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SPOILER WARNING
This article contains spoilers of important plot details regarding the plotline of OMORI.
SUNNY'S HOUSE
SUNNY'S HOUSE.png
BGM PRESENTDREAM (MEMORY)

SUNNY'S HOUSE is a location in OMORI. This is the home of SUNNY and formerly his older sister MARI.

GEOGRAPHY

The entire house has several cardboard boxes in each room.

Living Room

The first room entered through the front door. It has a stained rug, a window, a fireplace, and a clock. It has 5 doors: two to the left, one above, the front door, and the back door. The lower left door is connected to the dining room, the upper left door is connected to the kitchen, and the upper door goes to the stairs. The front door leads outside the house, while the back door leads outside to the backyard.

Dining Room

This room is left of the Living Room, and below the Kitchen. It has a plant, a bookshelf, and several photos on the wall. It has a door at the right, which goes back to the Living Room, and a door above, which leads to the Kitchen.

Kitchen

This room is left of the Living Room, and above the Dining Room. It has a countertop with a sink and microwave, a stove, a fridge, some cupboards, and a window. It has a door to the right, which goes back to the Living Room, and a door below, which leads to the Dining Room.

Backyard

It leads to a wooded area, where a tree stump is. The tree stump was the one where BASIL and SUNNY staged MARI's death as a suicide, and was chopped down by SUNNY's father. Going further out leads to the TREEHOUSE.

Stairs

This room is above the Living Room, Dining Room, and Kitchen. It leads to two stories, with three doors on each floor, and a stairway connecting them. Going down will take the player back to the Living Room. The first floor has a few plants, a bench, and two empty bookcases. The second floor has a grandfather clock, and two small tables. The first floor leftmost door leads to the storage room, which SUNNY will repress, and is only accessible through SUNNY's dreams. The first floor rightmost door leads to the PIANO ROOM. On the second floor, from left to right, are doors to SUNNY'S parents' room, the bathroom, and SUNNY's own bedroom.

Storage Room

It is filled with dusty boxes, and has a door going back to the Stairs. Due to SUNNY's repression, it is only available in SUNNY's dreams, once when hallucinating spiders in his house, and once during night on TWO DAYS LEFT, though it cannot be entered during the last two.

Piano Room

A room with a large piano in the center. Additionally, there is a large window with a curtain, a grandfather clock, and an empty bookcase. SUNNY will shake his head to enter the room early in the game, but will eventually enter it later. There is one door that leads back to the Stairs.

SUNNY's Parents' Bedroom

A room with a large bed in the left corner. It has a picnic basket, which is the only way to save in SUNNY's HOUSE. Additionally, it has an empty bookcase, a window, and several pictures on the wall. Going out leads to the Stairs, on the second floor.

Bathroom

A white room with a bathtub, sink, mirror, and a toilet. Checking the mirror at various times will reveal various figures behind SUNNY, such as HELLMARI, SOMETHING, and MARI's spirit. SUNNY can also brush here every morning, and can take a bath during the Hikkikomori Route. Going back leads to the Stairs, on the second floor.

SUNNY's Bedroom

SUNNY's bedroom has multiple items around it. There are several cardboard boxes, a bookshelf, a table with a computer and phone, a plant, a nightstand, a wardrobe, and SUNNY's bed. Going outside leads back to the stairs, on the second floor.

STORY

BACKGROUND

This house was the home of SUNNY, MARI, SUNNY'S MOM. Once, in a heated argument on the day of the piano recital, SUNNY pushed MARI down the stairs, accidentally killing her. In shock, SUNNY takes her to her bed, and BASIL soon arrives. Horrified, BASIL convinces SUNNY to stage it as a suicide, making it look like she hung herself on a tree in the backyard. Sometime after her death, SUNNY's father chopped down the tree, leaving a stump, and disowned SUNNY as his son. Some 4 years later, SUNNY'S MOM decided to move for unknown reasons.

PROLOGUE

SUNNY wakes up in the middle of the night, feeling hungry. SUNNY'S MOM had written a note on the side of his bed to go down stairs to get steak from the kitchen. When SUNNY reaches the stairs he shakes his head, feeling dizzy, and takes a nap.

When SUNNY wakes up, his stomach grumbles and he goes outside to get some food. However, he begins hallucinating, envisioning red light coming through the window, and an elongated staircase with hands reaching up the adjacent walls. As SUNNY goes down, he hallucinates a circle of hands pointing at him, as well as a large hand following him. After a few seconds pass, the large hand behind him speeds up and grabs him which starts combat with SOMETHING IN THE DARK. After several ineffectual attacks, a voice teaches SUNNY the skill CALM DOWN which you can then use to end the battle. After defeating SOMETHING, the house returns to normal.

SUNNY then prepares and eats the steak, but throws up after eating it, most likely because the steak was raw and SUNNY hallucinated the refrigerator and microwave working. After this, a knock on the door is heard. Answering the door leads to MARI telling SUNNY she lost her keys and needs him to open the door. If SUNNY doesn't open the door, MARI will remark she is cold. If SUNNY opens the door, it is revealed to be a distorted figure of MARI which is also hallucinated by SUNNY. If SUNNY checks the mirror after opening the door, HELLMARI will appear, but vanish the second time the mirror is checked. Regardless, SUNNY goes back to sleep afterwards.

SUNNY ROUTE

THREE DAYS LEFT

Upon waking up and going downstairs, SUNNY will hear KEL knocking on the door. Opening the door will allow the player to progress towards the SUNNY ROUTE, while not opening the door will keep the player in the OMORI ROUTE.

SUNNY will go outside with KEL, and return home in the night. When he opens the door, he envisions the house covered in spiders, and the staircase elongated as once before. As he goes up, he hallucinates multiple large spider legs lunging at him from the walls, as well as being surrounded by a circle of spider legs. At the top, SOMETHING appears, but fades out to MARI's spirit upon being interacted with, who then vanishes as SOMETHING IN THE WALLS descends.

After a few turns, SUNNY learns FOCUS from the same voice, ending the battle and returning the house to normal. Checking the mirror the first time after this battle will yield SOMETHING behind him. Checking the fridge afterwards will cause the screen to black out briefly, revealing MARI's spirit behind him. When going to sleep, a faint vision of MARI's spirit can be seen.

TWO DAYS LEFT

SUNNY goes out with KEL, and returns in the night, HERO and KEL with him for a sleepover. HERO reminisces over memories and plays a few notes on the piano. HERO then comments the piano is clean due to SUNNY, and the two brothers set up a bed fort and go to sleep. If SUNNY enters his parents' room, a brief vision of MARI's spirit can be seen before she fades away. SUNNY then goes to sleep.

After waking up from BLACK SPACE, SUNNY hears piano music coming from downstairs. He then sees MARI's spirit, who tells him that waltzes were her favorite. She goes on to talk about how SUNNY didn't like how she practiced the piano a lot, and repeated practice eventually drove him away from the violin. She muses about whether she pushed him too hard, apologizes, and asks him if he wanted to play the recital with her. HERO will then enter, causing MARI to vanish.

HERO will comment that he heard music, and recognizes that both came to the piano room due to them missing MARI. He will then cry over the piano, while SUNNY has no choice but to go to sleep. The first time checking the mirror after this scene will show MARI's spirit behind SUNNY. After talking to MARI, the player can also go into the backyard for the first time, but SUNNY refuses to go past the tree stump due to the presence of SOMETHING. Waking up in the middle of the night, right after defeating PLUTO (EXPANDED), will cause the storage room door to become briefly visible. Interacting with it will cause SUNNY to hallucinate hands to appear from inside, and drag him inside the storage room. SUNNY will then abruptly be transported back outside, with the storage room door missing again.

ONE DAY LEFT

Before SUNNY wakes up, HERO completes all of SUNNY's chores, as well as cook breakfast. Upon SUNNY getting up and eating breakfast, a knock on the door will come. KEL will then get it, spitting out his food in surprise. The person is revealed to be KIM, who is worried about AUBREY's lack of response. HERO will then persuade KEL to take the group to reconcile with AUBREY.

The group, now with AUBREY, will return in the afternoon to visit the TREEHOUSE. Inside the house, AUBREY attempts to tell SUNNY something, but breaks off. The group then recollects the day of the recital, and MARI's supposed suicide. Inside the TREEHOUSE, they reminisce further, and find the last photo missing from the PHOTO ALBUM. AUBREY then becomes overcome with emotion, and runs out of the treehouse. Outside, she apologizes for her actions, as well as sharing the reasons for why she tormented BASIL, now realizing she was wrong to do so. The group then engages in a collective hug, and leaves SUNNY'S HOUSE to go to BASIL'S HOUSE.

If SUNNY goes back to his house after waking up at BASIL's, it will trigger a NEUTRAL ENDING. Alternatively, if he does not save BASIL but goes back to sleep there, he will have no choice but to return to his house after BASIL's suicide. Doing this will also reveal a vision of a mutilated version of SUNNY standing on the stairs.

OMORI ROUTE

THREE DAYS LEFT

Upon waking up and going downstairs, SUNNY will hear KEL knocking on the door. Opening the door will allow the player to progress towards the SUNNY ROUTE, while not opening the door will keep the player in the OMORI ROUTE.

SUNNY will take a nap, partially advancing the day, and spend time completing his chores. While sweeping the house SUNNY envisions the house covered in spiders, and the staircase elongated as once before. As he goes up, he hallucinates multiple large spider legs lunging at him from the walls, as well as being surrounded by a circle of spider legs. At the top, SOMETHING appears, but fades out to MARI's spirit upon being interacted with, who then vanishes as SOMETHING IN THE WALLS descends.

After a few turns, SUNNY learns FOCUS from the same voice, ending the battle and returning the house to normal. Checking the mirror the first time after this battle will yield SOMETHING behind him. Checking the fridge afterwards will cause the screen to black out briefly, revealing MARI's spirit behind him. When going to sleep, a faint vision of MARI's spirit can be seen.

TWO DAYS LEFT

SUNNY will continue to do chores. While taking a bath, he hallucinates himself in his house, but this time it is filled with water. He is the guided downstairs by MARI's spirit, imagining the shadow of long kelp encroaching above him. MARI leads him to a steak knife before disappearing, revealing a grotesque face below SUNNY. This starts the battle with SOMETHING IN THE WATER. The same voice will teach SUNNY to PERSIST, ending the hallucination, and returning the house to normal. SUNNY will then go to sleep in his bed.

ONE DAY LEFT

SUNNY will further complete chores, while getting overwhelmed by visions of SOMETHING. After going to sleep, OMORI "saves" him from his despair. SUNNY is then free to explore HEADSPACE at his leisure without waking up, though stabbing himself in WHITE SPACE will wake him up and trigger a neutral ending in which he moves away in his mother's car, being followed by SOMETHING all the while.

CHORES

In the OMORI ROUTE, spending time outside in FARAWAY will be replaced with daily chores from SUNNY'S MOM. Doing these chores is necessary to progress and eventually return back to HEADSPACE as OMORI. Completing all chores listed on the TO-DO-LIST within each day before going back to bed will grant the player the Good Boy achievement.

SWEEPING THE HOUSE

This is the chore for THREE DAYS LEFT. It can be started by checking the chores list, upon which SUNNY will take the broom. This chore can be done by finding mounds of dust around the house. Once completed, SUNNY will begin hallucinating as stated above in THREE DAYS LEFT.

WASHING THE DISHES

This is the chore for TWO DAYS LEFT. Once started by checking the chores list, the chore itself will consist of tediously washing several dishes, with dialogue boxes for each one. Once completed, SUNNY will be prompted to take a bath, leading to an encounter with SOMETHING IN THE WATER.

SORTING

This is the chore for ONE DAY LEFT. There will be four boxes, with one of having a question mark. The objective is to sort the objects from the box with the question mark into the other three boxes. The objects SUNNY sorts out all serve as inspirations for the characters and locations that appear in HEADSPACE.

  • TOYS: CAPT. SPACEBOY ACTION FIGURE, BUILDING BLOCKS, BAG OF MARBLES, YO-YO, DRY MODELING CLAY, SLINKY, SPROUT MOLE PLUSH, SWEETHEART DOLL, TOY CAR REMOTE, TOY CAR, BROKEN KITE, PLASTIC CASH REGISTER, RAINBOW XYLOPHONE, MINI TOY PIANO and SMALL PINWHEEL.
  • BOOKS: "HUNGRY HUMPHREY" BOOK, "A GUIDE TO OUR SOLAR SYSTEM" BOOK, "DUETS FOR PIANO AND VIOLIN" BOOK, "THE FOOD PYRAMID" BOOK, "ORANGE JOE'S SCRATCH-AND-SNIFF" BOOK, "PET ROCKS" STRATEGY GUIDE, "THE KID AND HIS KITE" BOOK and "THE BENEFITS OF TOFU" BOOK.
  • TRASHES: AN OLD CAN OF ORANGE JOE, A SINGLE PUZZLE PIECE, AN OLD SMELLY SOCK, A PEN CAP and A TANGLED BUNCH OF WIRES.

SUNNY's review depends on the percentage of properly sorted:

  • 99%~100%: "You sorted through your old belongings perfectly. MOM will be pleased."
  • 70%~99%: "You sorted through your old belongings adequately. There are still a few things out of place, but that should be good enough for now."
  • 30%~70%: "You sorted through your old belongings. You could've done better, but it doesn't really matter too much."
  • 0%~30%: "You sorted through your old belongings, but somehow it's worse than before... MOM might scold you for this later..."

CHARACTERS

ENEMIES

ITEMS

GALLERY

TRIVIA

  • There is another room, the storage room. However, SUNNY will deny its existence, with a dialogue saying "There is nothing here" when interacting with its location. The storage room door will become briefly visible on THREE DAYS LEFT and TWO DAYS LEFT, and can only be entered in SUNNY's dreams after fighting BASIL. This reveals it to be filled with old boxes.
  • SUNNY has a 10% chance to break a fragile dish when washing it.
  • There are two unused dishes for washing, they are TINY BOWL and BORING PLATE. It is unknown why they become unused, but unlike the unused books for sorting, they are not mentioned as deleted objects.
  • There are unused books for sorting in the game's files, including "THE ADVENTURES OF CAPT. SPACEBOY" COMIC, "REVENGE OF SWEETHEART" COMIC, "DIGGING DINOS" COLORING BOOK, "WEEPING WILLOW" BOOK, "THE BIG YELLOW CAT" BOOK, "THE PLAYGROUND IN THE FOREST" BOOK and "THE LONELY SCARECROW" BOOK.

SITE NAVIGATION

[v · e · ?]
LOCATIONS
HEADSPACE
GENERAL: WHITE SPACE  •  NEIGHBOR'S ROOM  •  NORTH LAKE  •  BLACK SPACE  •  NEIGHBOR'S BEDROOM  •  SNOWGLOBE MOUNTAIN  •  THE ABYSS  •  CLUB SANDWICH  •  BORING ROOM
VAST FOREST: FOREST PLAYGROUND  •  TRAIN STATION  •  PINWHEEL FOREST  •  BASIL'S HOUSE
OTHERWORLD: OTHERWORLD CAMPSITE  •  OTHERWORLD OUTSKIRTS  •  SPACE BOYFRIEND'S HOUSE  •  CATTAIL FIELD  •  SPROUT MOLE COLONY  •  FROZEN LAKE  •  JUNKYARD
ORANGE OASIS: DINO'S DIG  •  OASIS INTERIORS  •  ORANGE JOE'S HOUSE  •  RELL'S HOUSE  •  PALMIE'S HOUSE  •  DONUT HOUSE  •  RAIN TOWN  •  BREAVEN
PYREFLY FOREST: SPROUT MOLE VILLAGE  •  SWEETHEART'S CASTLE  •  LOST FOREST  •  LOST LIBRARY  •  THE DUNGEON
UNDERWATER: LAST RESORT  •  GHOST PARTY  •  DEEPER WELL  •  HUMPHREY  •  BOSS RUSH
FARAWAY
FARAWAY: PARK  •  PLAZA  •  HANGOUT SPOT  •  OTHERMART  •  HOBBEEZ  •  GINO'S  •  FIX-IT  •  CHURCH  •  CEMETERY  •  RECYCULTIST'S HQ  •  TREEHOUSE  •  HOSPITAL
UPPER HOUSES: SUNNY'S HOUSE  •  KEL'S HOUSE  •  CRIS'S HOUSE  •  MIKHAEL'S HOUSE  •  PRINCIPAL'S HOUSE  •  KIM'S HOUSE  •  THICK EYEBROWS' HOUSE  •  CHARLENE'S HOUSE
LOWER HOUSES: GRUFF GUY'S HOUSE  •  COUPLE'S HOUSE  •  CLUMSY GUY'S HOUSE  •  AUBREY'S HOUSE  •  BASIL'S HOUSE (FARAWAY)  •  WRINKLY FOREHEAD'S HOUSE  •  FASHIONABLE MOM'S HOUSE  •  ARTIST'S HOUSE
MEMORY: BASIL'S MEADOW  •  MEMORY LANE  •  BACKSTAGE
BLACK SPACE
BLACK SPACE: PAIN AREA  •  DISCO AREA  •  SCRIBBLE AREA  •  TOWN AREA  •  BACKYARD AREA  •  PUNISHMENT AREA  •  WATERMELON AREA  •  BEACH AREA  •  SPIDER AREA  •  RAIN AREA  •  FACELESS AREA  •  TREEHOUSE AREA  •  FISHBOWL AREA  •  RAFT AREA  •  MIRROR AREA  •  BED AREA  •  REEF AREA  •  NEIGHBOR AREA  •  CHURCH OF SOMETHING  •  RED SPACE
BLACK SPACE 2: BLACK FOREST 1  •  THE DOCKS  •  BLACK FOREST 2  •  WEATHERVANE AREA  •  CLOUD WALKWAY
FURTHER BLACK SPACE: STATIC VOID  •  LOST AT SEA  •  RED MAZE  •  CORRUPTED JUNKYARD  •  MARI IS HOME  •  RED ROOM
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