|Locations||LAST RESORT, DEEPER WELL, HUMPHREY|
UNDERWATER HIGHWAY, also known as DEEP WELL, is the fourth proper location in OMORI. It is a stretch of road surrounded by many buildings located deep underwater. This location can be accessed right after going through the NORTH LAKE on TWO DAYS LEFT for both routes of the game.
The UNDERWATER HIGHWAY can be accessed north of the STUMP, after OMORI gets over his fear of drowning. At the bottom, in addition to the M KEY, the HIGHWAY has two branches. The right branch is the ENDLESS HIGHWAY, which goes on forever and can only be exited with the assistance of GATOR CABS. There will always be GATOR CABS who give you direct access between the branching point and the LAST RESORT.
The left branch is blocked off until you recover your party from employment at the LAST RESORT. There are three toll booths which prevent you from passing unless you pay the fee. Speaking to the TOLL GATORS with HERO leading the party can get them to reduce the fee you need to pay to open the gates.
If you can't or won't pay the toll, you can head north from the toll gate into a cave. It's populated with monsters and is a little harder to navigate, but it gets you through to the end without needing to pay a single CLAM. You'll eventually reach another of MARI'S picnic baskets, and this links to the bridge to DEEPER WELL.
Other points of interest along the HIGHWAY include MUSTARD SUB, the SEACOW FARMS, and the S KEY near the end. If you've got ONE DAY LEFT on the OMORI ROUTE, the HITCHHIKER will spawn at the end of the UNDERWATER HIGHWAY and lead you to THE ABYSS.
The path to the UNDERWATER HIGHWAY changes depending on the route you're on. On the SUNNY ROUTE, you meet with MARI who swims with OMORI through NORTH LAKE. Off the beaten path is a lighthouse that has her family picture with the other three faces scratched off. They eventually reach a labyrinthine dock that leads OMORI past shadowy versions of SUNNY'S memories.
They end up at a large white curtain, where MARI finally addresses SUNNY by name before leaving through the curtain. Diving in after her and entering the whirlpool (or swimming about for long enough) places OMORI in the very deep well that leads him to the HIGHWAY. If OMORI walks away from the whirlpool instead of diving in immediately, eyes will surround the screen, and eventually blacks out the screen, until OMORI is teleported to the DEEP WELL ladder.
After HERO and the rest of the party quits their jobs at the LAST RESORT, they resume their search for BASIL at the left side of the UNDERWATER HIGHWAY. Along the way they meet SWEETHEART again, and learn that she's divorced from CAPT. SPACEBOY. They follow her all the way down the HIGHWAY into DEEPER WELL, hoping to find a lead for their fading memory of their missing friend.
After completing NORTH LAKE on either route of the game, they will end up in an area with a dock leading towards a well known as the MYSTERIOUS WELL. Enter the well and continue down using the ladder. From there, the player will see several anglerfish known as the ANGI swarming around the place. They will not attack the player as they aren't programmed to in the game's data. These ANGI later vanish from that area once KEL rejoins OMORI's party on either route of the game.
At the bottom, the M Key for the HANGMAN puzzle can be found right next to the FROG NPC. The only way to continue is to head south upon reaching the bottom of the well, which is the exit. Doing so will bring you to the next proper area of the UNDERWATER HIGHWAY.
DEEP WELL AVENUE
Heading outside of the well brings the player to an underwater avenue with two pathways; one leading to the TOLL ROAD segment, and the other leading straight to the LAST RESORT. There is a TOLL GATOR booth on the left side of the screen, and the GATOR GUY inside of it refuses to let OMORI pass unless he has the entire party back together.
Taking the nearby taxi directly brings OMORI to the LAST RESORT, the area where his missing friends are currently located. Note that heading east without taking the taxi brings you to the ENDLESS HIGHWAY, a road that keeps on looping and has no end. After completing the LAST RESORT, return to the TOLL GATOR and he will let the party pass his booth, and this will allow the group to proceed to the first proper area of the UNDERWATER HIGHWAY.
The LAST RESORT is known as DEEP WELL's seedy casino resort run by MR. JAWSUM and his GATOR GUYS. It is accessed right after OMORI takes the taxi from the underwater avenue. From there, the main objective is to simply find the two other missing members of your group, AUBREY and HERO. KEL will accompany OMORI throughout the casino during the first visit. Outside of the casino also contains a spooky pool, several items that can be bought from the MAILBOX, and MARI residing next to her picnic.
The resort has 5 main floors and a basement. The 1st floor is a casino area decked with Blackjack tables, lounge seating, two restrooms at the back. The upper floor has slot machines situated to the right and left sides of the main floor, while also providing a billiards lounge and refreshment area towards the back corners. Elevators are positioned towards the center back.
The basement is guest restricted and functions as an employee lounge and locker room for members of staff. The 2nd, 3rd, and 4th floors house the hotel rooms. Each one is an ocean view stateroom with a porthole, fitting up to four guests on two large white king-sized beds, accommodated with a red rug, lamp, and television. Event spaces are also provided. The 4th floor is under renovations, covered in crates and tools from construction work.
The 5th floor is an executive office suite fit with an entrance gallery and secretary reception area with a private elevator leading up to MR. JAWSUM's office, fit with a big shark bitten desk with a portrait of MR. JAWSUM and a painted panorama of the DEEP WELL city skyline.
For more information on this area's content, visit the original page.
Entering the pool on the right side of the casino brings you to the GHOST PARTY an area where the TOP HAT GHOST is hosting a party for his missing guests. The GHOST PARTY is surrounded by thick shrubbery and an eerie fog that directly mirrors those found in PYREFLY FOREST. Its motif, NOT-SO-EMPTY-HOUSE, plays upon entering.
In addition, you can also start the optional quest of the same name by talking to TOP HAT GHOST, who gives you six SPOOKY MAPS for his missing guests. The O Key for the HANGMAN puzzle is located there and is mandatory to obtain for plot progression.
For more information on this area's content, visit the original page.
The ENDLESS HIGHWAY is a never-ending highway that loops continuously if the player does not take the taxi nearby the underwater avenue or continues east of the LAST RESORT entrance. You can move around in any direction but going to the screen's border on either side will simply warp you back to this area.
The NPCs encountered here are two TAXI DRIVERS. The one facing west will take you back to the DEEP WELL, while the one facing east leads to the LAST RESORT. The only way to leave is to take either one of the taxis to exit the ENDLESS HIGHWAY. Exclusive to ONE DAY LEFT of the OMORI ROUTE, each time the player enters this area from LAST RESORT or DEEP WELL will initiate one of the secret BLACK SPACE entrances within the avenue for one time only.
It is also noteworthy that the player can find one of the secret BLACK SPACE entrances from here. There is a 10% chance that a BLACK CAR that you can enter will spawn, once for each time you enter the ENDLESS HIGHWAY from LAST RESORT or DEEP WELL. Enter it, and it will take your entire group to the TOWN AREA. This can only be done once after saving BASIL and resetting HEADSPACE in the OMORI ROUTE.
If the player's WTF VALUE is set greater than or equal to 5, a SEACOW named ROAMIN' COW will appear within that area. Interacting with it prompts it to mention "Roamin'... roamin'... roamin'..." This NPC will not mention anything else but repeat its previously mentioned dialogue.
Once you have bypassed the first TOLL GATOR, the screen will transition to the DEEP WELL's TOLL ROAD. From there, a cutscene will display the view of the underwater scenery along with the area's introduction card. There is also a nearby PLUTO'S SPACELINE station at the start of the area. One of the floating mirrors, a telescope, and the S Key found within a shell on the road between the toll booths are located here as well.
Next to the S Key features one of ABBI's many TENTACLES. Only after defeating ABBI and choosing to spare her, will the TENTACLE grant you the OL' RELIABLE weapon, which serves as HERO's ultimate weapon due to making snacks restore more HEART and JUICE in-battle.
When entering here the first time, the party will briefly encounter SWEETHEART, who is revealed to have recently divorced with SPACE EX-HUSBAND, and is trying to create a new suitor for herself. Regardless of that, the party resumes their quest to search for the missing BASIL. From there, you can simply continue west but the TOLL GATORs that block your path with TOLL SNAKES will hinder your progress and some of them will try to scam you into paying more than their original amount.
There are a few things you can do within the TOLL ROAD. Up ahead features various NPCs standing around the area, such as the DIVING MAN and three GATOR GUYs wearing construction equipment. There is also a local cafe known as the MUSTARD SUB, which is notable for selling CHEESEBURGERS and is hosted by six mermaid sisters.
In addition, there are four NPCs near the MUSTARD CAFE that can give out rewards if spoken to with HERO tagged as the leader. They simply consist of CITY SLICKER (MILK), JET SETTER (COOL GLASSES), SKULL CRUSHER (POETRY BOOK), and BRICK (WHOLE CHICKEN).
To avoid wasting your CLAMS, head north from the first toll gate and this will bring you to the incomplete construction areas, populated with various enemies and items you can find. Although these segments are harder to navigate, going through them to the end prevents you from having to pay a single CLAM.
For more info on the construction segments of this area, visit this subsection of the page.
However, if you continue west, you will have to deal with the three TOLL GATORS up ahead. They will constantly ask you to pay at a higher price as mentioned before. Note that if HERO is tagged as the leader, the TOLL GATORS will reduce the price by half or lower and their names will change back into GATOR GUYS. The following scenarios presented with these NPCs consist of:
- 1st Toll Booth: Located near the construction areas. The first TOLL GATOR will ask the group to spin a roulette, which will randomize the price between 600 to 700 CLAMS according to the game's data. When attempting to pay at first, TOLL GATOR asks the group to spin another time, which will increase the original amount shown to approximately twice. Eventually, upon doing the 4th spin, the value will be greater than 2,000 CLAMS.
- If the party refuses to pay and HERO is the leader, the TOLL GATOR will recognize him and reduce his expensive price by half or ask for 500 CLAMS depending on whether the party has spun the roulette.
- 2nd Toll Booth: Located near the PUZZLE CAVE and the MUSTARD SUB. This TOLL GATOR will ask you to pay a total of 2,000 CLAMS. If the party refuses to pay or doesn't have that amount at first and tries to pay, the TOLL GATOR offers them papers that give them 2,000 CLAMS, then the price will go up to 5,000 CLAMS. If refusing again or still not having that amount, the TOLL GATOR offers them papers that give them 3,000 CLAMS, then the price will go up to 10,000 CLAMS.
- If spoken to with HERO tagged as the leader, the TOLL GATOR will recognize him and reduce his expensive price to 1,000 CLAMS.
- 3rd Toll Booth: Located near the END OF THE HIGHWAY. Unlike the previous TOLL GATORS, this one shows concern for the group and advises them to find another way through the TOLL ROAD instead of paying up. Their price is a total of 3,000 CLAMS.
- If the party refuses to pay and HERO is the leader, the TOLL GATOR will recognize him and reduce his expensive price to 1,000 CLAMS.
If the player actually pays up for all TOLL GATOR booths, this will allow them to reach DEEPER WELL much quicker. When speaking to MARI at the END OF THE HIGHWAY after paying the first two booths with any price and 3,000 CLAMS for the third booth, she will scold OMORI for supporting the TOLL GATORS' criminal schemes. MARI will also give the group some of her savings, which consists of 500 CLAMS.
The MUSTARD SUB is known as DEEP WELL's local cafe run by six mermaid sisters, located near the second GATOR TOLL and is well-known for its deliciously baked cheeseburgers. When visiting there the first time, only SADIE and ELEANOR can be found running the cafe. There is also a poster that reads an annual DEEP WELL show choir competition, which lists the 1st place winners as the "PITSTOP PIROUETTES".
The other four sisters (PAM, LUCY, JULIA, and RITA) are revealed to be currently working for MR. JAWSUM at the LAST RESORT. The items you can buy from there consist of CHEESEBURGER, FRIES, TASTY SODA, COMBO MEAL, and LIFE JAM. You can also get two TASTY SODAS from the nearby vending machines. A GATOR GUY NPC can be found mumbling something about ordering three orders from the cafe.
In addition, SPACE EX-HUSBAND and his SPACE PIRATES can be found occupying the dining room. From there, the heartbroken captain sings a rendition of his SPECIAL MIXTAPE on the front stage while his crew watches him perform. There is also an interactive sparkle found on one of the dining tables. Interact with it and this will initiate a breaktime sequence where OMORI and friends are shown dining out.
After saving BASIL and resetting HEADSPACE, SPACE EX-HUSBAND and his SPACE PIRATES will leave the cafe. After HERO takes over the LAST RESORT, the other four mermaid sisters will return to their place and will perform a song on stage. Nothing else will change besides the absence of SPACE EX-HUSBAND hinting of him leaving to the SNOWGLOBE MOUNTAIN.
FISHBOY'S CAVE is the home residence of FISHBOY, perched on top of a small platform south of where one of the floating mirrors and a TELESCOPES can be found. Right next to the cave is a watermelon containing LEMONADE and an NPC named TUNA CAN. Its design resembles a large blue-colored fish head pointing upwards with a mouth full of sharp teeth. This design is also later shown through the BEACH AREA's fish heads.
Inside of the cave consists of FISHBOY himself and his prized collection of fish objects. Speaking to FISHBOY leads him to mention that catching and raising fish is a hobby of his, and that passes time and is moderately rewarding.
Some of them include a bookshelf listing info regarding the many uses of fish, three fishbowls full of fish (but only the bones), and a table where FISHBOY takes care of his sea plants. The most notable feature is the plastic fish placed on a nearby wall; interacting with it will play the same song played by the one found in the FROZEN LAKE's igloo.
Found southwest of the MUSTARD SUB is where the SEACOW FARMS is located. At the entrance features a billboard that shows an advertisement for the SEACOWS. Heading down below reveals a large field featuring three SEACOWS roaming around.
In addition, there is a new enemy that can be encountered here, the SQUIZZARDS. These creatures will simply try to approach you but won't attack unless the player interacts with them. SQUIZZARDS also yield high amounts of EXP and can be useful for grinding to the max level of the party. If the player's WTF VALUE is set greater than or equal to 9, a spinning SQUIZZARD will appear on bottom right corner of the map. It spins around and does nothing.
Right near the fields is the SEACOW BARN, where FARMER JIM can be found inside the barn. Speaking to FARMER JIM will lead him to ask the group to defeat all the SQUIZZARDS on his farm. Right near is a bucket of fresh and chunky SEACOW MILK, in which you interact with it to recover the party's HEART and JUICE entirely. Speaking to the SEACOW on the bottom left corner with HERO tagged as the leader will reward the group with a COMBO MEAL.
For each SQUIZZARD vanquished, FARMER JIM rewards the party with 500 CLAMS. This quest is finished after defeating one SQUIZZARD, but you can repeat it as many times as you like for multiple CLAMS. If the player has defeated a total number of 100 SQUIZZARDS, then the player will be rewarded with the Squizzard Exterminator achievement.
If the player chooses up head north instead of paying the first TOLL GATOR, you will enter the ABANDONED SITE. As its name implies, this area consists of an abandoned construction site that was left incomplete and is filled with various new enemies roaming there. These include the hard-shelled MUSSELS and the cute FISH BUNNIES. The watermelons you can find here consist of the SHUCKER weapon for HERO, three PINEAPPLE JUICE, and WATERMELON JUICE. Several barrels are blocking the way, so use AUBREY's tag ability to clear them out.
Along with that, to the right of the site is where SHADY MOLE's hideout, the PEARL CAVE, is located. SHADY MOLE himself will appear there only if you have finished his previous sidequest and accepted his CLEMS scam at the LAST RESORT. Inside the hideout is filled with various objects SHADY MOLE stole, including the B.E.D. object from the SPROUT MOLE VILLAGE. Confront him and this will lead to a short mini-boss fight. Defeating him will allow you to regain all of your stolen CLAMS back into your inventory. A stationary MUSSEL and a watermelon holding the INNER TUBE weapon is found here as well.
Continue moving west to proceed. On top of the construction site features a JOKE BOARD containing the "Construction Joke" needed to complete the WEEPING WILLOW quest back in PYREFLY FOREST. When reaching the entrance of the next area, SNALEY appears to block your way on either route of the game. Interact with him and this will lead to a short boss fight. Afterwards, SNALEY will head into the cave to continue training, allowing the group to enter the PUZZLE CAVE.
The second segment of the construction areas is the PUZZLE CAVE, a large cave filled with multiple exits and enemies. This area also contains multiple scattered watermelons holding common items that include DYNAMITE, GOLD WATCH, COMPUTER PART, RAIN CLOUD, PINEAPPLE JUICE, FISH TACO, WHOLE PIZZA, and an AIR HORN. The enemies encountered here are the MUSSELS, SHARK FINS, and REVERSE MERMAIDS. The latter two enemies are also encountered in the next segment and in one of the three optional HEADSPACE locations.
Near the entrance is the NPC ALBACORE, who simply tells the party to not take the tolls on the TOLL ROAD. The multiple pathways you can access here will take you to different areas of the DEEP WELL. If you want to continue going through the construction areas, head west and you'll reach an exit that takes you to the final construction segment, the BROKEN BRIDGE.
The other pathways are optional to enter but if you want to access extra content, then continue doing so. Heading northwest of the entrance will bring you to the MUSICAL CLAM CAVE. This cave features eight MUSICAL CLAMS in-training, as mentioned by the MR. SEAGULL in the room. Interacting with any one of the CLAMS gives you an option to hear their musical tunes. Other than that, there's nothing else to do in this room.
Heading south from the entrance takes you back to the TOLL ROAD, next to one of the TOLL GATORS. From there, you can also find a floating mirror, a telescope, and FISHBOY'S CAVE. The last entrance is basically where you start off in the PUZZLE CAVE. Going there will bring you back to the ABANDONED SITE segment.
The BROKEN BRIDGE serves as the last construction segment, being filled with multiple roaming enemies you've encountered from previous construction areas. These consist of REVERSE MERMAIDS, FISH BUNNIES, and MUSSELS. All of them are shown rapidly moving around but can be used for farming more EXP and grinding to the max level. Multiple crates can be found lying around here too. Like with other areas, various barrels block your path, which means AUBREY is needed to progress once again. The watermelons here consist of two LIFE JAM, MELON SMOOTHIE, COMBO MEAL, and a CHEESEBURGER.
When entering here the first time, you will be greeted to a cutscene where SWEETHEART taunts the group from an upper platform before sailing away with her parasol. In addition, SNALEY will once again block your way, so interact with him for round two of his boss fight. After those are done, simply try to make your way through the horde of enemies to progress. Optionally, you can head downwards to find the last TOLL GATOR and other NPCs standing around within the TOLL ROAD. Paying for TOLL GATORS isn't really necessary, so just continue going through the BROKEN BRIDGE.
END OF THE HIGHWAY
The END OF THE HIGHWAY, also known as PATH TO THE TRENCH in the game's data, serves as one of the last locations of the DEEP WELL segments. From there, MARI and her picnic basket can be found here as a checkpoint. Heal up, save, and rest to prepare to reach the end of the group's journey.
When entering here the first time around, SNALEY can be fought for the last time. Defeat him again, and he will vanish from the DEEP WELL areas for the remainder of the game.
Attempting to continue west will bring you to a screen that mentions that you cannot continue further. It will then bring you back to where you once entered. A MR. SEAGULL can be found here as well. In addition, the upper right corner above MARI is where one of the many LARGE FACES can be interacted with using AUBREY's tag ability.
From there, the player can enter another alcove, where OMORI can use his tag ability to cut open YOUNG SHROOM. Doing so will allow the group to obtain JAM PACKETS hidden inside a watermelon. This sequence can only work only if the player has already spoken to the LARGE FACE in ORANGE OASIS, and learned J. SHROOM's technique within the garden of SWEETHEART'S CASTLE.
One thing to note is that if you pay all TOLL GATORS and speak to MARI again, she will scold the group before giving them some of her savings (500 CLAMS) to help them out. Regardless of that, to progress the story, head north and this will bring you to an enigmatic subarea known as DEEPER WELL, one of HEADSPACE's oldest locations.
Exclusive to ONE DAY LEFT of the OMORI ROUTE, a new NPC known as the HITCHHIKER will appear standing next to the end of the highway. Speaking to him prompts him to offer the group a one-way trip to a new, hidden area known as THE ABYSS. That area can only be fully accessed once the player has collected all 26 HANGMAN Keys.
The DEEPER WELL is a subarea of the DEEP WELL segment and can be accessed after taking the bridge north of the UNDERWATER HIGHWAY. From there, you can explore various different islands by entering whirlpool portals that take you there. The location notably features unique flora unlike others seen previously in the game, as well as unusual characters similar to Yume Nikki's neon creatures. Numerous water-filled holes transport the player between rooms.
Throughout DEEPER WELL, numerous tiny SOMETHINGs appear. Interacting with them plays out a distorted and faster version of the "I'm sorry" noise that other mini SOMETHINGs make throughout BLACK SPACE 1 and 2.
The end of DEEPER WELL is a large cliff face with a skull at the top. Ascending and entering the skull leads to one of the three great creatures' place of residence, the friendly whale creature known as HUMPHREY. For more info on this area, visit the the original page.
Breaktime (Underwater Highway)
Sweetheart Encounter (Underwater Highway)
Mari (Underwater Highway)
Mari scolds Omori (If you payed all Toll Gators)
Hero Tag Interactions (Underwater Highway)
Toll Gator (Deep Well Avenue)
- It is presumed that DEEP WELL's areas and characters as a whole are based on the BLACKJACK game installed on SUNNY's computer, evidenced by the underwater theme and the CPU having a shark as an avatar, referencing MR. JAWSUM.
- MUSTARD SUB is one of the six locations featured in the official OMORI website's interactive HEADSPACE game. The other areas consist of BASIL'S HOUSE, JUNKYARD, PYREFLY FOREST, SWEETHEART'S CASTLE, and LAST RESORT.
- Applying to all UNDERWATER HIGHWAY areas, AUBREY has varying chances of obtaining a specific item, all depending on Common Event 82 found in the game's data code.
- If the player tries leaving DEEP WELL without HERO, KEL will call out OMORI while mentioning leaving behind AUBREY is one thing, in which the latter gets annoyed by KEL's comment.
- If the player speaks to the TOLL GATORS with HERO tagged as leader, they will lower down the price they originally offered. In addition, their names will also go back to their original title of GATOR GUY.
- There are two WTF events that can play out depending on the player's WTF VALUE:
- If the WTF VALUE is set greater than or equal to five, a SEACOW named ROAMIN' COW will appear on the ENDLESS HIGHWAY, and interacting with it will lead it to speak a single of dialogue. The ROAMIN' COW will repeat its single line when spoken to again.
- If the WTF VALUE is set greater than or equal to nine, a SQUIZZARD appears in the bottom right of the SEACOW FARM map. It spins around and does nothing.
- The song the mermaid sisters play within the MUSTARD SUB is a soft rendition of the SECRET CD.
- The UNDERWATER HIGHWAY serves as one of the five locations where the MYSTERY POTION's effects can work properly. The other four areas consist of the LAST RESORT, DEEPER WELL, HUMPHREY, and THE ABYSS.
- There are several billboards scattered throughout the UNDERWATER HIGHWAY, the notable ones consisting of:
- JAWSUM LOANS: An advertisement for the LAST RESORT's local services.
- ALL-NATURAL SEACOW FARMS: An advertisement for the nearby SEACOW FARMS.
- GATORNEY AT LAW: An advertisement referencing to GATOR GUYS serving as an attorney at law.
- WANTED MURDERER: An billboard showing MARINA, one of the three SLIME GIRLS, as a wanted criminal. This most likely refers to her crimes involving her horrific experiments of dissecting people and creating 667 live experiments.