SOURDOUGH is a bread creature found within BREAVEN and a enemy in OMORI. They can also be summoned by the UNBREAD TWINS on ONE DAY LEFT of the OMORI ROUTE if the twins weren't fought the day before.
PROFILE[]
SOURDOUGH resembles an anthropomorphic sourdough bread with an angry expression on its face. Like with the other bread children, SOURDOUGH has a round body sharing a similar color scheme to its head.
STORY[]
In the BREAVEN, if the player decides to touch the big TOAST, the ground will crumble underneath the player's party, giving them access to the crypt guarded by an ACTUAL MOLE.
Within the crypt is a summoning circle, a safe, and a counter of items which can be placed in the circle. Among these items is a LOAF, which if sacrificed summons SOURDOUGH alongside SLICE and SESAME.
BATTLE[]
GENERAL[]
SKILLS[]
SKILL | NOTES | DAMAGE |
---|---|---|
ATTACK | SOURDOUGH steps on _____'s toe!
|
(ATTACK x 2 - Foe's DEFENSE) |
DO NOTHING | SOURDOUGH kicks some dirt.
|
- |
BAD WORD* | Oh no! SOURDOUGH says a bad word!
|
(ATTACK) |
All skills, unless stated otherwise, have a 20% variance rate. This means they will do between 80% and 120% of their regular damage.
*The normal variant will only use this skill when being OBSERVED , since when fought with the UNBREAD TWINS, it ignores the effects of the OBSERVE skill.
AI[]
SKILL | NOTES | EMOTION | |||
---|---|---|---|---|---|
NEUTRAL | HAPPY | SAD | ANGRY | ||
ATTACK | SOURDOUGH steps on _____'s toe! | 65% | 45% | 20% | 75% |
DO NOTHING | SOURDOUGH kicks some dirt. | 25% | 30% | 55% | 25% |
BAD WORD | Oh no! SOURDOUGH says a bad word! | 100% | 100% | 100% | 100% |
SKILL | NOTES | EMOTION | |||
---|---|---|---|---|---|
NEUTRAL | HAPPY | SAD | ANGRY | ||
ATTACK | SOURDOUGH steps on _____'s toe! | 35% | 35% | 20% | 60% |
DO NOTHING | SOURDOUGH kicks some dirt. | 25% | 30% | 35% | 25% |
BAD WORD | Oh no! SOURDOUGH says a bad word! | 100% | 100% | 100% | 100% |
Every turn, each enemy will start by trying to use the skill listed at the top. If the calculation fails, they move on to the second skill and so on, until reaching the final skill which is guaranteed to activate. Each calculation is done independently from the previous ones, so the added percentage is not 100%.