reaching the final skill which is guaranteed to activate. Each calculation is done independently from the previous ones, so the added percentage is not 100%.
FOE FACTS! Entry[]
GALLERY[]
TRIVIA[]
- In the game's files, they are referred as BREAD KIDS.